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Requesting Directx 11 Vs 9 Mwo Screens


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#1 Luke Garrad

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Posted 07 November 2013 - 02:30 PM

I don't want to download the test client due to its size and time it takes to download so can someone be super extra nice and send me a comparision screenshot of DX9 And DX11. Just go into trainning mode and take a screen in the two different modes as I'm very curious to see the difference (If there is any) Maxed out graphics would be great if possible.

Thanks ;)

#2 Antasius

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Posted 07 November 2013 - 05:59 PM

This.

Love to see some pics and opinions of the latest test.

Anyone?

Edited by Antasius, 07 November 2013 - 05:59 PM.


#3 Lord Perversor

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Posted 07 November 2013 - 06:22 PM

View PostLuke Garrad, on 07 November 2013 - 02:30 PM, said:

I don't want to download the test client due to its size and time it takes to download so can someone be super extra nice and send me a comparision screenshot of DX9 And DX11. Just go into trainning mode and take a screen in the two different modes as I'm very curious to see the difference (If there is any) Maxed out graphics would be great if possible.

Thanks ;)


I'm at work but pretty mu h the difference it's nothing ( i noticed a more pronounced effect on snow storm and some smoke/lasers but i also have still sweetfx on my everyday client)

Pretty much this Dx11 version it's about stability and not visual upgrades yet.

#4 Mad Strike

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Posted 07 November 2013 - 06:57 PM

They already said that this test is about stability not graphics so theres no reason to post screenshots.

Only to show bugs and other problems.

Edited by strikebrch, 07 November 2013 - 06:58 PM.


#5 aniviron

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Posted 07 November 2013 - 07:53 PM

It looks almost exactly identical. If you gave me two screenshots I could not tell you which was which.

DX11 is an upgrade in the same way UI2 is an upgrade; the exciting part is what it will enable PGI to do with the game in the future, not what is different now.

The mech lab did look a bit off though; it was darker. Not sure if that was a DX11 or change to the lighting in the lab itself though.

#6 Sybreed

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Posted 07 November 2013 - 08:01 PM

it's pretty much identical for now, but I did notice the mechs looked a bit sharper, especially when you look closely at their paintjob. It looks sharper than before and it feels like they're made of metal.

#7 mike29tw

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Posted 07 November 2013 - 11:55 PM

I'd be appreciated if some of you that got into DX11 PTS can tell me whether your FPS improved or not.

#8 Curccu

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Posted 08 November 2013 - 12:08 AM

View Postmike29tw, on 07 November 2013 - 11:55 PM, said:

I'd be appreciated if some of you that got into DX11 PTS can tell me whether your FPS improved or not.

http://mwomercs.com/...t-known-issues/
-->
2. In-game: DX11 Performance is known to be around 5-15fps lower than DX9 on average for this build, and is still pending future performance work. This is on par with out-of-the-box CryEngine3 performance.

#9 Karyudo ds

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Posted 08 November 2013 - 12:08 AM

View Postmike29tw, on 07 November 2013 - 11:55 PM, said:

I'd be appreciated if some of you that got into DX11 PTS can tell me whether your FPS improved or not.


You could check this thread. Not great if accurate, but not terrible either.

#10 Rocdollar

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Posted 08 November 2013 - 12:13 AM

No difference yet. Looks identical but soon they will start adding the new features dx11 offers. I hope they will help give a more realistic sense of scale to the mechs and their enviorments and pave the way for destructible scenery.

#11 Belorion

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Posted 08 November 2013 - 07:01 AM

There were a few subtle differences. The way smoke looks for example (on my card anyway).

What really made a difference for me was the absence of some problems I have seen with dx9. Much of the Z-fighting on maps like Forest Colony, and Alpine was gone.

:)

#12 John MatriX82

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Posted 08 November 2013 - 08:08 AM

I haven't noticed great visual differences, only some good looking effects for ppcs and lasers hitting stuff.

In general (quite surprisingly) the level of frames per second and general smoothness have increased quite a bit from dx9. I've even upped up a few details and enabled post aa, hopefully because dx 11 runs of course better on the latest videocards than dx9.

No screens to show sorry ;)

Edited by John MatriX82, 08 November 2013 - 08:09 AM.


#13 mike29tw

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Posted 08 November 2013 - 08:19 AM

View PostKaryudo ds, on 08 November 2013 - 12:08 AM, said:


You could check this thread. Not great if accurate, but not terrible either.


Thank you, that has been very helpful.

#14 pbiggz

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Posted 08 November 2013 - 09:30 AM

The one match i manged to drop in the DX11 test was frozen city night. Frozen city is generally the worst looking map for me, but I dropped with zero graphical glitches and it seemed to look better. That being said, it wasn't night and day, this test was focused on stability, and making sure DX11 actually worked properly. The eye candy comes after that.

#15 verybad

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Posted 09 November 2013 - 12:52 PM

They have mentioned numerous times that it won't have graphical changes, at least not yet.

I do hope they add some features. One thing I would really like to see would be HDR, as that might get rid of so much washed out looking colors..

Tesselation would be nice, but i don't know if this game is designed to use that. Ambient Occlusion is something they could add without too much trouble I think.

Some effects like heat distortion near (or inside) a hot mech or thing (lava) would be cool.

I doubt we'll see any visible changes from DX11 this year. Hopefully we;ll see some.

#16 Damocles

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Posted 10 November 2013 - 12:01 AM

Not having to use FXAA was a big help for me. Those freaking blurry *** textures ... X_X





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