The name of the.mode isnt important but thats all I could think of at the time. This could also be.a reworking of Conquest. I originally thought this works best with a drop deck to make the match more back and forth.
The idea is that there are 5 total objectives in a relativly straight line from one end of the.map to the.other. both teams start the game with control of two objectives leaving the one objective in the center, neutral.
The objectives that are under your teams control are locked and cannot be taken until the neutral objective is taken by the enemy team(or vica versa). When the enemy team conquers the beginning neutral objective, the next objective closest to them is ready for the taking. Once the enemy team has taken your teams starting.objective closest to the neutral one, it stays unlocked so that your team may still conquer it.
Why have that one unlocked? It prevents a team from camping on top of the objective closest to your spawn and gives the chance for lights and faster mechs to play thier role.
Rewards wpuld increase largely at the end of the game depending on how many objectives you have control of.
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Progressive Game Mode "war Front"
Started by Huoshini, Apr 01 2015 08:20 AM
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