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The Marauder Issue


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#121 DirePhoenix

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Posted 21 November 2013 - 05:02 PM

View PostLt XKalibur, on 21 November 2013 - 05:48 AM, said:

People will hate me for saying it, but maybe we should just leave the unseens... unseen? A lot less conflict that way.


There are a couple problems with this:

First, the "Unseen" haven't been "Unseen" in over a decade, except for stubborn grognards that won't let go of the old licensed art. The TT has clearly moved on and continued with new designs for these mechs. (I'd even say they're slowly getting better with their iterations, which is something you can do when you're not licensing your art from an outside source)

Second, denying anything but the "original art" denies the entire playerbase from having a visual representation of these mechs in a videogame ever. That might be acceptable for a pen and paper game where you can just use your imagination with a piece of paper that has a bunch of stats on it (which is what the TT community did before TRO:Project Phoenix came out), but in a video game it can't exist without a visual representation.

These mechs are too important to the history of this game (lore and actual history) to just ignore and pretend they don't exist. They need a visual representation. That visual representation needs to be different than the original art. The old community needs to let go of those images or else the new community members will never know of these 'mechs outside of some apocryphal texts. We have to move on and continue with some new designs for these mechs.

#122 Hans Von Lohman

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Posted 21 November 2013 - 05:30 PM

Well, in the board game you can just go ahead and use the old mechs anyway. It isn't like there is anything the lawyers can do about that. So, while we have new artwork in the books, just ignore it and substitute back in the old stuff.

However, this isn't a private game here, so we have rules to play by.

I still think the best course of action is to do the Firebrand gimmick over and over again. Just put in hero mechs with the same layout and general aesthetics of an unseen of your choice, and then re-create it to your hearts content.

So, give me a Guilotine with dual PPC, dual torso medium lasers and an SRM-6 in the CT, and a Cataphract-1 with two paddle arms, including the 2nd energy slot in the left arm.

#123 Lyoto Machida

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Posted 22 November 2013 - 01:14 PM

View PostCalon, on 07 November 2013 - 08:22 PM, said:

Hasbro and HG have settled out of court.

http://generalsjoes....lusive-jetfire/

Damn, beating to it!


Bro...thats a bit TMI there... :D

View PostDirePhoenix, on 08 November 2013 - 07:30 AM, said:

They can't buy what HG won't sell. They believe that license is their lifeline, they're not going to let it go.


They own a theater and a realty company also lulz:

http://www.harmonygold.com/theater/

http://www.harmonygo...s.com/about.htm

Edited by Lyoto Machida, 22 November 2013 - 01:17 PM.


#124 Finn McShae

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Posted 22 November 2013 - 02:45 PM

View PostHans Von Lohman, on 21 November 2013 - 05:30 PM, said:

Well, in the board game you can just go ahead and use the old mechs anyway. It isn't like there is anything the lawyers can do about that. So, while we have new artwork in the books, just ignore it and substitute back in the old stuff.

However, this isn't a private game here, so we have rules to play by.

I still think the best course of action is to do the Firebrand gimmick over and over again. Just put in hero mechs with the same layout and general aesthetics of an unseen of your choice, and then re-create it to your hearts content.

So, give me a Guilotine with dual PPC, dual torso medium lasers and an SRM-6 in the CT, and a Cataphract-1 with two paddle arms, including the 2nd energy slot in the left arm.


ON1-K makes a good marauder stand in hardpoint wise...

Damn, now I gotta make that and run it tonight.

#125 Bishop Steiner

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Posted 22 November 2013 - 03:10 PM

Posted Image

#126 Finn McShae

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Posted 22 November 2013 - 04:10 PM

I like it.





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