RedDragon, on 07 November 2013 - 12:33 PM, said:
Actually... no, it's not.
http://www.heavymeta...com/bv_calc.htm
You don't have to do matched BV for single players. There are a lot of ways to implement it, e.g. limiting the total team-BV to a certain value. And regulating BV for single weapons or mechs would be quite easy, just give underperforming mechs a cut in BV and vice versa for FOTM-mechs etc. But the discussion about BV has been done to death. Fact is, we need a system to balance the game. And because the Devs decided to use a rather bad hard point system and much too open mechlab (IMO), they opened Pandora's Box regarding anything resembling balance. Given that because of their modifications to heat, damage and armor, not even stock mechs are balanced in any way, it will be next to impossible to achieve overall balance without any system of R&R or BV, in my opinion.
We actually had BT developer on here discussing this a few months ago.... Their may be a 'BV formula', but the base numbers are all pretty much whatever the developers felt like at the time. Which sort of explains why their has been 2 versions of BV.
As for the rest, you either balance per player or we must be able to select mechs after getting onto a team. It would take hours to match 12 players versus 12 players having to match the team BVs while people can randomly take any BV value. I mean how close in BV do you even expect to get? A locust is BV of 356 or 432, so even a difference of 300 BV coudl be crippling. This is even worse if your trying to match ELO.
RedDragon, on 07 November 2013 - 12:33 PM, said:
And yes, R&R could work, if implemented properly. Punishing builds that rely heavy on ammo is bad (at least if that isn't balanced in another way to counter it), but making the play more costly for mechs with better equipment is a good start to making the game balanced.
Making R&R worthwhile, yet not crippling games is going to be nearly impossible... A single mech who decides to be optimized and go for the alpha meta instead of playing to R&R benefits (like many older players sitting on fortunes could do) could lopside entire games. So play for R&R benefits and lose or play with no regard for R&R and win. Seriously what do you think people will do? Losing tends to give very low rewards, because that is what people want (higher rewards for winning than losing) so how long can you afford to lose?
Fut, on 07 November 2013 - 12:52 PM, said:
Why can't you fit 10lbs of **** into a 5lbs bag?
Sometimes things just don't fit, Man.
I'd love to see some restrictions on the customization of Mechs.
Some sort of tolerance +/- as to what will fit in the hardpoint. Being able to squeeze an AC2 into a MG slot makes sense - cramming an AC20 into an MG slot defies physics.
Except I have 10 tons and my options are 6 tons or 10 tons and I only wanted one or the other?
Or to make this easy, I have a a basket that can hold 8 apples. I can either fit in 6 apples or 8 apples and there is no difference.
To make this battletech instead... I have 4 slots and 8 tons, a AC2 is 1 and 6 or a AC5 is 4 and 8. Now why exactly can't I stick a AC5 in that space again? Because to me it sure ******* looks like it fits.