Becoming Unplayable For Pugs
#1
Posted 23 September 2013 - 08:21 PM
I have no problem with playing vs premade teams. I have noticed that it has been getting worse since the 12v12. To tell you the truth i have no idea why it is getting so bad. I have gotten on and had 0 wins out of 12.
This game does not have a good way for groups to get together either. They need a chat system to get to know people better and better network with other people. The forms are nice but they need a better way to converse with an individual.
#2
Posted 23 September 2013 - 08:33 PM
Its true the game is far more fun in a group, and that in a good group your performance will skyrocket but the pug life is not in any way unplayable.
I do however agree that MWO needs more social and group oriented additions like lobbies and ingame dial menus for actions.
#3
Posted 23 September 2013 - 08:35 PM
#4
Posted 23 September 2013 - 08:48 PM
#5
Posted 23 September 2013 - 09:05 PM
#6
Posted 23 September 2013 - 09:32 PM
I'm guessing a streak in either direction will invariably send me spiralling...
#7
Posted 23 September 2013 - 09:54 PM
#8
Posted 23 September 2013 - 09:57 PM
Burpitup, on 23 September 2013 - 09:54 PM, said:
Which shows nothing. My k/d ratio has been unchanged +/- since I can remember. Win/loss another thing entirely.
Edited by Johnny Reb, 23 September 2013 - 09:59 PM.
#9
Posted 24 September 2013 - 01:08 AM
Or split them across weight classes, otherwise you will suffer consequences of your pub-stomping rampage.
#10
Posted 24 September 2013 - 02:14 AM
When I play I win atleast half of them. When I play with my friends that goes up to ~90%.
Is the mm still at fault, or you just do anything in your power to make excuses?
#11
Posted 24 September 2013 - 02:49 AM
Hopefully in time we will have in game chat so those with limited computers or isp issues can play on a level feild. I know when I run another program alongside MWO my frame rate goes in the toilet. I am sure that goes for many who can ill afford a new machine or have a lousy ISP. I the meantime we know who dominates the feild. Has nothing to do with skill and those playing since the begining know that if they were honest and dropped the false bravado.
#13
Posted 24 September 2013 - 04:45 AM
Burpitup, on 23 September 2013 - 08:21 PM, said:
I have no problem with playing vs premade teams. I have noticed that it has been getting worse since the 12v12. To tell you the truth i have no idea why it is getting so bad. I have gotten on and had 0 wins out of 12.
This game does not have a good way for groups to get together either. They need a chat system to get to know people better and better network with other people. The forms are nice but they need a better way to converse with an individual.
First communication is a weapon. Second as a PUG you cannot worry about winning as much as you should worry about your contributions to your team. I PUGged my Alt last night. had a match where I racked up 4 kills 0 assists 650(ish) damage. An lost. I had a good game in spite of losing. Next match, I turned the wrong corrner and died doing 120 damage 2 assists, I sucked! If you are not coordinating fire, calling targets providing aide to team mates you are less likely to win matches. The better team always wins. No matter how good/bad you play.
Mudhutwarrior, on 24 September 2013 - 02:49 AM, said:
Hopefully in time we will have in game chat so those with limited computers or isp issues can play on a level feild. I know when I run another program alongside MWO my frame rate goes in the toilet. I am sure that goes for many who can ill afford a new machine or have a lousy ISP. I the meantime we know who dominates the feild. Has nothing to do with skill and those playing since the begining know that if they were honest and dropped the false bravado.
My win/loss record is within 5% between this and my PUG account. I am doing fine as a PUG.
#14
Posted 15 November 2013 - 04:38 AM
all of a sudden a blip appears next to your base aaaaand "swooosh" 8 Mechs turn to hunt a Spider ...
For sure the last 4 remainig Mechs find the enemys main force 10 seconds later ..
I pretty don´t care for K/D or W/L ratios (mine are pretty bad),
but I do care about "silly Play" ...
I hate it if Asault or Heavy Mechs run away from the Group and are trying to hunt lights.
I hate if lights are assaulting on conquest and do not recon or cap bases ...
Every Mech has it´s role and it is not very hard to stick to that role.
Even on PUG games this should be a task that is not to hard for everyone.
Just my 2 Cents,
Naginata
Edited by Naginata, 15 November 2013 - 04:40 AM.
#15
Posted 15 November 2013 - 07:05 AM
Edited by Purlana, 15 November 2013 - 07:07 AM.
#16
Posted 15 November 2013 - 07:09 AM
Its not just how much damage you do. Its WHO you damage, and in what order.
On the flip side.
It happens where i find myself dead when we had the initiative and i wonder where is my team, and then i spectate and find two or three heavy assault almost pristine who should have been in the thick of it but elect to "play smart" But as noted"timidity is not a tactic" and those three pristine mechs might unload massive damage against the remaining 6 enemy but inevitably they will all die because they held back too long.
to me, theres nothing wrong with defeat, especially if you fight the good fight.
ps/ I pug exclusively .
#17
Posted 15 November 2013 - 07:29 AM
#18
Posted 15 November 2013 - 08:55 AM
There is still a lot of steamrolls (loosing team gets 3 kills or less), but I believe that there are more "good" matches (anything where the loosing team was still able to kill 6 or more people).
I will say this though. If I want to do better as a PUG, I try and play outside of the prime playing hours. If you play in the evenings, the opponents are much more difficult than playing in the morning or mid afternoon. I know with work, school, etc.. that is hard to do, but then again because it is hard to do, more teams are made up of PUGs than Premades. Once prime time hits (evening and night), people have time to organize their clans and then...watch out.
#19
Posted 15 November 2013 - 09:37 AM
MeiSooHaityu, on 15 November 2013 - 08:55 AM, said:
^ This. Although you cant really tell except when the faction flags a whole ton of people as possibly a pre-made or one of the opponents is spamming unit recruitment messages. A couple weeks back I had to take a vacation from the game after I had a 4 day run of constant losses, not losses I can deal with where your team fights together but the other team has better aim and organized fire, it was a total curb stomp.
A few games I knew would fail but said nothing, watching my team scatter to the wind then watching them run into mech blobs and get destroyed in seconds. I pug a or play with at least a freind or two if they are on, I've started trying give my team some modest direction to see how that works to help improve my overall enjoyment of the game.
#20
Posted 15 November 2013 - 10:21 AM
I've been on both sides of ROFLstomps in PuG's and most of the time its a lack of situational awareness. Either unintentional or intentional. Unintentional is just a matter of the individual player learning curve and them finding the 'sweet spot' that translates it to them to draw the connection in their minds. The ones that intentionally ignore situational awareness you can only hope they get tired of losing and either stop playing or finally adapt to get some fun out of it.
I've also been on ROFLstomps where someone on the losing side was complaining about pre-mades, except our side was all PuG as well. Of course you can never tell that to those that suffer from being a permanent victim, and might have to take some responsibility for their actions. There's always some "other" reason as to why the problem exists.
It does boil down to skill. And not just piloting skill, but awareness skill.
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