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Dx-11 - Sli Enabled Yet?


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#21 Smokeyjedi

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Posted 28 January 2014 - 06:19 AM

View PostArmageddonKnight, on 09 November 2013 - 08:49 AM, said:

There is no cap software wise. the 'cap' is more a result of CPu dependacny. The game runs as fast as it can untill 1 thread is maxed out on the CPU, at which point all other processes on both the CPu and GPU slow down to match it, thats the cap.

So u could have 4 of the worlds fastest Water cooled and OVerclocked GPU's (GTX 780ti's) running at 1920x1080 and still only get ~50 FPS in game(what that figure is is dependant on the single thread performance of ur CPU). Where as if u went and played a more GPU bound game u would see 120+ FPS.

Zotac AMP 760 2 gb, and This is so true, @ 4.5ghz my 8 core 8350, will pull 100-110 fps in training ground, @4.6 it will push into 115-120fps, and @ 4996mhz 8threads MWO will sit @ 125-140fps in Testing grounds start (same map): all setting maxed @ 1680X1050@67hz (Vsync) off. Leaving the GPU settings alone the entire time. But i still take massive Frame drops in battle after the latest patch I'm seeing Mid 30's FPS more than i ever have before.........Its an uphill battle everyday for FPS with this game, I could load up 2 AAA titles like metro 2033 and blacklight retribution and still not saturate any of my 8 cores.....MWO does that alone!!!!! sheesh

#22 BlankFX

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Posted 28 January 2014 - 03:21 PM

2014 - still no SLI. MWO is dying because the Devs don't care at all.
No reason to play this game currently, meet me over at Hawken!

#23 BP Raven

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Posted 28 January 2014 - 03:49 PM

View PostMontevius Williams, on 07 January 2014 - 09:13 AM, said:

Same here Rustyk

I have two GTX 680 4gb in SLI and I can only get about 30-35 FPS in Mechwarrior Online. In Hawken, Im getting over 60. Both games are on maximum settings in 5670 x 1080.

I dont think this game is highly optimized. In 1980 x 1080p, I get over 150 fps in Hawken at max but in MWO, I can barely maintain 50.


I have a 690 (essentially 2 680s on one card) and when i only had one screen only one GPU would spool up. Once i connected 3 screens they both hit close to 100%. One setting i would suggest is to put envionment to Low, for whatever reason putting it on high halves my FPS for no really noticable visual gain.

View PostRubidiy, on 28 January 2014 - 12:59 AM, said:

Disclaimer: everything written further is not tested by myself.

1. install nvidiaInspector - Profile settings

2. do this:
Spoiler


3. If you have problems with "blinking" textures, disable post-processing and damage glow inside the game options.


Just caused flickering across the screen for me, with or without Vsync or damage glow. I have post prosessing on low anyway.

#24 Lord Letto

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Posted 28 January 2014 - 03:57 PM

Feb: UI2.0 March: DX11 April: Launch Module. Just have Patience and wait.

#25 CHH Badkarma

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Posted 30 January 2014 - 04:29 PM

View PostLord Letto, on 28 January 2014 - 03:57 PM, said:

Feb: UI2.0 March: DX11 April: Launch Module. Just have Patience and wait.



Patience is one thing, hoping for and watching PGI's announced deadlines for features come and go is like watching paint dry. I have waited a year and a half, I suppose sticking around a bit longer to see if things work out will not kill me.

#26 Shamous13

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Posted 31 January 2014 - 05:46 AM

I wonder if this would help with crosfire/sli add this to your user cfg file. I dont know if it will work or not.

r_MultiGPU = 1

0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
2(default)=automatic detection (currently SLI only, means off for ATI)
should be activated before rendering

#27 9erRed

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Posted 15 August 2014 - 05:17 PM

Greetings all,

Yes I know this is an old thread.

But from Karl,

The code for SLI is done, and now they (PGI) are waiting for Nvidia to update there drivers before it can be enabled.
- There was some confusion in the last few patch's about SLI being 'in the game now'. It is not.

Waiting on Nvidia now.

9erRed

Edited by 9erRed, 15 August 2014 - 05:18 PM.


#28 CHH Badkarma

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Posted 16 August 2014 - 07:09 PM

View Post9erRed, on 15 August 2014 - 05:17 PM, said:

Greetings all,

Yes I know this is an old thread.

But from Karl,

The code for SLI is done, and now they (PGI) are waiting for Nvidia to update there drivers before it can be enabled.
- There was some confusion in the last few patch's about SLI being 'in the game now'. It is not.

Waiting on Nvidia now.

9erRed


Thats some good news right there

#29 Dark DeLaurel

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Posted 17 August 2014 - 11:17 PM

If it didn't come from Karl I wouldn't believe it.

Edited by Dark DeLaurel, 17 August 2014 - 11:17 PM.


#30 CHH Badkarma

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Posted 17 August 2014 - 11:49 PM

View PostDark DeLaurel, on 17 August 2014 - 11:17 PM, said:

If it didn't come from Karl I wouldn't believe it.


Even if it did come from Karl, as much as they have bent this community over since closed beta I do not think either one of us would believe it at this point

#31 Bad Karma 308

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Posted 19 August 2014 - 04:34 PM

View Post9erRed, on 15 August 2014 - 05:17 PM, said:

Greetings all,

Yes I know this is an old thread.

But from Karl,

The code for SLI is done, and now they (PGI) are waiting for Nvidia to update there drivers before it can be enabled.
- There was some confusion in the last few patch's about SLI being 'in the game now'. It is not.

Waiting on Nvidia now.

9erRed



SLI did actually make an appearance in a patch a few weeks ago, but it arrived DOA and was removed just a couple of hours later in a hot fix patch.

The driver issue is a bigger more convoluted issue. I got a response from Karl about it in a thread a few weeks ago: http://mwomercs.com/...ost__p__3394698

Basically the answer is that PGI is very much dependent on NVIDIA/AMD working with Crytek and not directly to IGP/PGI for driver optimization.

Edited by Bad Karma 308, 19 August 2014 - 04:35 PM.






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