Cementblade, on 09 November 2013 - 11:37 AM, said:
the post you posted seems to be a troll post
the gauss charge mechanic is not canon and it is unecessary
it never was overpowered.
Arguing canon re: firing echanics is laughable at best. Especially after displaying a gap in knowledge of canon in the OP by implying that gauss ammo is supposed to explode, OR a lack of actual ingame knowledge of MWO implying that they DO explode here (not entirely sure how the statement was meant but boith ways are blatently false).
Who says (aside from you) that all weapons in BT don`t have the exact mechanic the gauss now has, which would make the gauss in fact the ONLY canonically correct weapon.
But of course you can see exactly when in the 10 second round the round is fired, and look into the cockpiut of a 2" high pewter miniature and see exactly which weapons the pilot is firing at what time, right?
Or do you have a written document from Jordan Weisman explicitly stating that all weapons are instant fire when triggered? Please scan and post it if so.
Your potential lesson from this: When you assume things, you make an A** out of U and ME.
gavilatius, on 09 November 2013 - 02:52 PM, said:
remove the charge mechanic
add a delay to firing.
done.
Yes, replace ACTUAL skill timing the shot with the randomness of a .x second delay +/- lag and make this game a console-ready twitch shooter. We'll call it Mech of Duty.
Gauss is fine, takes all of 30 seconds to understand an less than 5 minutes to master. If you don`t have the energy (or mental capacity) to invest that effort, then maybe a "thinking man`s shooter" (or any competitive environmment) just isn`t the place you should be?
There`s a reason beyond insurance that the "you have to be this tall to ride" bars in amusement parks are set higher than necessary for a safe ride, maybe somebody can guess it....
Edited by Zerberus, 29 January 2014 - 09:12 PM.