

Tie Is The Worst Possible Outcome?
#1
Posted 31 October 2013 - 10:41 AM
Total XP = 100
Even in a cap race on Assault where a shot isn't fired, you get 150.
WTH?
#2
Posted 31 October 2013 - 10:47 AM
Roadbeer, on 31 October 2013 - 10:41 AM, said:
Total XP = 100
Even in a cap race on Assault where a shot isn't fired, you get 150.
WTH?
.
I usually laugh when a tie happens . It is pretty rare . 1 every 1000 games or so .
Yes it is not good for anyone nor is 14.00 minute cap race /
#3
Posted 31 October 2013 - 10:52 AM
People need to ball-up and fight, not run away and hide.
#4
Posted 31 October 2013 - 10:56 AM
On my team was a beat to {Scrap} Battlemaster that was preventing a cap on our base and won. OP4 was a legged spider by their base, there wasn't time left to even get near each other.
#5
Posted 31 October 2013 - 10:58 AM
Roadbeer, on 31 October 2013 - 10:56 AM, said:
On my team was a beat to {Scrap} Battlemaster that was preventing a cap on our base and won. OP4 was a legged spider by their base, there wasn't time left to even get near each other.
Why did it take so long for it to get to that situation? Was it Alpine?
#8
Posted 31 October 2013 - 11:54 AM
#9
Posted 31 October 2013 - 12:01 PM
SuomiWarder, on 31 October 2013 - 11:54 AM, said:
Ties should never really happen, and to prevent them, I think there should be a significant C-bill and XP penalty for all the players left alive, when it happens.
#10
Posted 31 October 2013 - 01:22 PM
#12
Posted 31 October 2013 - 02:23 PM
Kunae, on 31 October 2013 - 10:52 AM, said:
People need to ball-up and fight, not run away and hide.
I suspect we will see more of this with the proposed deathmatch game mode.
#13
Posted 01 November 2013 - 02:46 AM
The hell?!?
I didn't even knew "Tie" exsisted

#14
Posted 01 November 2013 - 05:19 AM
#15
Posted 01 November 2013 - 05:24 AM
Best. (Guidance Counselor) Advice. Ever.

#16
Posted 01 November 2013 - 05:28 AM
Kunae, on 31 October 2013 - 12:01 PM, said:
So in the scenario presented, those players should be penalized? Why would that be a better solution then what was provided.
#17
Posted 01 November 2013 - 05:33 AM
Kunae, on 31 October 2013 - 10:52 AM, said:
People need to ball-up and fight, not run away and hide.
I have ended a fight with zero ammo and my energy arm blown off on my Commando. I have seen a tie with both remaining mechs depleted on all ammo. What are they suppose to do at that point. Run into each other until it registered enough armor damage to kill one of them?
#18
Posted 01 November 2013 - 05:52 AM
Macbrea, on 01 November 2013 - 05:33 AM, said:
I have ended a fight with zero ammo and my energy arm blown off on my Commando. I have seen a tie with both remaining mechs depleted on all ammo. What are they suppose to do at that point. Run into each other until it registered enough armor damage to kill one of them?
Well... duh...

Edited by Kunae, 01 November 2013 - 05:53 AM.
#19
Posted 01 November 2013 - 06:42 AM
Macbrea, on 01 November 2013 - 05:33 AM, said:
I've seen people try that for at least 5 minutes.
On multiple occasions.
Not that I blame them. Hell, it even worked one time.
(Still not sure why exactly...)
Hey, maybe a "sudden death" mode with increased
collision damage would help

Allow Death From Above past the 13 minute mark?
Add Terra Therma style heat buildup and make overheating 'Mechs stackpole?
(just being silly here...)
#20
Posted 01 November 2013 - 01:47 PM
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