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Why Pgi/devs Will Never Understand Mechwarrior


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#1 KingCobra

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Posted 13 November 2013 - 05:49 PM

Here is what a mech is and battletech/MechWarrior is--->>

Ten thousand years of organized warfare have
culminated in that fabrication of arms and armor, mobility
and strength called the BattleMech.
Standing ten to twelve meters tall, the typical 'Mech is
vaguely humanoid, an armored giant of myth and
legend come to life. The lightest weigh 20 tons, the
heaviest 75 or more, and even the smallest 'Mech
bristles with lasers, particle cannons, long- and
short-range missile launchers, autocannon, or
machineguns. A 'Mech is striding, thundering death for
any unarmored army crazy enough to stand and fight,
and a formidable foe even for heavily-armored
conventional units.
Traditional military tactical thought holds that the best
way to fight a 'Mech is to send in another 'Mech,
preferably one bigger, stronger, and more heavily
armored. When matched, the monster machines can
pound away at one another for hours, each waiting for
that one fatal mistake by his opponent. Each waiting for
that inevitable, critical failure of nerve or machine, that
instant's lapse in guard or tactics that will leave the way
open for a fatal strike.
This same kind of military balance exists between the
five major Houses of the Successor States of the early
31st century as they war among themselves for control
of known space. On one side is the Capellan
Confederation of House Liao, the Free Worlds League of
House Marik, and the Draconis Combine of House Kurita.
Against them stands the uneasy alliance of House
Davion's Federated Suns and the Lyran Commonwealth
of House Steiner. Around these giants also swarm lesser
houses, powers, alliances, merchants, fronts, and
out-and-out bandits, whom the Successor Lords try to
woo, bribe, or force to assist them when they can.
And yet, after centuries of warfare, no clear gains have
been made by any single House, no fatal flaw
uncovered. War continues, with the giants struggling
among the ruins of what once had been a proud,
galactic civilization. Like well-matched BattleMechs, the
forces seemed too evenly balanced for any one to gain
that vital, decisive edge.
But the powers behind the war understood a maxim of
war as old as war itself. What cannot be won by force
of arms can often be achieved through cunning, deceit,
or by a concealed blade slipped into an enemy's back.

Nicolai Aristobulus Terror's Balance: A History of the
Succession Wars

So why are the mechs in MWO so soft and easy to kill?
Why is there no storyline/meta/rp/social aspect?
Brian/Russ give us MechWarrior please not MeekWarriorOnline.
If UI 2.0 does not pan out and its the same old MWO how many will stay and play?
Posted Image

Edited by KingCobra, 13 November 2013 - 05:50 PM.


#2 Raghnall

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Posted 13 November 2013 - 06:10 PM

I want to play in that universe. Beautifully sums up Mechwarrior and battletech.

#3 Diego Angelus

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Posted 13 November 2013 - 06:17 PM

All I see now Is money grabbing I fell like I play World of Mech not Mechwarrior. Its hard to say how long I will play but all i can do is wait and hope to play that game.

#4 Inappropriate0780131

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Posted 13 November 2013 - 06:26 PM

This is an FPS, not a tabletop role playing game. TTK is already bordering on too long as it its.

#5 5th Fedcom Rat

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Posted 13 November 2013 - 06:28 PM

View PostInappropriate0780131, on 13 November 2013 - 06:26 PM, said:

This is an FPS, not a tabletop role playing game. TTK is already bordering on too long as it its.


Hawken/Titan Fall door is -------------------------------> stage right over there

#6 Felbombling

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Posted 13 November 2013 - 06:29 PM

I'm totally depressed right now, after reading that.

#7 Inappropriate0780131

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Posted 13 November 2013 - 06:30 PM

View Post5th Fedcom Rat, on 13 November 2013 - 06:28 PM, said:


Hawken/Titan Fall door is -------------------------------> stage right over there


You pointed to stage left, bro.

#8 Khobai

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Posted 13 November 2013 - 06:34 PM

Quote

This is an FPS, not a tabletop role playing game. TTK is already bordering on too long as it its.


No its not an FPS.

http://mwomercs.com/game

Its a "tactical battlemech simulation".

#9 Caboose30

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Posted 13 November 2013 - 06:36 PM

Ever consider that maybe everything they have now is a placeholder until they get CW in place? They might be fine tuning things behind the scenes so that when they have something to fight for, they just swap the values and *bam!*

#10 Corvus Antaka

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Posted 13 November 2013 - 06:38 PM

well, I'm sure glad the devs will never understand mechwarrior, but some out there exist who do "get it"

I wonder when those people will make a video game.

#11 Inappropriate0780131

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Posted 13 November 2013 - 06:39 PM

View PostKhobai, on 13 November 2013 - 06:34 PM, said:


No its not an FPS.

http://mwomercs.com/game

Its a "tactical battlemech simulation".


Keep telling yourself that. I've played off and on since beta, and it has always been an FPS. It's built on an FPS engine, it's designed and balanced like an FPS, and it plays like an FPS. They might have told you that you were getting a mech simulator so they could swindle some cash out of you in order to fund the game, but this is not, has never been, and most likely never will be a mech simulator.

Edited by Inappropriate0780131, 13 November 2013 - 06:40 PM.


#12 FupDup

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Posted 13 November 2013 - 06:39 PM

View PostKhobai, on 13 November 2013 - 06:34 PM, said:


No its not an FPS.

http://mwomercs.com/game

Its a "tactical battlemech simulation".

Advertisements can be misleading.

Posted Image

#13 Diego Angelus

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Posted 13 November 2013 - 06:40 PM

View PostJuiceCaboose, on 13 November 2013 - 06:36 PM, said:

Ever consider that maybe everything they have now is a placeholder until they get CW in place? They might be fine tuning things behind the scenes so that when they have something to fight for, they just swap the values and *bam!*


That is wishful thinking because they already launched game. They could have stayed longer in beta and actually deliver nice game.

#14 GalaxyBluestar

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Posted 13 November 2013 - 06:42 PM

mechs too squishy? it's a known problem and has had multiple solutions added from double armour to alpha heat nerfs. still as we type more solutions are being processed

i know it's bad it all hasn't happened for release but it hasn't been forgotten, in fact that's what 2013 has been dedicated to trying to balance and make destruction functionall and appropriately placed and paced.

it's just a matter of time.... whether the game lasts long enough for it to happen or not. it's why other things like CW has been delayed.

Edited by GalaxyBluestar, 13 November 2013 - 06:44 PM.


#15 Mystere

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Posted 13 November 2013 - 06:43 PM

In the immortal words of some unnamed gamer: Can I have your stuff?

#16 Inappropriate0780131

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Posted 13 November 2013 - 06:49 PM

View PostDestined, on 13 November 2013 - 06:45 PM, said:

Sent to K-town to improve readability.


But I was having so much fun! :D

#17 Roadbeer

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Posted 13 November 2013 - 06:56 PM

Welcome to K Town

We understand Cake!



#18 Khobai

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Posted 13 November 2013 - 07:03 PM

Quote

Advertisements can be misleading.


I know I was being facetious. Because theres nothing tactical about MWO. LOL.

#19 Sandpit

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Posted 13 November 2013 - 07:47 PM

View PostRoadbeer, on 13 November 2013 - 06:56 PM, said:

Welcome to K Town

We understand Cake!





#20 Farix

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Posted 13 November 2013 - 08:21 PM

It is clear to me that everyone who posts in this topic will never understand Mechwarrior.



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