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Permanent Modules


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#1 Koujo

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Posted 07 November 2013 - 03:16 PM

I hate switching modules from mech to mech before playing a match. How about drastically lowering the cost of them and and making them destroyed when you take them off of a mech? Kinda like Artemis and other upgrades. That way you can keep all of your mechs configured the way you want them at all times.

#2 FinsT

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Posted 08 November 2013 - 12:30 AM

Upgrades are upgrades, and modules are modules. Yep, costs are high. However, modules are quite end-game'ish things; not supposed to be cheap - and, i guess, not supposed to be available on dozens different mechs completely easily.

#3 Hexenhammer

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Posted 08 November 2013 - 12:32 AM

They're a money drainage mad they also slow people down by 'making' people wait for mechs to get out of combat so they can be moved around.

#4 Karl Streiger

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Posted 08 November 2013 - 03:07 AM

What about something between modules and upgrades?
- first module of a kind have to be payed with 100% charge -> it is moveable
- you can buy afterwards permanent modules for 10% of the charge - but they can not be moved.

#5 CDLord HHGD

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Posted 08 November 2013 - 05:41 AM

View PostKarl Streiger, on 08 November 2013 - 03:07 AM, said:

What about something between modules and upgrades?
- first module of a kind have to be payed with 100% charge -> it is moveable
- you can buy afterwards permanent modules for 10% of the charge - but they can not be moved.

I get what you are saying, but I prefer the modularity of them. Making a module permanent is not something I'd like to accidentally do and accidents do happen.....





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