Hey All,
A friend and i have noticed our energy weapons do not appear to be hitting internal componants for damage.
We have a number of mech builds with energy weapons and there avg dmg and kills per round has dropped since the last patch.
we started investigating and noticed we can strip armor no problems but once the armor is gone we just dont register hits.
is anyone else noticing the same thing?
Aslo we are in Australia so not sure if its a host state rewind issue


Energy Weapons Not Damaging Internals
Started by D3athScyth3, Nov 08 2013 11:45 PM
5 replies to this topic
#1
Posted 08 November 2013 - 11:45 PM
#2
Posted 08 November 2013 - 11:55 PM
I have not noticed a difference, and I run energy-heavy light builds 99% of the time. I usually have a ping of around 30 though.
#3
Posted 11 November 2013 - 10:43 PM
I'm having equal trouble damaging internals and armor, which wasn't an issue before. ~300 ping here.
#5
Posted 11 November 2013 - 11:47 PM
I have seen this happen exactly once for me. An opponents arm had red internals and I tried to take it off for the componet destroyed bonus, but regardless of the number of laser alphas it did not take any damage, and I died trying to destroy that arm. I run at about 120 ping usually and do not have major issues regarding hit registration outside of typical stuff like lights, spiders, and srms.
#6
Posted 12 November 2013 - 02:03 AM
That is a problem since CB with a few weeks break after Hitscan-HSR was implemented.
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