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Teamkill Griefing Should Be Punished Harder


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#21 Sandpit

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Posted 08 November 2013 - 04:43 PM

View PostZarla, on 08 November 2013 - 03:49 PM, said:

There needs to be a 20 second weapons lock after booting up to prevent premature firing at start.

Said noone ever. Uhm and what about when you make contact with an enemy inside of 20 seconds? Flip each other the bird and cuss each other until you can shoot them?

View PostWar Khan, on 08 November 2013 - 01:52 PM, said:

So what if I see someone on a Team-killing rampage and proceed to take him down before he causes more havoc. The players in the right get penalized too.

Or how about a more common situation. Lots of players like to facetank at point blank...walking in-front of everyone else's fire on a targeted mech. Should we all be penalized for player-x's stupidity?

Not so easy to deal with without someone getting hurt.

You report them. If you do it you're TKing and take the chance of them being able to report you. It sucks but that won't stop griefers. C-bill penalty they can care less about if they're jsut concerned with griefing players

Uhm how about you not test weapon fire in the middle of friendly mechs at match startup? Barring that some friendly fire in firefights is acceptable in my opinion. The random friendly fire damage isn't going to kill a mech usually unless you ahve the bad luck of hitting a severely damaged friendly or get a random headshot on accident

Those aren't exactly common issues though and don't happen very often

#22 Zarlaren

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Posted 08 November 2013 - 04:54 PM

View PostSandpit, on 08 November 2013 - 04:43 PM, said:

Said noone ever. Uhm and what about when you make contact with an enemy inside of 20 seconds? Flip each other the bird and cuss each other until you can shoot them?


You report them. If you do it you're TKing and take the chance of them being able to report you. It sucks but that won't stop griefers. C-bill penalty they can care less about if they're jsut concerned with griefing players

Uhm how about you not test weapon fire in the middle of friendly mechs at match startup? Barring that some friendly fire in firefights is acceptable in my opinion. The random friendly fire damage isn't going to kill a mech usually unless you ahve the bad luck of hitting a severely damaged friendly or get a random headshot on accident

Those aren't exactly common issues though and don't happen very often



Well some fix needs to be in place to prevent a bunch of people for unloading there massive weapon loadouts into your backside in a Alpha strike right after you start up your mech in the beginning. Like a weapons lock circle that goes away after everyone leaves it? Some peoples alphas can be pretty wicked and can tk on one hit.

Edited by Zarla, 08 November 2013 - 05:00 PM.


#23 Sandpit

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Posted 08 November 2013 - 09:14 PM

Why not go with my suggestion of friendly fire damage being reflected back at the offending player for xx amount of seconds at the beginning of the match? You shoot me YOU take the damage I would have.

#24 Antasius

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Posted 09 November 2013 - 07:11 AM

Trying to stay in the realm of MW/BT physics and not go the direction of "magical/hand-of-god" penalties:

Their should be a tracker for friendly fire damage in a given game. A certain amount of damage would be understandable that could be accidentally caused by friendly fire. At a threshold damage number, give a warning. If the friendly fire damage persists, shutdown the offending mech for the rest of the game.

Make a three strikes your out rule and "time-out" ban offenders that consistently get their mechs shutdown this way.

#25 Commissar Aku

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Posted 09 November 2013 - 08:25 AM

I think if you team kill it should be posted at the end with the rest of the stats everyone can see and team damage should be posted in your personal stats, then people don't mean to tk or hit their team mates will be more able to devise ways to not hurt team mates, as for the griefers it will be far easier for more people to report them after the game for misconduct only the person who got team killed will remember who killed them and so only one person gets to report it. After that if there is still issues it will be easier to document and a better solution can be devised.

#26 Zarlaren

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Posted 09 November 2013 - 10:01 AM

View PostAntasius, on 09 November 2013 - 07:11 AM, said:

Trying to stay in the realm of MW/BT physics and not go the direction of "magical/hand-of-god" penalties:

Their should be a tracker for friendly fire damage in a given game. A certain amount of damage would be understandable that could be accidentally caused by friendly fire. At a threshold damage number, give a warning. If the friendly fire damage persists, shutdown the offending mech for the rest of the game.

Make a three strikes your out rule and "time-out" ban offenders that consistently get their mechs shutdown this way.


And how much ff damage is tolerated and how much is not? What if your doing a alpha strike on a enemy to finish it off and someone on your team bolts in front of you and you end up unloading your alpha in there backside for massive damage cause they want to steal your kill? How can they tell if ff is purpose or accident?

#27 Pjwned

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Posted 09 November 2013 - 03:42 PM

A number of people suggested damage reflection for friendly fire, and I'm really not a fan of that at all because handling it appropriately in a game where friendly fire matters would be a big hassle.



View PostFinsT, on 08 November 2013 - 12:21 AM, said:

Why so complex, though. Me, i'd make it quite very simple: fixed C-bill penalty for every point of friendly damage. The precise amount is to be balanced, of course, to remain overall negligible for players who only hit friendlies accidentally, - but very punishing for players who teamkill people at their own base (since they have to inflict much damage to get through the armor of yet-unhurt friendlies).

Because, you see, it's difficult to explain to players why their penalty is higher "this time" while it was much lower "previous time", or when and how killing a teamkiller would result in little/no penalty. Yet, a simple c-bill penalty for friendly damage dealt, - fixed amount per point of damage, - can be made self-explanatory in the match-results screen, much similar to c-bill bonus for damage-done total.


A flat penalty is lame because friendly fire does happen and the point is only to punish people harder if they're griefing, not just punishing every instance of friendly fire more.

