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Fixed Catapult Geometry Has Broken The A1

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#641 DEN_Ninja

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Posted 17 April 2014 - 06:38 AM

The Missile Variant Catapults are now Yeomans.

#642 MeiSooHaityu

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Posted 17 April 2014 - 07:40 AM

View PostTichorius Davion, on 17 April 2014 - 06:38 AM, said:

The Missile Variant Catapults are now Yeomans.


That would still make more sense to me compared to what we have now. If there was any compromise, I could tolerate larger launchers. Instead we get a tacked on audio/video entertainment center on the existing launchers.

#643 Bishop Steiner

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Posted 17 April 2014 - 07:44 AM

View PostMeiSooHaityu, on 17 April 2014 - 07:40 AM, said:


That would still make more sense to me compared to what we have now. If there was any compromise, I could tolerate larger launchers. Instead we get a tacked on audio/video entertainment center on the existing launchers.

and CAT drivers everywhere....your K2 brethren need you............
http://mwomercs.com/...me-models-back/

Edited by Bishop Steiner, 17 April 2014 - 07:44 AM.


#644 MeiSooHaityu

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Posted 17 April 2014 - 07:46 AM

View PostBishop Steiner, on 17 April 2014 - 07:44 AM, said:

and CAT drivers everywhere....your K2 brethren need you............
http://mwomercs.com/...me-models-back/


Yes, we need to take up the cause. The Catapult has been getting visualy brutalized with each weapon tweak. Makes me sad :lol:

#645 Grey Ghost

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Posted 18 April 2014 - 02:18 PM

Do not go gentle into that good night.
Rage, rage against the dying of the light.

Yeah the Catapults look a bit doofy. :(

#646 Captain Stiffy

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Posted 18 April 2014 - 03:14 PM

I THINK WE SHOULD BOLT MORE MISSILE LAUNCHERS ONTO THE EXTRA BOLT ON MISSILE LAUNCHERS AND THEN WE CAN BOLT MORE MISSILE LAUNCHERS ONTO THOSE AND PLAY JENGA, TETRIS AND PEE ON THE MECH DESIGN ALL AT ONCE!

#647 XphR

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Posted 19 April 2014 - 09:02 AM

That almost approached 'Yo Dawg'.

#648 Featherwood

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Posted 19 April 2014 - 09:26 AM

Greetings my brethren in disgust. 33 pages of discussion and still no reaction from PGI? Sigh, I thought my topic about Catapult CPLT-C4 visuals will be noted, lol. Though it would be nice, I really wish for Catapults visuals revamp.

#649 Masterrix

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Posted 21 April 2014 - 12:59 PM

View PostFeatherwood, on 19 April 2014 - 09:26 AM, said:

Greetings my brethren in disgust. 33 pages of discussion and still no reaction from PGI? Sigh, I thought my topic about Catapult CPLT-C4 visuals will be noted, lol. Though it would be nice, I really wish for Catapults visuals revamp.



never, never expect anything from these noobvelopers, never

all u can expect to hear from PGI is "down the road bla bla", at best

#650 zudukai

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Posted 21 April 2014 - 01:59 PM

at least a post would help

#651 Daekar

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Posted 21 April 2014 - 03:20 PM

Between the vulnerabilities balance a mostly-missile loadout leaves you with and the stupid VCRs plus the fact that you can't control which launcher goes where, it's almost like they want us to hate the multi-missile Catapults. After stripping the streaks from my A1 out of ECM-induced frustration, I tried a few other builds, but when the bug in launcher locations made it so I couldn't keep some missiles in the main boxes and some in the VCRs as I wanted, I just stripped the mech and put it away. I play for fun, not frustration. It's a mech with so many inherent weaknesses thanks to the derpy nature of missiles they should be begging me to run it, not giving me burst bloodvessels when trying to make it suck less.

#652 MATRAKA14

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Posted 24 April 2014 - 02:01 AM

This looks kind of good to me.

Posted Image

Edited by MATRAKA14, 24 April 2014 - 02:15 AM.


#653 MeiSooHaityu

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Posted 24 April 2014 - 03:08 AM

View PostMATRAKA14, on 24 April 2014 - 02:01 AM, said:

This looks kind of good to me.

Posted Image


I've run a similar setup before (2 PPCs, 2MLasers, 2 SRM4+Art). I wish the missile launchers looked like that.

#654 Daekar

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Posted 24 April 2014 - 05:47 AM

View PostMATRAKA14, on 24 April 2014 - 02:01 AM, said:

This looks kind of good to me.

Posted Image

That's the load out I run on my Founder's Cat since missiles are so unreliable. PPCs as main weapons, 2 medium lasers for close range backup, and two LRM5s for suppression and indirect fire opportunities. I don't even mind that the ears are too big for LRM5s, at least they're VCR and wart free.

#655 DEN_Ninja

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Posted 24 April 2014 - 06:05 AM

View PostMATRAKA14, on 24 April 2014 - 02:01 AM, said:

This looks kind of good to me.

Posted Image


Ugh, What Could Have Been.

#656 zudukai

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Posted 24 April 2014 - 09:52 AM

i still hope that the timberwolf - d will get low profile launchers too....

#657 Mavairo

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Posted 24 April 2014 - 02:10 PM

PGI will read this and the other Kitty threads and go "THEY NEED EVEN BIGGER EARS"

#658 Funky Bacon

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Posted 24 April 2014 - 02:20 PM

View PostMATRAKA14, on 24 April 2014 - 02:01 AM, said:

This looks kind of good to me.

>that catapult image above<


is that a locust? xD (I know it's not.)
With those giant PPC's it kinda looks like a light mech.

But yes, launchers like that is what we should have. It makes so much more sense and looks a thousand times better.

#659 Col Jaime Wolf

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Posted 24 April 2014 - 07:51 PM

View PostBP Raven, on 05 November 2013 - 03:20 PM, said:

On the plus side, the new PPCs look good, and mounting them in the side torso looks really slick. Nice also to see a dedicated flamer model, for what they're worth...

Posted Image
PPC and AC2


Posted Image

Flamer and UAC5



the k2 was a definite upgrade:).

Edited by Mellifluer, 24 April 2014 - 07:52 PM.


#660 Daekar

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Posted 24 April 2014 - 09:44 PM

View PostMellifluer, on 24 April 2014 - 07:51 PM, said:



the k2 was a definite upgrade:).

Except for the PPCs.





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