But crouch, walk while crouched and raise arms, walk while arms raised can open up a lot of design space. You can even give mechs more individuality by quirking these functions on a per chassis basis.
Walk speeds, twist rates and angles can be modified by each toggle. Say, walking while arms raised changes the balance of the mech and slows it down by a factor of how high the arms are raised. And mechs can have stats as to how much they can raise their arms or go down in a crouch.
Edited by Sergeant Random, 03 May 2015 - 04:50 AM.