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Direwolf Configuration "omega"


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#1 Bishop Steiner

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Posted 28 October 2013 - 04:54 PM

Just a quicky sketch of the Direwolf I used to use in TT.
Posted Image

and it's load out.
Posted Image

It has no lower arm or hand actuators, which limits it's lateral aiming of the ER Large Lasers, but those are meant for long range engagement anyhow, so it's not much of a concern, especially since it can fir all 4 non-stop without heat build up. Yup, there is a 5th, and yup, it faces the rear, no typo.Most of the time, you flank a mech, you got to worry about 1, maybe 2 medium lasers. Well, I couldn't really use the tonnage forward as it would have ruined the heat balance I designed into the mech, so the thought of being able to nail a mech behind me from a KM out seemed pretty good.

Then, as you close, you get 5 ER Mediums, and then 4 SSRM6 and eventuall an ER Slaser to deal with. So choose your poison, pinpoint 40 pt damage from a klick out, or close and eat a 48 pt alpha to the face. Either way, your day just got a lot worse. =)

#2 NautilusCommand

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Posted 28 October 2013 - 05:00 PM

More like the DIE-MORE-Wolf, but hey I'm complaining.

#3 Bishop Steiner

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Posted 28 October 2013 - 05:01 PM

View PostNautilusCommand, on 28 October 2013 - 05:00 PM, said:

More like the DIE-MORE-Wolf, but hey I'm complaining.

I think "Kill-More" would be more fitting.....

#4 NautilusCommand

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Posted 28 October 2013 - 05:08 PM

View PostBishop Steiner, on 28 October 2013 - 05:01 PM, said:

I think "Kill-More" would be more fitting.....

We could just call it the Direwolf-Omega: DM/KM
Edit possibly make it a custom variant and have it plastered accost the whole thing: KILL MORE!
DIE MORE!

Edited by NautilusCommand, 28 October 2013 - 05:10 PM.


#5 Volt Corsair

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Posted 28 October 2013 - 05:30 PM

Not a good idea to engage in Zellbrigen against this mech configuration, quiaff?

#6 NautilusCommand

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Posted 28 October 2013 - 05:53 PM

As well a thought just ran through my head, might want to rip that small laser and fit a LAMS on there(just food for thought)

#7 Bishop Steiner

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Posted 28 October 2013 - 06:01 PM

LAMS don't exist in 3050.

View PostVolt Opt Construct, on 28 October 2013 - 05:30 PM, said:

Not a good idea to engage in Zellbrigen against this mech configuration, quiaff?

It will honorably kill it's opponent.

#8 Pariah Devalis

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Posted 29 October 2013 - 05:21 AM

Without those actuators, would it not have flippy arms?

#9 Bishop Steiner

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Posted 29 October 2013 - 05:53 AM

View PostPariah Devalis, on 29 October 2013 - 05:21 AM, said:

Without those actuators, would it not have flippy arms?

according to TT? Sure. So would the Stalker, the Victor's Right Arm, the CN9-AH, etc.

And you better believe that even though fluff didn't support it, nor the art, per se, I would sometimes push for it. The original design used on less DHS, and the upper laser was Pulse, so it had the lower actuator. Thing is, the art left no lateral movement on the DireWolf or Warhawk's arm, so I decided to go heat neutral and yank them. (Technically, the TRO 3050 lists all 4 actuators as present in the arms of the mechs. Kinda silly since only a handful have hands)

So, yeah, technically, if I didn't mind 12-14 insta heat, it could nail 50 pts right behind it. Light Mech go boom!

#10 Carrioncrows

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Posted 29 October 2013 - 06:06 AM

Saw this on yer DevArt page. Love it.

#11 Zypher

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Posted 29 October 2013 - 06:23 AM

Sadly, because of MWO rules this mech would only be about 50% as effective with ghost heat and already high heat values. It would probably need to remove at least a couple of the large lasers and replace them with ballistics to make it more useful in MWO.

#12 Bishop Steiner

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Posted 29 October 2013 - 02:01 PM

View PostZypher, on 29 October 2013 - 06:23 AM, said:

Sadly, because of MWO rules this mech would only be about 50% as effective with ghost heat and already high heat values. It would probably need to remove at least a couple of the large lasers and replace them with ballistics to make it more useful in MWO.

since it has rear facing weapons, it's obviously not for MWO.

#13 Nathan Foxbane

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Posted 29 October 2013 - 03:22 PM

View PostBishop Steiner, on 28 October 2013 - 06:01 PM, said:

LAMS don't exist in 3050.

I reject your reality and substitute canon.
http://www.sarna.net/wiki/LAMS

Sarna Laser Anti-Missile System Article said:

Researched first by Clan Wolf in 3045, (in production by 3048)...


Edit: Wrong entry derp. :)

Edited by Nathan Foxbane, 29 October 2013 - 03:27 PM.


