Jump to content

How Does "sensor Range" Work


15 replies to this topic

#1 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 06 November 2013 - 03:56 AM

Hey guys,

Since „seismic sensors“ was nerfed, it is absolutely useless for scout mechs. I am thinking about to replace it with the “sensor range” module. Can someone explain me how the module works? Sure there’s an increase of sensor range from 800m to 920m (+15%)/ 1000m (+25%), but does it also increase the range of ECM and seismic sensors?

I want to use sensor range together with 360° target retention and target decay in a RVN-3l/ elite. I am also thinking about to level my RVN for an additional fourth module slot. Then I can still use my seismic module. Is there any effect on seismic, ECM and BAP?

Thanks for your answers.
Grml

#2 MountainCopper

    Member

  • PipPipPipPipPipPipPip
  • 557 posts
  • LocationUU, Ankh-Morpork

Posted 06 November 2013 - 04:46 AM

As far as I know, the "Increased Sensor Range" only increases the range of the standard sensors. It's stacks with BAP however.

#3 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 06 November 2013 - 06:33 PM

Normal sensor range is 750 meters.

There are two ways to boost it. There are modules for boosting it, in 2 levels of upgrades, aka 15% or 25%. The first will take you up to 850 meters, then the 2nd level will make your sensors go up to 950 meters. You don't need a new module when you unlock the 2nd tier with General XP points. Your existing sensor range modules (if you bought any) will just get better.

Beagle Active Probe will also make your sensors go up an additional 25%.

The grand total of a mech with level 2 sensor module installed and a Beagle Active Probe is about 150% or your old range of 750 meters, making it 1125 meters.

Edited by Hans Von Lohman, 06 November 2013 - 06:39 PM.


#4 DelRico

    Member

  • PipPipPip
  • Ace Of Spades
  • 67 posts
  • LocationQuebec

Posted 06 November 2013 - 08:06 PM

I got Beagle with the modules to boost it... Its really fun to scan the battlefield to find the wounded and kill them :P I dont see what other modules I could use... But I dont think it would work the same on a light

#5 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 06 November 2013 - 10:20 PM

View PostEylradjaw, on 06 November 2013 - 08:06 PM, said:

I got Beagle with the modules to boost it... Its really fun to scan the battlefield to find the wounded and kill them :) I dont see what other modules I could use... But I dont think it would work the same on a light


Well, Beagle probes cost 1.5 tons, and you really only ever see them on builds with Streak missiles.

Beagles do more than just boost your sensor range. They also give a 25% speed to getting the readout on the enemy mech status (armor, weaponry) in your top right corner of your screen. Again, there is also a module that does the same thing.

They also let you target shut down mechs at 150 meters and below, but again that is really only useful for streaks.

Beagle probes do NOT help your long range missiles in any way, other than letting you waste ammo on extreme range shots that most likely will not hit them.

#6 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 07 November 2013 - 03:01 AM

So it's just an amplifier for your "radar"range and doesn't effect the range of your BAP (~90m), that allows you to target mechs, using ecm. I expected that it is also increasing the BAP(anti ecm) range and seismic range...

thx

Edited by grml666, 07 November 2013 - 03:19 AM.


#7 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 07 November 2013 - 03:22 AM

View Postgrml666, on 07 November 2013 - 03:01 AM, said:

So it's just an amplifier for your "radar"range and doesn't effect the minimum range of your BAP (~90m), that allows you to target mechs, using ecm. I expected that it is also increasing the BAP(anti ecm) range and seismic range...

thx


BAP will counter ECM at 150 meters. Without BAP there is just a small band from 200 to 180 meters where you can target an ECM mech, but not be jammed by them as well. It is far too tough to keep an enemy at that precise range so you can still fire a streak at it.

Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is.

BAP is a must have if you want to run a streak boat. I hate ECM with a passion so I never go without it unless it is on a light that cannot afford the 1.5 tons. I have a Centurion-A, a Shadow Hawk 2D2, an Orion-VA, and an Awesome 9M with streaks, and they all have a BAP as well.

