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Post Processing


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#1 New Day

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Posted 07 November 2013 - 12:21 PM

What exactly does the post processing option control? I know one thing is DoF, what else?

#2 Arnold J Rimmer

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Posted 08 November 2013 - 11:07 PM

In past experience, glow and motion blur are also PP effects. However, at least one and I think both of those things has its own option.

I suppose some environmental effects might fall under the PP umbrella, too...

#3 Koniving

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Posted 12 February 2014 - 09:08 PM

Post processing is responsible -- for some odd reason -- for your anti-aliasing and a few other things.

It's also responsible for this effect.
Posted Image

Also, a word from the man behind the perfect screenshot thread as it's related.

View PostLordred, on 06 February 2014 - 07:15 AM, said:

Garth Bait:
Spoiler


Two other images involving Koniving
Spoiler


Some things that tick me off.

*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons or less to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.


Random note: I was ~NOT~ the person with the flamer. :P

#4 Satan n stuff

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Posted 13 February 2014 - 06:36 AM

View PostNamesAreStupid, on 07 November 2013 - 12:21 PM, said:

What exactly does the post processing option control? I know one thing is DoF, what else?

It controls how little you can see. Turn it down for better visibility.

#5 New Day

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Posted 13 February 2014 - 09:48 AM

View PostSAHIL 619, on 12 February 2014 - 06:59 PM, said:

In PP you will see that the one bullet of missile can't be seen if fired.

In PP high LRM 5 would look like LRM 20..

Posted Image

#6 New Day

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Posted 13 February 2014 - 09:55 AM

View PostKoniving, on 12 February 2014 - 09:08 PM, said:

Post processing is responsible -- for some odd reason -- for your anti-aliasing and a few other things.

Really? Isn't there an additional setting for AA?

#7 Koniving

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Posted 13 February 2014 - 03:14 PM

View PostNamesAreStupid, on 13 February 2014 - 09:55 AM, said:

Really? Isn't there an additional setting for AA?


Doesn't work.

View PostNamesAreStupid, on 13 February 2014 - 09:48 AM, said:

Posted Image


Holy. You're right!





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