What exactly does the post processing option control? I know one thing is DoF, what else?
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Post Processing
Started by New Day, Nov 07 2013 12:21 PM
7 replies to this topic
#1
Posted 07 November 2013 - 12:21 PM
#2
Posted 08 November 2013 - 11:07 PM
In past experience, glow and motion blur are also PP effects. However, at least one and I think both of those things has its own option.
I suppose some environmental effects might fall under the PP umbrella, too...
I suppose some environmental effects might fall under the PP umbrella, too...
#3
Posted 12 February 2014 - 09:08 PM
Post processing is responsible -- for some odd reason -- for your anti-aliasing and a few other things.
It's also responsible for this effect.
Also, a word from the man behind the perfect screenshot thread as it's related.
Random note: I was ~NOT~ the person with the flamer.
It's also responsible for this effect.
Also, a word from the man behind the perfect screenshot thread as it's related.
Lordred, on 06 February 2014 - 07:15 AM, said:
Garth Bait:
Two other images involving Koniving
Some things that tick me off.
*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons or less to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.
Spoiler
Two other images involving Koniving
Spoiler
Some things that tick me off.
*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons or less to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.
Random note: I was ~NOT~ the person with the flamer.
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