#14 Bishop Steiner

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Posted 29 October 2013 - 04:01 PM

View PostNathan Foxbane, on 29 October 2013 - 03:22 PM, said:

I reject your reality and substitute canon.
http://www.sarna.net/wiki/LAMS


Edit: Wrong entry derp. :)

I use real canon, not Sarna. In the Blood of Kerensky trilogy, Ranna told Phelan that they would have liked to add an AMS to the Grinner IIC, but that the techs had not gotten the laser based one working yet.

Also, the LAMS did not appear in cannon use during any of the original Rules Compendiums used duringthe actual play of the Clan Invasion.

Them retconning it into the stuff after the fact is typical, but I will stick by the real canon of the era. It is first introduced to players HERE
http://www.sarna.net...ctical_Handbook
as a level 3 non tournament rules option in 1994. The TRO 3050, and Clan Invasion was introduced in 1989/1990 (Lethal Heritage published September 1989). The source claiming it was available in 3048 was published in 2008, by the 3rd (or is it 4th?)license holder for Btech, Catalyst Game Labs.

Simply put, IMO, they are wrong.

Edited by Bishop Steiner, 29 October 2013 - 04:06 PM.


#15 PropagandaWar

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Posted 29 October 2013 - 05:51 PM

Sweet work El Bishop! :) Oh and lazy you forgot to erase out the harness clamps lmao.

Edited by PropagandaWar, 29 October 2013 - 05:52 PM.


#16 dal10

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Posted 01 November 2013 - 06:32 AM

according to my math it can only sink the large laser heat if it moves 3 hexes or less, at full speed it produces 50 heat.'

You technically outrange me by 3 hexes, but your mech can't keep that range, and mine is more dangerous outside of 450 meters. it would basically be up to luck on which would win. hell even at close range i out damage your unit if you don't manage to land all the streaks and try to stay heat neutral. But then again even firing one of those large lasers in addition to your short range arsenal you would overheat, 2 would be required to overheat if you fired just your mediums. really the only range where you decisively beat this mech is at sub 90 meters, as gauss rifles have issues at those ranges.


Dire Wolf Hunter

Spoiler


cut then again i am designed a standard battlemech to fight a specific omni variant, so meh.

Edited by dal10, 01 November 2013 - 06:33 AM.


#17 Bishop Steiner

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Posted 01 November 2013 - 02:28 PM

View Postdal10, on 01 November 2013 - 06:32 AM, said:

according to my math it can only sink the large laser heat if it moves 3 hexes or less, at full speed it produces 50 heat.'

You technically outrange me by 3 hexes, but your mech can't keep that range, and mine is more dangerous outside of 450 meters. it would basically be up to luck on which would win. hell even at close range i out damage your unit if you don't manage to land all the streaks and try to stay heat neutral. But then again even firing one of those large lasers in addition to your short range arsenal you would overheat, 2 would be required to overheat if you fired just your mediums. really the only range where you decisively beat this mech is at sub 90 meters, as gauss rifles have issues at those ranges.


Dire Wolf Hunter

Spoiler


cut then again i am designed a standard battlemech to fight a specific omni variant, so meh.

umm GG?

Was unaware I was having an epeen match, but have fun with that. Might want to stick to tournament legal 3050 tech. Trust me, we start using Jihad Era tech, I can make this make much more interesting.

***I guess this is the part I am supposed to say "I WIN"
Posted Image
????????

Edited by Bishop Steiner, 01 November 2013 - 02:37 PM.


#18 NautilusCommand

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Posted 01 November 2013 - 04:14 PM

View PostBishop Steiner, on 01 November 2013 - 02:28 PM, said:

umm GG?

Was unaware I was having an epeen match, but have fun with that. Might want to stick to tournament legal 3050 tech. Trust me, we start using Jihad Era tech, I can make this make much more interesting.

***I guess this is the part I am supposed to say "I WIN"
Posted Image
????????

You know I've always said this but for a sniping mech the Annihilator's weapons are really low and makes it bad at peeking over ridges. In TT not a problem, on a MW type game it is. Just a thought.

#19 Bishop Steiner

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Posted 01 November 2013 - 06:04 PM

View PostNautilusCommand, on 01 November 2013 - 04:14 PM, said:

You know I've always said this but for a sniping mech the Annihilator's weapons are really low and makes it bad at peeking over ridges. In TT not a problem, on a MW type game it is. Just a thought.

who called it a sniping mech?

I am more than happy to brawl with gauss.

#20 NautilusCommand

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Posted 01 November 2013 - 06:10 PM

View PostBishop Steiner, on 01 November 2013 - 06:04 PM, said:

who called it a sniping mech?

I am more than happy to brawl with gauss.

Well. Based off how Gauss Rifles(In MWO) are like carrying kids with ADD/ADHD; they can't help but explode.

Edited by NautilusCommand, 01 November 2013 - 06:10 PM.






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