MonkeyCheese, on 16 November 2013 - 03:11 PM, said:
Well I dont know about at higher speeds but my slow srm6 boating stalker (unchanged build from the golden days) can still turn corners and facemelt people and it seemed to work well at the srms max range but it could just seem fine as my stalker fires a large number of srms.
I'm not sure honestly. I like to run my Catapult A-1, and considering it's a missle boat by design I'm left with three options (or a combination of the three).
1) SRMs
2) SSRMs
3) LRMs.
Now if I run SRMs, even with Artemis, I'm definitely not racking up the damage that I techincally should be doing. With the state of hit detection at the moment for these missles it's kind of obvious there is a problem. Am I doing "some" damage? Absolutely, but the issue is I could be firing at a near standstill mech with a salvo of 6xSRM6+Artemis and NOT do the intended damage. This is a problem.
LRMs are great and all, but right now LRM5s are a bit of a problem. Because of the super tight spread naturally of them, combined with Artemis and chainfire, I can absolutely troll enemies with continually cockpit shake and almost guaranteed cockpit hits every single time. I feel guilty when running this build.
SSRMs are equally as frustrating for opponents, but I have been kind of forced into running this build of 6xSSRM2s+Artemis+JJ+BAP. I pretty much view myself as a light/medium hunter in this build and it makes me play it smart since A ) My "ears" are vulnerable to shoot and I can be made weaponless quite easily and B ) I must be close to opponents and manuever myself constantly in order to land hits.
I'd love to run SRMs, but right now I just don't see it as a viable build. My ping, as stated previously, is generally under 40 at all times.