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Tie Is The Worst Possible Outcome?


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#1 Roadbeer

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Posted 31 October 2013 - 10:41 AM

So the other night I was in a match that resulted in a tie. Great fight, went down to 11 - 11 on the score board when the timer ran out.

Total XP = 100

Even in a cap race on Assault where a shot isn't fired, you get 150.

WTH?

#2 MadCat02

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Posted 31 October 2013 - 10:47 AM

View PostRoadbeer, on 31 October 2013 - 10:41 AM, said:

So the other night I was in a match that resulted in a tie. Great fight, went down to 11 - 11 on the score board when the timer ran out.

Total XP = 100

Even in a cap race on Assault where a shot isn't fired, you get 150.

WTH?

.

I usually laugh when a tie happens . It is pretty rare . 1 every 1000 games or so .

Yes it is not good for anyone nor is 14.00 minute cap race /

#3 Kunae

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Posted 31 October 2013 - 10:52 AM

Seriously man... if it's a tie, then someone, on one of the teams, has chosen to waste 15 minutes of everyone's time.

People need to ball-up and fight, not run away and hide.

#4 Roadbeer

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Posted 31 October 2013 - 10:56 AM

Actually, this wasn't due to cowardice or trolling.

On my team was a beat to {Scrap} Battlemaster that was preventing a cap on our base and won. OP4 was a legged spider by their base, there wasn't time left to even get near each other.

#5 Kunae

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Posted 31 October 2013 - 10:58 AM

View PostRoadbeer, on 31 October 2013 - 10:56 AM, said:

Actually, this wasn't due to cowardice or trolling.

On my team was a beat to {Scrap} Battlemaster that was preventing a cap on our base and won. OP4 was a legged spider by their base, there wasn't time left to even get near each other.

Why did it take so long for it to get to that situation? Was it Alpine?

#6 Roadbeer

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Posted 31 October 2013 - 11:01 AM

View PostKunae, on 31 October 2013 - 10:58 AM, said:

Why did it take so long for it to get to that situation? Was it Alpine?


Tourmaline.

#7 Kunae

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Posted 31 October 2013 - 11:04 AM

View PostRoadbeer, on 31 October 2013 - 11:01 AM, said:


Tourmaline.

Then some people were trying to play "peek-a-shoot" for 13 minutes rather than moving in and getting their nose a little bloody.

Posted Image

Edited by Kunae, 31 October 2013 - 11:05 AM.


#8 SuomiWarder

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Posted 31 October 2013 - 11:54 AM

Ties have always been thw worse result even back in closed beta days. It was never really brought up as a subject that I recall. It might simply be that Ties were an afterthough and no one bothered to make sure they at least paid the same as a loss. Or maybe it is Working As Intended....

#9 Kunae

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Posted 31 October 2013 - 12:01 PM

View PostSuomiWarder, on 31 October 2013 - 11:54 AM, said:

Ties have always been thw worse result even back in closed beta days. It was never really brought up as a subject that I recall. It might simply be that Ties were an afterthough and no one bothered to make sure they at least paid the same as a loss. Or maybe it is Working As Intended....

Ties should never really happen, and to prevent them, I think there should be a significant C-bill and XP penalty for all the players left alive, when it happens.

#10 Thorqemada

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Posted 31 October 2013 - 01:22 PM

There is 1 in 1000 matches - we do not need PGI to spend any dev time on this.

#11 Roadbeer

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Posted 31 October 2013 - 01:25 PM

View PostThorqemada, on 31 October 2013 - 01:22 PM, said:

There is 1 in 1000 matches - we do not need PGI to spend any dev time on this.


:) Just bringing it to light Sparky, hadn't seen a previous post on it.

#12 xMEPHISTOx

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Posted 31 October 2013 - 02:23 PM

View PostKunae, on 31 October 2013 - 10:52 AM, said:

Seriously man... if it's a tie, then someone, on one of the teams, has chosen to waste 15 minutes of everyone's time.

People need to ball-up and fight, not run away and hide.


I suspect we will see more of this with the proposed deathmatch game mode.

#13 Voidcrafter

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Posted 01 November 2013 - 02:46 AM

I got 3057 games(since counting anyways) and this is the first time I hear about this?!?
The hell?!?
I didn't even knew "Tie" exsisted B)

#14 Roadbeer

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Posted 01 November 2013 - 05:19 AM

Yeah, going back into CB, I can count on one hand the number of ties I've seen. Just found it odd.

#15 Sephlock

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Posted 01 November 2013 - 05:24 AM

"TIE IS THE WORST POSSIBLE OUTCOME?"

Best. (Guidance Counselor) Advice. Ever.

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#16 Almond Brown

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Posted 01 November 2013 - 05:28 AM

View PostKunae, on 31 October 2013 - 12:01 PM, said:

Ties should never really happen, and to prevent them, I think there should be a significant C-bill and XP penalty for all the players left alive, when it happens.


So in the scenario presented, those players should be penalized? Why would that be a better solution then what was provided.

#17 Macbrea

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Posted 01 November 2013 - 05:33 AM

View PostKunae, on 31 October 2013 - 10:52 AM, said:

Seriously man... if it's a tie, then someone, on one of the teams, has chosen to waste 15 minutes of everyone's time.

People need to ball-up and fight, not run away and hide.



I have ended a fight with zero ammo and my energy arm blown off on my Commando. I have seen a tie with both remaining mechs depleted on all ammo. What are they suppose to do at that point. Run into each other until it registered enough armor damage to kill one of them?

#18 Kunae

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Posted 01 November 2013 - 05:52 AM

View PostMacbrea, on 01 November 2013 - 05:33 AM, said:



I have ended a fight with zero ammo and my energy arm blown off on my Commando. I have seen a tie with both remaining mechs depleted on all ammo. What are they suppose to do at that point. Run into each other until it registered enough armor damage to kill one of them?

Well... duh... B)


Edited by Kunae, 01 November 2013 - 05:53 AM.


#19 LeShadow

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Posted 01 November 2013 - 06:42 AM

View PostMacbrea, on 01 November 2013 - 05:33 AM, said:

I have ended a fight with zero ammo and my energy arm blown off on my Commando. I have seen a tie with both remaining mechs depleted on all ammo. What are they suppose to do at that point. Run into each other until it registered enough armor damage to kill one of them?


I've seen people try that for at least 5 minutes.
On multiple occasions.
Not that I blame them. Hell, it even worked one time.
(Still not sure why exactly...)

Hey, maybe a "sudden death" mode with increased
collision damage would help :huh:
Allow Death From Above past the 13 minute mark?
Add Terra Therma style heat buildup and make overheating 'Mechs stackpole?
(just being silly here...)

#20 AC

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Posted 01 November 2013 - 01:47 PM

The tie rules are pretty dumb right now. It should be the team with the most tonnage standing on the field wins. This would force fights rather than having the lone spider run away and hide. (yes, has happened to me on numerous matches)...also (you find a shut down spider on Alpine... Just another reason why BAP should allow a limited range of non-LOS radar, like it is suppose to)





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