Direwolf Configuration "omega"
#1
Posted 28 October 2013 - 04:54 PM
and it's load out.
It has no lower arm or hand actuators, which limits it's lateral aiming of the ER Large Lasers, but those are meant for long range engagement anyhow, so it's not much of a concern, especially since it can fir all 4 non-stop without heat build up. Yup, there is a 5th, and yup, it faces the rear, no typo.Most of the time, you flank a mech, you got to worry about 1, maybe 2 medium lasers. Well, I couldn't really use the tonnage forward as it would have ruined the heat balance I designed into the mech, so the thought of being able to nail a mech behind me from a KM out seemed pretty good.
Then, as you close, you get 5 ER Mediums, and then 4 SSRM6 and eventuall an ER Slaser to deal with. So choose your poison, pinpoint 40 pt damage from a klick out, or close and eat a 48 pt alpha to the face. Either way, your day just got a lot worse. =)
#2
Posted 28 October 2013 - 05:00 PM
#4
Posted 28 October 2013 - 05:08 PM
Bishop Steiner, on 28 October 2013 - 05:01 PM, said:
We could just call it the Direwolf-Omega: DM/KM
Edit possibly make it a custom variant and have it plastered accost the whole thing: KILL MORE!
DIE MORE!
Edited by NautilusCommand, 28 October 2013 - 05:10 PM.
#5
Posted 28 October 2013 - 05:30 PM
#6
Posted 28 October 2013 - 05:53 PM
#8
Posted 29 October 2013 - 05:21 AM
#9
Posted 29 October 2013 - 05:53 AM
Pariah Devalis, on 29 October 2013 - 05:21 AM, said:
according to TT? Sure. So would the Stalker, the Victor's Right Arm, the CN9-AH, etc.
And you better believe that even though fluff didn't support it, nor the art, per se, I would sometimes push for it. The original design used on less DHS, and the upper laser was Pulse, so it had the lower actuator. Thing is, the art left no lateral movement on the DireWolf or Warhawk's arm, so I decided to go heat neutral and yank them. (Technically, the TRO 3050 lists all 4 actuators as present in the arms of the mechs. Kinda silly since only a handful have hands)
So, yeah, technically, if I didn't mind 12-14 insta heat, it could nail 50 pts right behind it. Light Mech go boom!
#10
Posted 29 October 2013 - 06:06 AM
#11
Posted 29 October 2013 - 06:23 AM
#12
Posted 29 October 2013 - 02:01 PM
Zypher, on 29 October 2013 - 06:23 AM, said:
since it has rear facing weapons, it's obviously not for MWO.
#13
Posted 29 October 2013 - 03:22 PM
Bishop Steiner, on 28 October 2013 - 06:01 PM, said:
I reject your reality and substitute canon.
http://www.sarna.net/wiki/LAMS
Sarna Laser Anti-Missile System Article said:
Edit: Wrong entry derp.
Edited by Nathan Foxbane, 29 October 2013 - 03:27 PM.
#14
Posted 29 October 2013 - 04:01 PM
Nathan Foxbane, on 29 October 2013 - 03:22 PM, said:
I use real canon, not Sarna. In the Blood of Kerensky trilogy, Ranna told Phelan that they would have liked to add an AMS to the Grinner IIC, but that the techs had not gotten the laser based one working yet.
Also, the LAMS did not appear in cannon use during any of the original Rules Compendiums used duringthe actual play of the Clan Invasion.
Them retconning it into the stuff after the fact is typical, but I will stick by the real canon of the era. It is first introduced to players HERE
http://www.sarna.net...ctical_Handbook
as a level 3 non tournament rules option in 1994. The TRO 3050, and Clan Invasion was introduced in 1989/1990 (Lethal Heritage published September 1989). The source claiming it was available in 3048 was published in 2008, by the 3rd (or is it 4th?)license holder for Btech, Catalyst Game Labs.
Simply put, IMO, they are wrong.
Edited by Bishop Steiner, 29 October 2013 - 04:06 PM.
#15
Posted 29 October 2013 - 05:51 PM
Edited by PropagandaWar, 29 October 2013 - 05:52 PM.
#16
Posted 01 November 2013 - 06:32 AM
You technically outrange me by 3 hexes, but your mech can't keep that range, and mine is more dangerous outside of 450 meters. it would basically be up to luck on which would win. hell even at close range i out damage your unit if you don't manage to land all the streaks and try to stay heat neutral. But then again even firing one of those large lasers in addition to your short range arsenal you would overheat, 2 would be required to overheat if you fired just your mediums. really the only range where you decisively beat this mech is at sub 90 meters, as gauss rifles have issues at those ranges.
Dire Wolf Hunter
cut then again i am designed a standard battlemech to fight a specific omni variant, so meh.
Edited by dal10, 01 November 2013 - 06:33 AM.
#17
Posted 01 November 2013 - 02:28 PM
dal10, on 01 November 2013 - 06:32 AM, said:
You technically outrange me by 3 hexes, but your mech can't keep that range, and mine is more dangerous outside of 450 meters. it would basically be up to luck on which would win. hell even at close range i out damage your unit if you don't manage to land all the streaks and try to stay heat neutral. But then again even firing one of those large lasers in addition to your short range arsenal you would overheat, 2 would be required to overheat if you fired just your mediums. really the only range where you decisively beat this mech is at sub 90 meters, as gauss rifles have issues at those ranges.
Dire Wolf Hunter
cut then again i am designed a standard battlemech to fight a specific omni variant, so meh.
umm GG?
Was unaware I was having an epeen match, but have fun with that. Might want to stick to tournament legal 3050 tech. Trust me, we start using Jihad Era tech, I can make this make much more interesting.
***I guess this is the part I am supposed to say "I WIN"
????????
Edited by Bishop Steiner, 01 November 2013 - 02:37 PM.
#18
#19
Posted 01 November 2013 - 06:04 PM
NautilusCommand, on 01 November 2013 - 04:14 PM, said:
who called it a sniping mech?
I am more than happy to brawl with gauss.
#20
Posted 01 November 2013 - 06:10 PM
Bishop Steiner, on 01 November 2013 - 06:04 PM, said:
I am more than happy to brawl with gauss.
Well. Based off how Gauss Rifles(In MWO) are like carrying kids with ADD/ADHD; they can't help but explode.
Edited by NautilusCommand, 01 November 2013 - 06:10 PM.
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