A number of people suggested damage reflection for friendly fire, and I'm really not a fan of that at all because handling it appropriately in a game where friendly fire matters would be a big hassle.
FinsT, on 08 November 2013 - 12:21 AM, said:
Why so complex, though. Me, i'd make it quite very simple: fixed C-bill penalty for every point of friendly damage. The precise amount is to be balanced, of course, to remain overall negligible for players who only hit friendlies accidentally, - but very punishing for players who teamkill people at their own base (since they have to inflict much damage to get through the armor of yet-unhurt friendlies).
Because, you see, it's difficult to explain to players why their penalty is higher "this time" while it was much lower "previous time", or when and how killing a teamkiller would result in little/no penalty. Yet, a simple c-bill penalty for friendly damage dealt, - fixed amount per point of damage, - can be made self-explanatory in the match-results screen, much similar to c-bill bonus for damage-done total.
A flat penalty is lame because friendly fire does happen and the point is only to punish people harder if they're griefing, not just punishing every instance of friendly fire more.
Egomane, on 08 November 2013 - 02:43 AM, said:
The fine on accidental teamkills is fine.
For harder punishments on intentional teamkills, report the players who did it to support.
This thread will tell you more.
I'm aware that griefers should be reported but I think more in-game penalties would discourage this somewhat because as it is there's barely any penalty at all. It doesn't help that reporting griefers is somewhat of a hassle.
Stygian Steel, on 08 November 2013 - 04:24 AM, said:
i was chasing a scout in my raven that ran through our lines, and while i was chasing him one of my team mates with duel guass fired a salvo at the enemy light, he missed and ripped open my cockpit, BAM one shotted me(this was right at the start of the match, less than 3 minutes had passed), it was an accident, i didn;t get mad but he was quite upset, i laughed it off and told him not to worry about it your proposed penalties would have tanked whatever cash he would have gained almost completely, what i'm saying is **** happens, BUT i do agree that intentional team killers are scumbags but having universal penalties like these will hurt more honest people than it will the tk'ers. the best thing to do is report em send a support ticket and take a screen shot if you can, they really do look into that sort of thing
I think a more harsh penalty for coring out a teammate is justified even if it was an accident because that could throw the match for the whole team, but in that situation they wouldn't have gotten the extreme penalty for TK'ing early in the match because as you said 3 minutes had passed and I only suggested it be within the first minute, or possibly within 2 minutes.
Escef, on 08 November 2013 - 09:59 AM, said:
While I have no problem with upping the TK penalty, what a lot of folks are failing to remember is that there is a lot of accidental friendly fire caused by friendlies (especially lights) zipping in and out of combat. Why should you be punished because a friendly jumped into the line of fire? Hell, I've blown off Streaks at an enemy and watched a friendly walk right in front of them so he could face-hug the guy, and that friendly took a full spread of Streaks to his back. Wasn't my fault, I fired a smart weapon and a guy on my team decided he wanted the kill so badly that he'd take hits for the enemy. What about LRMs that were in flight when an enemy drops? SHould someone be penalized because a friendly walked over the wreckage just as the salvo arrived?
So, increased penalty for TK? Sure. Penalty by amount of damage? Can't really get behind that.
That's why actual team damage would only be punished after a certain threshold, but if you go past that point it's almost certainly that you are either intentionally hitting teammates or playing VERY poorly, and in either case a harsh penalty seems pretty justified to me.
I realize that people can be stupid and jump in front of your fire, but after a certain point it really is on you to not fire everything into your teammate's back, and if nothing else they're probably soaking damage that would've otherwise hit you.
War Khan, on 08 November 2013 - 01:52 PM, said:
So what if I see someone on a Team-killing rampage and proceed to take him down before he causes more havoc. The players in the right get penalized too.
Or how about a more common situation. Lots of players like to facetank at point blank...walking in-front of everyone else's fire on a targeted mech. Should we all be penalized for player-x's stupidity?
Not so easy to deal with without someone getting hurt.
I addressed the former by suggesting no penalty to TK somebody that already TK'd somebody else. As for the latter an appropriate team damage threshold would prevent you from being penalized more than you already are (i.e: you get a killing blow on somebody being stupid and get a penalty for it) when that happens.