Streaks, Where Do They Hit?
#1
Posted 31 October 2013 - 01:11 AM
my first issue is that when firing 4 ssrm2's, damage seems to spread all over the target mech. ive used srms before and the splash was never this bad. is this almost random spread of damage with streaks normal? will switching to chainfire make the ssrms target the ct better?
also is damage take of this weapon directional? if i hit the back of a mech will the rear torsos take most of the damage?
tia
#2
Posted 31 October 2013 - 06:12 AM
I chain fire mine.
#3
Posted 31 October 2013 - 07:03 AM
DonGardenio, on 31 October 2013 - 06:12 AM, said:
That would make sense. Each missile randomly selects a body part to hit. Not including the head leaves 7 sections, which works out to a little less than 15% chance a particular section will be hit for each missile. I don't know if this is calculated completely separately for each missile or if it is coded such that each missile must strike a different section.
#4
Posted 31 October 2013 - 02:56 PM
travelbug, on 31 October 2013 - 01:11 AM, said:
my first issue is that when firing 4 ssrm2's, damage seems to spread all over the target mech. ive used srms before and the splash was never this bad. is this almost random spread of damage with streaks normal? will switching to chainfire make the ssrms target the ct better?
also is damage take of this weapon directional? if i hit the back of a mech will the rear torsos take most of the damage?
tia
Streaks were changed a few patches ago to randomly target the entire mech instead of only going for the torso.
Most times now you're more than likely going to blow off a limb before taking out a side or center torso.
#5
Posted 31 October 2013 - 07:10 PM
#6
Posted 01 November 2013 - 03:29 AM
Edit: Found it. It was in the July 16th patch - here's the notes:
Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it's components is as follows:
Component %
Left Arm 15
Right Arm 15
Left Leg 15
Right Leg 15
Left Torso 12
Right Torso 12
Center Torso 16
TOTAL 100
As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:
Component %
Left Arm 18
{Right Arm} 0
Left Leg 18
Right Leg 18
Left Torso 13.8
Right Torso 13.8
Center Torso 18.4
TOTAL 100
Component %
{Left Arm} 0
{Right Arm} 0
Left Leg 24
Right Leg 24
Left Torso 15.6
Right Torso 15.6
Center Torso 20.8
TOTAL 100
Some other notes on the new streaks:
- Legs that are destroyed will still be targeted by streaks.
- If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.
(Edited for formatting. Original post here: http://mwomercs.com/...23-16-jul-2013/)
It doesn't say anywhere if each missile calculates its target independent of the other missiles, or if both missiles of a given launcher target the same spot. From my experience it seems that each missile picks its own target, but that's from first-hand viewing through a 155 kph Locust, so I may be wrong.
Edited by Buckminster, 01 November 2013 - 03:55 AM.
#7
Posted 01 November 2013 - 05:20 AM
On the flip side, LRMs do pretty much nothing against lights, but do very well against heavies and assaults.
#8
Posted 01 November 2013 - 10:26 AM
So, if I fire my 3ssrm2 launchers at the rear of a Locus from my Commando. Will it only hit their front armor or will it spread across their back armor?
#9
Posted 01 November 2013 - 10:52 AM
Although I do wonder, if you are firing from the right side, and your missile targets the left arm, will it go out of the way to get to that arm or will it impact on the nearest part? I'll have to play with that and see.
So how do you have your Locust loaded? I've been running 4 SSRMs and a SL, but it's only so useful at this point - I had to strip the armor a lot to keep the 190XL in there. Stupid fun, but doesn't last long once the enemy decides to focus on you. I'm trying to stick it out to the point where I have the efficiencies unlocked, but it is a rough grind.
Edited by Buckminster, 01 November 2013 - 10:59 AM.
#10
Posted 02 November 2013 - 03:35 AM
#11
Posted 02 November 2013 - 09:56 AM
#12
Posted 02 November 2013 - 12:14 PM
travelbug, on 02 November 2013 - 03:35 AM, said:
Also they cause lots and lots of smoke, makes it hard to see.
