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I Never Got To Use Gauss Pre-Nerf, And I've Been Trying It With A Firing Macro, Weighing Against Dual Ac/5


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#1 Felio

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Posted 13 November 2013 - 03:42 PM

I tried it initially and hated it. I know when they announced the change, they said it takes some getting used to. I made a firing macro that holds the mouse button down just long enough before releasing to fire, and that makes it tolerable.

I can hit big mechs from pretty far away, which I guess is the point. And 15 pinpoint damage is nothing to sneeze at. And the sound is pretty cool.

But dual AC/5... 1 ton more, so much more dakka, and almost exactly the same range. Leading targets far away is a little trickier because of the projectile speed -- 1,300 vs 2,000. But once you get up close, there's really no comparison.

#2 Bishop Steiner

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Posted 13 November 2013 - 04:07 PM

View PostFelio, on 13 November 2013 - 03:42 PM, said:

I tried it initially and hated it. I know when they announced the change, they said it takes some getting used to. I made a firing macro that holds the mouse button down just long enough before releasing to fire, and that makes it tolerable.

I can hit big mechs from pretty far away, which I guess is the point. And 15 pinpoint damage is nothing to sneeze at. And the sound is pretty cool.

But dual AC/5... 1 ton more, so much more dakka, and almost exactly the same range. Leading targets far away is a little trickier because of the projectile speed -- 1,300 vs 2,000. But once you get up close, there's really no comparison.

that's kinda the point.

Gauss is long range hammer. Not really a close support weapon. It'll do in a pinch, just as AC5s do OK at range. For sniping though, i prefer a weapon that allows me to shoot, then scoot back to cover.

Both combos are great, just work differently- Also, real world, it's closer to a 4 ton difference in weight. the 2 AC5 weigh one more, but realistically, you want about 6 tons of ammo for any prolonged fights. A Gauss you can roll with 3 to 4 tons.

#3 BlackIronTarkus

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Posted 13 November 2013 - 05:01 PM

Using it exclusively lately on my phract 4x, its a really good change of pace. This game needs more weapons that act differently than simply press and forget. AC5 are the bread and butter of any mechs I use, but ******** its boring to always use the same weapons over and over...

I like the challenge and the different gameplay.

#4 Felio

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Posted 13 November 2013 - 05:27 PM

I don't really have an agenda -- buff this or nerf that -- I'm just talking about my experience and seeing what other people think.

#5 TLD LARS

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Posted 15 November 2013 - 11:13 AM

I have forced myself to try the GR again, its not that bad.
The worst thing though is the discharge time, its a bit short +0.5 sec or so.

I actually one-shot a Jager in the cockpit yesterday, he wrote in the chat: That is the last time i play with no armor on the face.
I use it on Jager and Dragon and would probably use it on the phoenix mechs to, when they arrive free to play.

#6 Grimlox

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Posted 15 November 2013 - 11:40 AM

I find the 2x AC/5 is better in more situations. Also I find the GR is much less effective if you have no teammate support (PUGS).

#7 Anjian

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Posted 15 November 2013 - 08:47 PM

The hold and release paradigm, works best if the amount of damage would compensate for the time and attention expended. For me, 15 points of damage is not enough for the time expenditure, even with a faster bullet velocity for accuracy. If there is more damage, let's say, 20, probably more worth it. I won't consider using this now unless its a dual gauss setup, where you can put out 30 damage. See Cataphracts, K2s and Jagermechs.

In other games, like Hawken for example, weapons have dual modes. If you just aim and tap, you get hits but with much lighter damage. But if you hold and the longer you hold, the power with the release will be much greater. There is a corresponding scale between effort + time expenditure versus damage or reward.

Edited by Anjian, 15 November 2013 - 08:47 PM.


#8 JigglyMoobs

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Posted 15 November 2013 - 11:45 PM

You should not use a macro to hold and fire automatically for you. This defeats the superior trigger mechanism of the new GR.

What you should do is learn to hold and then release. Think of the release action as the actual trigger. This is far superior for sniping (and even better than the old click to fire mechanism) because it's actually more responsive.

The draw back is the short charge hold time, which will hopefully be buffed in the future. However, I have to emphasize, the release to fire mechanism is instantaneous. Your reactions will actually be faster than click to fire. You do have to get used to it though.





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