Locust Are Under Powered Because
#41
Posted 10 November 2013 - 07:16 PM
5. Of course you try to survive. However, lights are the least likely to survive in the game. If you aren't going to survive anyway, heavily damaging a larger 'Mech is a good exchange.
FupDup -- having the Locust along with the Victor is better than just having an Atlas versus the Jenner and Jagermech. And tonnage limits are more limiting when there are more than two on a side.
#43
Posted 10 November 2013 - 07:19 PM
Durant Carlyle, on 10 November 2013 - 07:16 PM, said:
FupDup -- having the Locust along with the Victor is better than just having an Atlas versus the Jenner and Jagermech. And tonnage limits are more limiting when there are more than two on a side.
Tonnage limits aren't going to change the player counts. Each team gets 12 players, unless somebody disconnects. As such, your example of 1 Atlas versus 1 Victor and 1 Locust will be impossible (unless we factor in disconnects).
#44
Posted 10 November 2013 - 07:21 PM
The first being that they are nearly the size of the Jenner, with nearly half the tonnage and armor (LOL PGI Scale)
The second, and most unfortunate, is that they have working hitboxes.
And lastly, that both Assault and Conquest are essentially glorified team death matches, and the Locust is a mech that lacks the ability to kill or support the larger mechs in any significant way.
So, there's that.
#45
Posted 10 November 2013 - 07:40 PM
FupDup, on 10 November 2013 - 07:19 PM, said:
You misunderstood. I was highlighting your example. You said that the team of 1 Locust and 1 Victor had only 1 effective pilot and might as well not take the Locust but should instead put the 20 tons into something else. That could only be upgrading the Victor to an Atlas. And I said I'd rather have the Locust and Victor to face off against the Jenner and Jagermech (instead of just the Atlas versus the Jenner/Jagermech team).
mwhighlander, on 10 November 2013 - 07:21 PM, said:
Keep thinking that way. Locust pilots like myself really like it when you underestimate us.
Edited by Durant Carlyle, 10 November 2013 - 07:41 PM.
#46
Posted 10 November 2013 - 07:42 PM
Durant Carlyle, on 10 November 2013 - 07:40 PM, said:
Oh, I see what you meant now.
To be fair, that 20 extra tons could be used on other mechs than the Victor, i.e. upgrade a random medium on that team to a heavy or whatever.
#47
Posted 10 November 2013 - 07:53 PM
Durant Carlyle, on 10 November 2013 - 07:40 PM, said:
That's not what likely to happen though.
If people want to see more Assaults on the field, there will simply be more Jenners/Ravens/Spiders fielded instead of a Locust.
If the tonnage limits favor a Locust+Atlas combo, a Jenner+Stalker or Spider+Highlander is still better.
If tonnage limits favor a Locust+Highlander combo, a Jenner+Cataphract or Spider+Victor combo is still better.
Locust+Stalker < Spider/Jenner+Cataphract
Locust+Victor < Spider+Cataphract or Jenner+Quickdraw
Locust+Cataphract < Spider+Quickdraw or Jenner+Shadowhawk.
For those that think upgrading a Highlander to an Atlas is a better option, you could also field a Cataphract or 2 to field more HIghlanders or Victors.
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Every single time I run a Commando, let alone a Jenner to find a Locust near me, it's almost assured to be toast.
#48
Posted 10 November 2013 - 08:06 PM
Heavier 'Mech doesn't mean automatic win, no matter what class you're talking about.
#49
Posted 10 November 2013 - 08:13 PM
Durant Carlyle, on 10 November 2013 - 08:06 PM, said:
I don't think Spiders will go brawling anytime soon with the hitbox change. I only mention them for their mobility with ECM (just the 5D).
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That's true, but in the case of the Locust, anything bigger than it is already better than it (Command, Spider, Jenner, and Raven are all better than it by design).
If there was something I could genuinely defend the Locust with, I would use it, but I simply cannot find something that a bigger Light mech can't do better than a Locust as of this point in time.
Edited by Deathlike, 10 November 2013 - 08:15 PM.
#50
Posted 10 November 2013 - 09:44 PM
Edited by Durant Carlyle, 10 November 2013 - 09:45 PM.
#51
Posted 10 November 2013 - 10:01 PM
- Pristine
- Legged
- Destroyed
Having said that, my 2.0 KDR in the Locust-1V and 1.2 in the Locust-3M means that while the Locust can and will explode by having other mechs look at it, also means that there are many other pilots out there that see a Locust and think "oooh! easy way to pad my KDR!" If is a great joy to abuse those pilots.
I will admit there are times that I come to a stop for scouting or to line up a shot. Most of the time death does not immediately appear. Having said that though, there are times where I instantly fall over having been the recipient from a Gauss, PPC, and/or AC/20 salvo.
Edited by ShadowbaneX, 10 November 2013 - 10:02 PM.
#52
Posted 10 November 2013 - 10:34 PM
Locusts are hard to hit?
Spiders are the best light mech?
It's like some people are playing a different game.
#54
Posted 11 November 2013 - 01:45 AM
and before that i did not had Any..ANY light mech experience
And i am having a great time with many kills in my pockets.
#55
Posted 11 November 2013 - 02:15 AM
#56
Posted 11 November 2013 - 06:39 AM
Paper armor and tissue paper internals make it the wimpest mech in existance It might be a good choice for anti personal but not fighting other mechs. One AC/20 round can blow this mech to pieces even with full armor.
Edited by Zarla, 11 November 2013 - 06:45 AM.
#57
Posted 11 November 2013 - 08:46 AM
ColonelMetus, on 09 November 2013 - 06:30 PM, said:
That's how a lot of teams loose a match. It is funny to see half a team chasing one or two lights though. With a good portion of a team tied up with a light, the rest of the team (now outnumbered) gets steamrolled by the enemy. Divide and conquer.
In reality, I think I might be more inclined to avoid the Locust (other than the occasional pot-shot) because the damage they can inflict is marginal at best. I would rather try and put down damage on the bigger threats.
I suppose the only way I would chase down a light (like the Locust) for an easy kill is if I was in a light-killer type setup Medium (like a Cicada or Swayback).
#58
Posted 11 November 2013 - 09:09 AM
#59
Posted 11 November 2013 - 09:49 AM
My play style is stick with the group, assist in ripping down enemy mechs. When an enemy sees an dual AC/20 Jager, an Atlas, and a locust, the locust is the lowest priority. Once an enemy's armour is down, I hunt them down. Seeing an area without armour to me is like a shark smelling blood.
Love the locust, may not be as effective, but it is one hell of a time.
#60
Posted 11 November 2013 - 10:33 AM
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