And what you can do to certain mechs (such as the Jenner with its nice upfront cockpit) is aim your launcher at close range so missiles will finish off a cored head before hitting anything else. Just FYI
Edited by Wispsy, 02 November 2013 - 12:16 PM.
#13
Posted 02 November 2013 - 05:57 PM
Wispsy, on 02 November 2013 - 12:14 PM, said:
Also they cause lots and lots of smoke, makes it hard to see.
And what you can do to certain mechs (such as the Jenner with its nice upfront cockpit) is aim your launcher at close range so missiles will finish off a cored head before hitting anything else. Just FYI
ty for your tip, o light master.
but i would like to ask, how does this figure out in the computation posted above?. from the looks of that table, it seems like the streaks target components except for the head?
#14
Posted 03 November 2013 - 01:00 AM
travelbug, on 02 November 2013 - 05:57 PM, said:
ty for your tip, o light master.
but i would like to ask, how does this figure out in the computation posted above?. from the looks of that table, it seems like the streaks target components except for the head?
They do, just they hit stuff that gets in the way, so if you can get their head in your ssrms path you can still finish it off. I do not suggest trying to cockpit somebody with full armour using only ssrms though, can be hard work lol. Situational but I have found it can come in handy on occasion, especially on hot maps.
#15
Posted 03 November 2013 - 09:40 AM
They are particularly good for taking out lights (who have little armor anywhere), crit seeking on damaged mechs (they could hit any internal part) fire and forget (since you don't need to aim, you can fire them while aiming another weapon without having to adjust your aim, unlike SRMs), and for general extra damage in close combat (it's a cheap extra punch for not a lot of heat).
#16
Posted 04 November 2013 - 04:04 AM
Buckminster, on 01 November 2013 - 03:29 AM, said:
Edit: Found it. It was in the July 16th patch - here's the notes:
Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it's components is as follows:
Component %
Left Arm 15
Right Arm 15
Left Leg 15
Right Leg 15
Left Torso 12
Right Torso 12
Center Torso 16
TOTAL 100
As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:
Component %
Left Arm 18
{Right Arm} 0
Left Leg 18
Right Leg 18
Left Torso 13.8
Right Torso 13.8
Center Torso 18.4
TOTAL 100
Component %
{Left Arm} 0
{Right Arm} 0
Left Leg 24
Right Leg 24
Left Torso 15.6
Right Torso 15.6
Center Torso 20.8
TOTAL 100
Some other notes on the new streaks:
- Legs that are destroyed will still be targeted by streaks.
- If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.
(Edited for formatting. Original post here: http://mwomercs.com/...23-16-jul-2013/)
It doesn't say anywhere if each missile calculates its target independent of the other missiles, or if both missiles of a given launcher target the same spot. From my experience it seems that each missile picks its own target, but that's from first-hand viewing through a 155 kph Locust, so I may be wrong.
one more question about this, does it matter whether you fire a streak at the back or front, or will it distribute that damage between the back and front ct for example.
#17
Posted 04 November 2013 - 04:13 AM
So if I fire from the rear, then I hit the rear, unless the target manages to turn 180 degrees before the missiles impact.
Also worth noting, is that missiles fly towards a specific part, but will damage the part they impact. So if I'm firing from the left side, and the missile targets the left torso, there is still a chance that the left arm will get in the way and take the damage first.
#18
Posted 04 November 2013 - 04:14 AM
#19
Posted 05 November 2013 - 09:30 AM
I am very glad they removed the CT seeking nature. They were a bit too good that way, now they are good damage to heat ratio that doesn't core a mech too quickly.
#20
Posted 05 November 2013 - 02:36 PM
Bhelogan, on 04 November 2013 - 04:14 AM, said:
yup its a good way to farm cbills at the expense of efficiency. when im trying to win the match or trying to fight for my survival, i want as much pinpoint damage as fast and as hard hitting as possible, to bring down enemies the fast - and streaks dont give me that.
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