Ngng: Bryan Ekman Interview 11/6/2013 Ui 2.0 Q&a
#41
Posted 05 December 2013 - 08:30 AM
Go play the dogfighting module in Star Citizen while you wait. That should help pass the time while you wait for CW.
#42
Posted 05 December 2013 - 06:19 PM
Boozlebean, on 02 December 2013 - 06:08 PM, said:
PGI may be small, but when they implement a feature, they're professional about it. Let them take their time and ensure that each new feature is as well thought out and executed as the rest of the game. In the meantime, enjoy the highly balanced PvP Battletechy stomp fest. It can only get better.
Heeeey your'e new right?
#43
Posted 09 December 2013 - 10:00 AM
Novakaine, on 05 December 2013 - 06:19 PM, said:
Boozlebean, on 02 December 2013 - 06:08 PM, said:
PGI may be small, but when they implement a feature, they're professional about it. Let them take their time and ensure that each new feature is as well thought out and executed as the rest of the game. In the meantime, enjoy the highly balanced PvP Battletechy stomp fest. It can only get better.
Heeeey your'e new right?
Developer in disguise.. or naive newbe
Edited by r4plez, 09 December 2013 - 10:02 AM.
#44
Posted 10 December 2013 - 10:36 PM
#45
Posted 11 December 2013 - 03:51 AM
Rhys Erlykov, on 01 December 2013 - 09:20 AM, said:
I agree, going from what MechWarrior is now, to what they are hinting it is going to be is a huge step to say the least. I am not surprised this is taking a lot of time. I think there is a learning curve for them also which adds to the amount of time needed.
But another really great game was very recently released by some of the best and most experienced anywhere and they say it took them 7 years to get it to where it is now....
#46
Posted 11 December 2013 - 12:22 PM
Johnny Z, on 11 December 2013 - 03:51 AM, said:
But another really great game was very recently released by some of the best and most experienced anywhere and they say it took them 7 years to get it to where it is now....
What game?
Edited by cSand, 11 December 2013 - 12:22 PM.
#47
Posted 11 December 2013 - 09:38 PM
Peiper, on 06 November 2013 - 01:59 PM, said:
Paul is always reviewing it. Yes, issues popping up on radar. Also, DPS changes with Host-State-Rewind tweaks (hit detection), and they are watching the data on which weapons are doing what. NO OFFICIAL COMMENT on it yet.
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Underwater maps have been talked about. Physics issues and rendering/clipping issues with water now, but surmountable.
No official word on either idea.
They are working on an asymetrical mech facility (tiered, like a pyramid/mountain gardens, one team starts at top/other at bottom)
I am interested in this but see too many ways in which it could go wrong (big surprise, right?). No, seriously, I can see games going on and on because there is a Raven hidden on another level and you have to search for him level by level, and he can simply jump jet up a level or down a level and you'll never catch him. The tree level would be awesome but I can see all sorts of shenanigans with hitboxes and such... did they ever fix that one part of Mordor where it looks like you have a clean shot around the bend around a hill, but there is an invisible wall that will block your shot?
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