Something happened this patch: I logged in and discovered visual rendering errors in my Catapults. I assume it's a persistent problem since it keeps reoccurring every time I log in, even after running the repair tool.
On my K2, the ER PPCs I have mounted now have a scaling error, rendering roughly 40% smaller than they used to.
My C1 and C4 have rendering errors on their missile arms too. The boxes on my C1 got bigger, and the ones on my C4 now have errant polygonal "boxes" being drawn on the sides and below the actual missile pod.
These visual errors make the Catapult models look quite bad, and I hope you'll quickly be able to find out what went wrong and fix them. Thank you.
1
Catapult Geometry Errors
Started by CarpetShark, Nov 07 2013 10:49 PM
4 replies to this topic
#1
Posted 07 November 2013 - 10:49 PM
#2
Posted 07 November 2013 - 11:10 PM
this is the fix...
#3
Posted 07 November 2013 - 11:42 PM
they are not mistakes but voluntary changes that converted massive PPCs into tiny sticks and LRM boxes that can't hold more than 1 missile group...read the post on forum about this subject...it's amazing!!!!
#4
Posted 08 November 2013 - 12:18 AM
I would just like to confirm that I am experiencing these same visual bugs, and would also like to see them corrected. Preferably in a timely manner.
#5
Posted 08 November 2013 - 01:23 AM
maxmarechal, on 07 November 2013 - 11:42 PM, said:
they are not mistakes but voluntary changes
Can't be. If that's the case, these "changes" would have had to go from concept, to implementation, and through QA, being seen and approved by literally dozens of people. There's simply no way that's possible. These are rendering errors -- especially given how much of a bigger target it makes missile-pult ears -- and I have confidence that PGI will be able to find and fix them easily.
Edited by CarpetShark, 08 November 2013 - 01:37 AM.
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