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Mech Balance Snapshot


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#21 Deathlike

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Posted 11 November 2013 - 01:30 PM

View PostMister Blastman, on 11 November 2013 - 01:10 PM, said:

Well that much I won't debate with you or myself, either. I'm gonna get one too. Will I like them more than my Blackjack? Dunno yet.


Yes, that is a tricky proposition. I personally ran every BJ as an energy boat. The BJ-1 was the primarily medium jumping ballistic platform for a while... The SH is very much a jumping ammunition platform... so I don't think one will obsolete the other (besides their 10 ton difference).

Edited by Deathlike, 11 November 2013 - 01:31 PM.


#22 Fajther

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Posted 11 November 2013 - 01:36 PM

I love the concept of proxis so much that it almost makes me want to start a pool telling mwo to take their idea and implement it for the merc vs merc group play. Please sell your idea to pgi.

Edited by Fajther, 11 November 2013 - 01:37 PM.


#23 Kaldor

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Posted 11 November 2013 - 01:40 PM

Good info Multi.

+1 for you

#24 Shlkt

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Posted 11 November 2013 - 01:49 PM

It's interesting that the JR7-F is so overwhelmingly popular that the league charges almost double for it compared to the JR7-D (13.1 vs 7.4 million). I would not have thought 2 extra energy hard points would be valued at 6 million, 'specially when the JR7-D can at least mount some missiles to compensate and has an extra module slot to boot.

#25 Multitallented

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Posted 11 November 2013 - 07:13 PM

Ya it amazes me the extra costs people are willing to go to to get those meta mechs.

#26 Adiuvo

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Posted 11 November 2013 - 07:27 PM

The Jenner-D is just as viable as the Jenner-F too, it's pretty odd. The K isn't that bad either with arty/air strike.

#27 Vassago Rain

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Posted 11 November 2013 - 07:28 PM

View PostShlkt, on 11 November 2013 - 01:49 PM, said:

It's interesting that the JR7-F is so overwhelmingly popular that the league charges almost double for it compared to the JR7-D (13.1 vs 7.4 million). I would not have thought 2 extra energy hard points would be valued at 6 million, 'specially when the JR7-D can at least mount some missiles to compensate and has an extra module slot to boot.


Missiles don't hit, and lights have plenty time to cool off.





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