I think they should bring about some sort of EMP weapons that would only target enhancement systems like ECM, BAP, AMS, Narc, and Tag, as well as the command module. Assuming the command module will be a factor in commanding at some point. By target I mean destroy them outright making them unusable for that match.
Now since BT lore has EMP mines perhaps something can be conjured up that doesn't deviate to far from that lore. Now I know these mines were able to disable a mech without doing any damage to them but I don't think we can have any stuns allowed in this game as fast as focus firing can take one down. So that will be the main deviation from lore. Instead we keep it the items I described above only.
I suggest these in the form of a module slot in 3 different forms for variety of use.
EMP Mine - 3 mines to lay for defensive purposes or along known enemy traverse points. Passive system that requires the enemy to walk over them but can be destroyed. Detonation occurs within 15M radius.
EMP blast wave - 1 short wave blast charge that encompasses a 45 degree cone of fire 30m out from the front of the equipped mech. The short distance and frontal exposure requires great risk to deploy.
EMP grenade launcher - 2 grenades with a range of 50M can be fired from the launcher in a slow lobbing arc. Short distance requires a good amount of risk to use.
Now with issues where mechs have more than 1 enhancement device then it should roll like a crit does and destroy the component it lands on. In other words it would destroy only one random component.
I envision this to be something light mechs could take advantage of adding depth to their role as well as making the information war more intuitive by allowing complete disable of enhancement systems.
Edited by GRiPSViGiL, 07 November 2013 - 02:35 PM.