Thanks
Requesting Directx 11 Vs 9 Mwo Screens
#1
Posted 07 November 2013 - 02:30 PM
Thanks
#2
Posted 07 November 2013 - 05:59 PM
Love to see some pics and opinions of the latest test.
Anyone?
Edited by Antasius, 07 November 2013 - 05:59 PM.
#3
Posted 07 November 2013 - 06:22 PM
Luke Garrad, on 07 November 2013 - 02:30 PM, said:
Thanks
I'm at work but pretty mu h the difference it's nothing ( i noticed a more pronounced effect on snow storm and some smoke/lasers but i also have still sweetfx on my everyday client)
Pretty much this Dx11 version it's about stability and not visual upgrades yet.
#4
Posted 07 November 2013 - 06:57 PM
Only to show bugs and other problems.
Edited by strikebrch, 07 November 2013 - 06:58 PM.
#5
Posted 07 November 2013 - 07:53 PM
DX11 is an upgrade in the same way UI2 is an upgrade; the exciting part is what it will enable PGI to do with the game in the future, not what is different now.
The mech lab did look a bit off though; it was darker. Not sure if that was a DX11 or change to the lighting in the lab itself though.
#6
Posted 07 November 2013 - 08:01 PM
#7
Posted 07 November 2013 - 11:55 PM
#8
Posted 08 November 2013 - 12:08 AM
mike29tw, on 07 November 2013 - 11:55 PM, said:
http://mwomercs.com/...t-known-issues/
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2. In-game: DX11 Performance is known to be around 5-15fps lower than DX9 on average for this build, and is still pending future performance work. This is on par with out-of-the-box CryEngine3 performance.
#9
Posted 08 November 2013 - 12:08 AM
mike29tw, on 07 November 2013 - 11:55 PM, said:
You could check this thread. Not great if accurate, but not terrible either.
#10
Posted 08 November 2013 - 12:13 AM
#11
Posted 08 November 2013 - 07:01 AM
What really made a difference for me was the absence of some problems I have seen with dx9. Much of the Z-fighting on maps like Forest Colony, and Alpine was gone.
#12
Posted 08 November 2013 - 08:08 AM
In general (quite surprisingly) the level of frames per second and general smoothness have increased quite a bit from dx9. I've even upped up a few details and enabled post aa, hopefully because dx 11 runs of course better on the latest videocards than dx9.
No screens to show sorry
Edited by John MatriX82, 08 November 2013 - 08:09 AM.
#13
#14
Posted 08 November 2013 - 09:30 AM
#15
Posted 09 November 2013 - 12:52 PM
I do hope they add some features. One thing I would really like to see would be HDR, as that might get rid of so much washed out looking colors..
Tesselation would be nice, but i don't know if this game is designed to use that. Ambient Occlusion is something they could add without too much trouble I think.
Some effects like heat distortion near (or inside) a hot mech or thing (lava) would be cool.
I doubt we'll see any visible changes from DX11 this year. Hopefully we;ll see some.
#16
Posted 10 November 2013 - 12:01 AM
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