CapperDeluxe, on 07 November 2013 - 10:30 AM, said:
I stand corrected then, guess I missed that truffle. To counterpoint, I've seen some crazy robotics videos where they can maintain stability despite movement, I think its quite logical to think these things that are 1000 years in the future may have mastered that.
Reality aside, keep in mind that ALL prior Mechwarriors to MWO have had pinpoint accuracy, so its not like they're giving us a different experience besides the 2 reticle thing they already provided. I wouldn't argue against their decision if they were to ever decide to do a cone of fire, but I wouldn't hold it against them otherwise either.
but that's part of the problem with this game.... its just copy and paste. Then sticks to cannon when it should be changed.
And that level of precision control can be easily combined with screen scraping tech that exists now, that looks for pilot cockpits and now the game is running around doing head shots at max range. The devs are cherry picking the wrong things.
i completely concede that modern tech taken 1k years from now would be capable of that sort of targeting but for lasers only. ballistics have recoil. that's where this game jumps off the rails.... . its applying high accuracy to systems even with 1k+ more advancement just pushed the limits of reasonable in my book.
As for the game it would make lasers a great go to weapon for precision attacks and sniping. i just dont see how lasers have a shorter range the ballistics and LRM's shorter still. just because TT did. over all the ranges are just wrong but serve a practical use of fitting the game onto a table top in your kitchen. no reason they cant be extended much further in MWO. that might serve to make scouting more useful. but then the games just boring and sitting in a mech running.
Part of the issue with that level of accuracy is that the succession age destroyed much of the tech base of the IS. its could have been an option to save up and purchase new targeting computers and actuators to handle all that as part of player advancement, but also remember some mechs are supposed to be hundreds of years old.
Stuff like this is whats driving some of the forums users nuts.
As far as the heat sink issue goes the devs built a system basted on their understanding on TT heat system... they got it wrong.....
Its not about instantaneous heat spikes in 10 second intervals hitting 30 heat that triggers auto shutdown. its about accumulation of undissipated heat. there rational is that a single 3 ppc alpha would shut you down every time before heat sinks could dissipate and thus heat capacity is born from lack of understanding the difference between instantaneous and accumulated undissipated heat..
for example an awesome with 28 HS 3 ppc's...PGI goes hey this mech fires 3 ppc for 30 heat and it shuts down.... that's no fun we need to fix this. lets see each hs could hold 1 heat and dissipates .1 heat/s. that way the awesome can fire its ppc's make 30 heat and still be 30 heat away from shut down.... since the fire rate of ppc's are 4 seconds but heat dissipation is in 10 second intervals. the awesome next alpha will push the heat 60 - 2.8 = 57.2 heat and your red lining in danger of shut down.
some how this makes sence to the devs. it also gives the players a chance to use a cool shot. with 57 heat it will take ~20 second to be at zero heat.
where as if you get rid of heat cap all you need to do is display the heat level the mech will have at the end of a 10 second interval. if that hits 15 the pilot need to hit the shut down over ride.... something that's missing from the current game.
if it eventually hits 30 you shut down. the devs think that all you need to do with this system is not fire for a shot time and you good to go. that it trivelises heat as a game mechanic and heat neutral mech are and issue to be avoided.
I thin its BS and they just want to sell cool shots.
without heat cap an awesome at 29 accumulated heat would need to stand still for 10 seconds and have no heat. PGI doesn't want that. it gets worse with double HS and .2 ht/second. it devalues the cool shot and thus a method for PGI to make money.
thats why DHS where nerfred to .14 heat/sec
so thats your answer to your question. heat cap makes sence if you want to sell cool shots or dont understand what your building.