In recent patches, but especially bad since the last patch, the displacement when another mech gets close to you is getting really really bad.
In my last fight a friendly Catapult apparently tried to climb up my backside. The resulting warp effect lead to a ping ponging where he was in front, then behind, then in front again. Needless to say this lead to a friendly fire situation and also left me a good distance from where I started and facing the wrong direction.
It's bad and getting worse. It's also exploitable, as a mech can literally ram another mech and cause it to potentially teleport disorienting the pilot.
Teleportation On Collision Bad Now
Started by Serapth, Nov 08 2013 01:58 PM
3 replies to this topic
#1
Posted 08 November 2013 - 01:58 PM
#2
Posted 08 November 2013 - 02:39 PM
Noticed this too... takes twice as long to unbind from another mech running into you.
#3
Posted 10 November 2013 - 12:58 AM
Same here. Noticeably worse. I've gotten "Stuck" much much more piloting extremely fast light mechs. unstuck sometimes. clipping & collisions seems much worse too. couple of clip in place bugs for 5 seconds or so too.
#4
Posted 10 November 2013 - 01:12 AM
Those teleports are annoying as hell. Happens to me rather often while currently grinding the locust. Oh and i got stuck a few times in geometry when JJ with the jenner.
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