Posted 12 November 2013 - 04:40 AM
The *only* change that should have been made was to the look of the energy/ballistic weapons in the Cat's torso. Period.
I do understand the desire of PGI to want to standardize things but really, what *OTHER* mech in the game at the moment has massive, visible and incredible vulnerable launchers like the Catapult? You have managed to deal with two, very basic and simple launchers since closed beta. For Goddess' sake, why is the look of the launchers now such an amazingly huge problem that you need to change things. Are *3* models honestly that hard to work with?
The launchers are the primary weapon system of the Catapult and they already are huge "shoot me targets". It is *SO* very easy to turn other mechs into better LRM boats it is not even funny. You play a Catapult because you love the mech, especially the look of the mech. Huge LRM 20 boxes with their already massive hit boxes on Cat's just kills the looks of the mechs.
Frankly, issues with the look of the Catapult is because of *your* failure in design. Ideally LRM 5s, 10s, 15s and 20's should have differently sized boxes. The smaller boxes may change the look of the Catapult, but not to this extent. Again, if you can make up different energy and ballistic add-ons for the torso weapons then you can easily scale a freaking *box*. OF course no Catapult should have missile arms with a box smaller than an LRM15s. The other 5 and 10s go against the basic purpose of the mech.
On top of that, you have allowed any type of missile to be mounted on the hard points. That means that you can mount an SRM2 launcher inside the massive LRM weapon boxes. Sorry that is always going to look stupid. SRMs come in different numbers than LRMs and should have distinctive launchers and honestly not be fitted into the LRM boxes.
In the fluff, the size of the missile launchers are wedded to the model of the mech. By allowing massive customization of the mech you moved away from the mechanic that kept the Catapult just an LRM boat,its designed purpose. I understand why you did this because it would be incredibly crazy to have 6 models of LRM cats just to get the right missile/energy set you want. People would hate that. That is no excuse to deal nerf the look.
To the community, you are taking advantage of the mechanic, but fluff-wise the Catapult is an LRM boat. Only one special variant mounted SRMs. It would have made a perfect Hero mech since the SRMs would be radically different from LRMs. I understand trying different builds, and have done it myself, but the boxes are LRM launchers. It is stretching it to think that smaller launchers would need to be placed in huge boxes. It is silly, fluff-wise, that a single LRM system can carry SRMs, let alone multiple systems.
In my opinion, scaled launchers is the primary solution for the size of the LRM boxes. If people want to take advantage of multiple hard points then they are going to have to accept a change to the basic Catapult. That means stacked LRM boxes. It won't look as nice but that is the price you pay for going against the fluff.
If people want to mouth SRMs then add on boxes to the LRM boxes are the only solution. The boxes for the SRMs on the Battlemaster do not look too bad. Again it changes the look for the worse but it makes a lot more sense if you are mounting weapons to a mech that was never designed to carry them. If you are going with just SRMS then you have to live with stacked SRM boxes and a mech that does not look the same as the traditional mech.
Naturally a direct fire SRM box should not suffer from any delays that the LRMs do when opening the doors at all.
As for the K2, I agree that bringing the old PPCs would make the mech look better with PPCs. I think the new look is perfect for Laser weapons over the tiny stubs that we have on the arms now. The K2 should have actual looking guns on the arms, not tiny boxes.
Though not patch related, the torso twist for Cats should be the same across the models. Cats are incredibly vulnerable already with their main weapons easily targeted, a huge head hitbox and gigantic torso hits. The ability to twist to target their weapons at short range targets is a necessary defense system. Twisting itself is not because you are still exposing your sides to damage and relying on your primary weapons as shields.