#8 Rasc4l

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 1
  • 496 posts

Posted 07 November 2013 - 03:32 AM

View Postgrml666, on 06 November 2013 - 03:56 AM, said:

Hey guys,

Since „seismic sensors“ was nerfed, it is absolutely useless for scout mechs. I am thinking about to replace it with the “sensor range” module. Can someone explain me how the module works? Sure there’s an increase of sensor range from 800m to 920m (+15%)/ 1000m (+25%), but does it also increase the range of ECM and seismic sensors?


BAP also increases range. List of ranges can be found in the left bottom corner of Table 1 in my post here:

http://mwomercs.com/...76#entry2805876

#9 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 07 November 2013 - 03:34 AM

Ahh ok, I thought that the counter range is 90m. I am running it in my Streaktaro with a PPC...


Edit: thx for the link!

Edited by grml666, 07 November 2013 - 03:35 AM.


#10 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 07 November 2013 - 03:36 AM

View PostHans Von Lohman, on 06 November 2013 - 10:20 PM, said:

Beagle probes do NOT help your long range missiles in any way, other than letting you waste ammo on extreme range shots that most likely will not hit them.

Or being able to lock when ECM light is standing next to you....

#11 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 07 November 2013 - 03:49 AM

The sensor range module also boosts to the range at which you can target an ECM 'mech from 200 to 250. That means the window for firing streaks at a single ECM 'mech goes from 180 - 200 to 180 - 250.

#12 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 07 November 2013 - 04:03 AM

View Postwarner2, on 07 November 2013 - 03:49 AM, said:

The sensor range module also boosts to the range at which you can target an ECM 'mech from 200 to 250. That means the window for firing streaks at a single ECM 'mech goes from 180 - 200 to 180 - 250.


If that is true I thank you for that info. I run one of my new commandos with 2 streaks and 2 medium lasers I cannot fit the BAP unless I am willing to go with the old speed of just 130kph on a smaller engine. I have a fully upgraded sensor range module. I want the full speeds they just gave the mech.

If this works like you say, then I should be able to back off a bit from ECM mechs like the D-DC and still be able to fire all of my weapons.

Edited by Hans Von Lohman, 07 November 2013 - 04:05 AM.


#13 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 07 November 2013 - 04:04 AM

Thx warner, that's the info I was looking for! :)

#14 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 07 November 2013 - 04:08 AM

View PostHans Von Lohman, on 07 November 2013 - 04:03 AM, said:


If that is true I thank you for that info. I run one of my new commandos with 2 streaks and 2 medium lasers I cannot fit the BAP unless I am willing to go with the old speed of just 130kph on a smaller engine. I have a fully upgraded sensor range module. I want the full speeds they just gave the mech.

If this works like you say, then I should be able to back off a bit from ECM mechs like the D-DC and still be able to fire all of my weapons.

Yes, that's exactly it, back off and you can get some shots off by working in that range. Once you've tested it out get back to me I'll be interested to hear the results.

#15 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 08 November 2013 - 03:47 PM

I tested the following mech and its working great;

KTO-18:
- STD275
- 1x ER Large Laser
- 5x SSRM (3t of ammo)
- BAP
- TAG

- advanced target decay
- advanced sensor range

I didn't test it in an open map and with LRM but targets are plopping around ~1100m. ECM lights are much easier to handle...

#16 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 08 November 2013 - 10:25 PM

I think PGI should revisit this a bit.

If my math is correct a mech that has a BAP and Sensor Range Lvl-2 installed will have this for a shot profile for streaks.

0-149 meters = lock on (due to BAP)
150-179 = no lock possible
180-250 = lock on (due to module for Sensor Range boost when fully upgraded)
251-270 = no lock possible.

I think they should just simplify this whole thing so a mech with the module and BAP can just get sensor lock from 0-270 meters and be done with it. Why the bizarre range bands? K.I.S.S. principal should apply here.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users