View PostEgomane, on 08 November 2013 - 02:43 AM, said:

The fine on accidental teamkills is fine.

For harder punishments on intentional teamkills, report the players who did it to support.
This thread will tell you more.


I'm aware that griefers should be reported but I think more in-game penalties would discourage this somewhat because as it is there's barely any penalty at all. It doesn't help that reporting griefers is somewhat of a hassle.

View PostStygian Steel, on 08 November 2013 - 04:24 AM, said:

i was chasing a scout in my raven that ran through our lines, and while i was chasing him one of my team mates with duel guass fired a salvo at the enemy light, he missed and ripped open my cockpit, BAM one shotted me(this was right at the start of the match, less than 3 minutes had passed), it was an accident, i didn;t get mad but he was quite upset, i laughed it off and told him not to worry about it your proposed penalties would have tanked whatever cash he would have gained almost completely, what i'm saying is **** happens, BUT i do agree that intentional team killers are scumbags but having universal penalties like these will hurt more honest people than it will the tk'ers. the best thing to do is report em send a support ticket and take a screen shot if you can, they really do look into that sort of thing


I think a more harsh penalty for coring out a teammate is justified even if it was an accident because that could throw the match for the whole team, but in that situation they wouldn't have gotten the extreme penalty for TK'ing early in the match because as you said 3 minutes had passed and I only suggested it be within the first minute, or possibly within 2 minutes.

View PostEscef, on 08 November 2013 - 09:59 AM, said:

While I have no problem with upping the TK penalty, what a lot of folks are failing to remember is that there is a lot of accidental friendly fire caused by friendlies (especially lights) zipping in and out of combat. Why should you be punished because a friendly jumped into the line of fire? Hell, I've blown off Streaks at an enemy and watched a friendly walk right in front of them so he could face-hug the guy, and that friendly took a full spread of Streaks to his back. Wasn't my fault, I fired a smart weapon and a guy on my team decided he wanted the kill so badly that he'd take hits for the enemy. What about LRMs that were in flight when an enemy drops? SHould someone be penalized because a friendly walked over the wreckage just as the salvo arrived?

So, increased penalty for TK? Sure. Penalty by amount of damage? Can't really get behind that.


That's why actual team damage would only be punished after a certain threshold, but if you go past that point it's almost certainly that you are either intentionally hitting teammates or playing VERY poorly, and in either case a harsh penalty seems pretty justified to me.

I realize that people can be stupid and jump in front of your fire, but after a certain point it really is on you to not fire everything into your teammate's back, and if nothing else they're probably soaking damage that would've otherwise hit you.

View PostWar Khan, on 08 November 2013 - 01:52 PM, said:

So what if I see someone on a Team-killing rampage and proceed to take him down before he causes more havoc. The players in the right get penalized too.

Or how about a more common situation. Lots of players like to facetank at point blank...walking in-front of everyone else's fire on a targeted mech. Should we all be penalized for player-x's stupidity?

Not so easy to deal with without someone getting hurt.


I addressed the former by suggesting no penalty to TK somebody that already TK'd somebody else. As for the latter an appropriate team damage threshold would prevent you from being penalized more than you already are (i.e: you get a killing blow on somebody being stupid and get a penalty for it) when that happens.

#28 Wil McCullough

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Posted 09 November 2013 - 05:30 PM

easy way to settle all of this:

in-game, when you press tab to bring up the player names and score and whatnot, have an option to report the tker. you can do it while the match is progressing, or at the end.

if enough reports get through, lets say 5 or more, PGI can take a look at what happened, and if they judge the guy to be intentionally griefing, he gets a temp ban. get temp banned 3 times and it's perm.

done.

hell, allowing players to report other players in-game will also mean less toxin in-game chat. i'm sure everyone has seen the "YEW FRAGGING NUUB WAI YEW SHOOT ME IN BACK? WAIIII? FRACK YOU" stuff.

not gonna lie, i've done it a few times myself.

the system can be used for more than reporting though. like commendations in dota2, with all the "friendly" "good leadership" etc.

get like say, 100 commendations and you get a pretty little thing to stick in your cockpit,

or other rewards like cbills, xp or whatnot.

#29 Zarlaren

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Posted 09 November 2013 - 05:36 PM

View PostWil McCullough, on 09 November 2013 - 05:30 PM, said:

easy way to settle all of this:

in-game, when you press tab to bring up the player names and score and whatnot, have an option to report the tker. you can do it while the match is progressing, or at the end.

if enough reports get through, lets say 5 or more, PGI can take a look at what happened, and if they judge the guy to be intentionally griefing, he gets a temp ban. get temp banned 3 times and it's perm.

done.

hell, allowing players to report other players in-game will also mean less toxin in-game chat. i'm sure everyone has seen the "YEW FRAGGING NUUB WAI YEW SHOOT ME IN BACK? WAIIII? FRACK YOU" stuff.

not gonna lie, i've done it a few times myself.

the system can be used for more than reporting though. like commendations in dota2, with all the "friendly" "good leadership" etc.

get like say, 100 commendations and you get a pretty little thing to stick in your cockpit,

or other rewards like cbills, xp or whatnot.


There is people who will abuse the report feature just to grief someone into trouble when he is of no fault.

#30 Wil McCullough

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Posted 09 November 2013 - 05:58 PM

View PostZarla, on 09 November 2013 - 05:36 PM, said:


There is people who will abuse the report feature just to grief someone into trouble when he is of no fault.


which is why it does nothing other than alert PGI. if the report function is being abused, they can always punish the abusers.

#31 SockSlayer

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Posted 07 August 2022 - 12:26 PM

Old post from 2013 I see...Another wish granted, abusers are kicked from match.





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