Jump to content

Teleportation On Collision Bad Now


3 replies to this topic

#1 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 08 November 2013 - 01:58 PM

In recent patches, but especially bad since the last patch, the displacement when another mech gets close to you is getting really really bad.

In my last fight a friendly Catapult apparently tried to climb up my backside. The resulting warp effect lead to a ping ponging where he was in front, then behind, then in front again. Needless to say this lead to a friendly fire situation and also left me a good distance from where I started and facing the wrong direction.

It's bad and getting worse. It's also exploitable, as a mech can literally ram another mech and cause it to potentially teleport disorienting the pilot.

#2 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 08 November 2013 - 02:39 PM

Noticed this too... takes twice as long to unbind from another mech running into you.

#3 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 10 November 2013 - 12:58 AM

Same here. Noticeably worse. I've gotten "Stuck" much much more piloting extremely fast light mechs. unstuck sometimes. clipping & collisions seems much worse too. couple of clip in place bugs for 5 seconds or so too.

#4 Talsha

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 37 posts

Posted 10 November 2013 - 01:12 AM

Those teleports are annoying as hell. Happens to me rather often while currently grinding the locust. Oh and i got stuck a few times in geometry when JJ with the jenner.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users