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Hgn Missle Builds


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#1 Jazzbandit1313

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Posted 14 November 2013 - 08:00 PM

really want to do a missle boat 733C for a while. anyone have any build suggestions using an XL300?

#2 Amsro

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Posted 14 November 2013 - 08:50 PM

Your signature made my day.

I don't missile boat, but if I was thinking about it I would use the 733 instead of the 733C.

When you say missile you mean Streaks, SRM's or LRM's... very different loadouts.

#3 FireSlade

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Posted 14 November 2013 - 08:54 PM

View PostJazzbandit1313, on 14 November 2013 - 08:00 PM, said:

really want to do a missle boat 733C for a while. anyone have any build suggestions using an XL300?


Want 1JJ or 2? http://mwo.smurfy-ne...74f22e1c70e96e5 I am assuming that you will want to follow the meta of the least possible JJs. If you want a second you can dump a round of LRM ammo and a DHS preferably the one in the engine so that the one in the torso can soak up damage.

#4 Jazzbandit1313

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Posted 14 November 2013 - 09:12 PM

View PostAmsro, on 14 November 2013 - 08:50 PM, said:

Your signature made my day.

I don't missile boat, but if I was thinking about it I would use the 733 instead of the 733C.

When you say missile you mean Streaks, SRM's or LRM's... very different loadouts.

Haha thanks. I mean LRM boat

#5 Joey Tankblaster

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Posted 15 November 2013 - 02:05 AM

The lander as an LRM-boat? I would propose a stalker or awesome for that role...

Edited by Joey Tankblaster, 15 November 2013 - 02:05 AM.


#6 DarkDevilDancer

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Posted 15 November 2013 - 03:43 AM

Don't turn your assault into a missile boat it's such a waste to have a 90 ton mech sitting at the back letting lighter armoured mech take all the damage while you cower in one of the toughest mechs.

Most missile boats are a detriment to a team as it is unless your in a low elo bracket with bads that can't use cover, I've lost count of the stalkers and atlas I've torn apart because they boat lrms and hope the rest of their team will protect them as they fire volley after volley into the side of a hill.

#7 Spiketail Drake

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Posted 15 November 2013 - 05:25 AM

http://mwo.smurfy-ne...3227ad456a76c04

This might look bad, but in LOS and next to a other assault, you can whoop rears.

#8 BUDFORCE

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Posted 15 November 2013 - 05:33 AM

View PostDarkDevilDancer, on 15 November 2013 - 03:43 AM, said:

Don't turn your assault into a missile boat it's such a waste to have a 90 ton mech sitting at the back letting lighter armoured mech take all the damage while you cower in one of the toughest mechs.

Most missile boats are a detriment to a team as it is unless your in a low elo bracket with bads that can't use cover, I've lost count of the stalkers and atlas I've torn apart becausee they boat lrms and hope the rest of their team will protect them as they fire volley after volley into the side of a hill.


I'm pretty much agree with this unless you got a premade running boats and spotters and are coordinating properly.

But yea a lot of lrm boats are just skilless idiots who are trying to farm kills off from the work of their team.

#9 Shadey99

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Posted 15 November 2013 - 06:43 AM

Well I run a BLR-1S running an LRM50 load. While a heavily ECMed team can stunt my damage potential, I can do just fine in PUGs without much more help than an occasional lock. While hardly typical I've had a good number of BLR-1S games where I do 3-4 kills with 8-9 assists and near 1200 damage. Though I do tend to finish off more enemies with the 4 ML in the late game than I do with the LRMs during the beginning and mid-game. The key as a LRM assault is to try to keep near your force and not sitting off in the back.

That said... I probably would not build a LRM-boat Highlander. The BLR-1S is far less useful when not a boat as it only has 4E & 4M to use. The Highlanders all mount ballistics and energy weapons which are much stronger in MWO than missiles. If you do it though I'd suggest chainfiring LRM10s. The 10 is not quite as efficient as the 5, but you can usually forgo tag or artemis without to much of an issue.

#10 Father Tork

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Posted 15 November 2013 - 06:55 AM

Exactly, we often run Battlemaster Missleboats combined with at least 1 Spotter. Having the spotter makes the difference, and even with crappy damage the spotter tends to make as much if not more C-bills then the boats.

#11 Methuselah Honeysuckle

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Posted 15 November 2013 - 09:31 AM

I tried an LRM 20 + 2x LRM 10 on the 733C, but the 20 would always end up in the 10 tube in the LT so I scrapped that.

#12 Amsro

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Posted 15 November 2013 - 10:16 AM

View PostJazzbandit1313, on 14 November 2013 - 09:12 PM, said:

Haha thanks. I mean LRM boat


733 LRM Boat

User Beware, your speed is laughable and some maps this leaves you **** OUT OF LUCK!! ;)

#13 Jazzbandit1313

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Posted 15 November 2013 - 11:21 AM

Thanks for all the build suggestions! To those who said "blahblah dont use the HGN for missle boat blahblah" Go away *french accent* I didn't ask for your opinions.

#14 DarkDevilDancer

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Posted 15 November 2013 - 12:10 PM

Dont say things with a french accent to a brit, thats how wars start and frankly the cheese eating surrender monkey's dont have the best record when it comes to a scrap.

#15 Escef

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Posted 15 November 2013 - 03:51 PM

View PostAmsro, on 15 November 2013 - 10:16 AM, said:

733 LRM Boat

User Beware, your speed is laughable and some maps this leaves you **** OUT OF LUCK!! ;)

Sweet mother of {Scrap}! That's a LOT of ammo. I'd cut that down to 8 tons of ammo, move up to a 280 XL, toss in an ER LL, and use the remaining half ton to up-armor the left arm and the legs.

#16 xMEPHISTOx

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Posted 15 November 2013 - 04:14 PM

View PostJoey Tankblaster, on 15 November 2013 - 02:05 AM, said:

The lander as an LRM-boat? I would propose a stalker or awesome for that role...


Awesome is no doubt the best for missle boating...if your into that sort of thing.

#17 Amsro

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Posted 15 November 2013 - 07:07 PM

View PostEscef, on 15 November 2013 - 03:51 PM, said:

Sweet mother of {Scrap}! That's a LOT of ammo. I'd cut that down to 8 tons of ammo, move up to a 280 XL, toss in an ER LL, and use the remaining half ton to up-armor the left arm and the legs.


Not my build, I don't LRM. But that was a build that has been used to great success.

#18 Escef

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Posted 15 November 2013 - 07:39 PM

View PostAmsro, on 15 November 2013 - 07:07 PM, said:

Not my build, I don't LRM. But that was a build that has been used to great success.

I run 9 tons of ammo in my LRM50 BLR-1S and I've only tapped it out once. I used to run 11 tons and I never ran out, but heat cut into my RoF, so I dropped ammo for heat sinks.

Edited by Escef, 15 November 2013 - 07:39 PM.


#19 Father Tork

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Posted 18 November 2013 - 06:09 AM

I will recommend sticking with the pack though. Stay near the back, but don't be too far back by your lonesome. You want to be close enough so that if say... a spider shows up to harass you, team mates will be able to scare him off while you concentrate on raining death

#20 Dagon Zur

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Posted 18 November 2013 - 06:57 AM

I think 733P is the best assault LRM-boat, because of JJs (to keep LOS for artemis) and energy hardpoints in right arm (energy weapons take less hardpoints and tonnage, leaving more space for LRM system, also arm mounted lasers are good for scaring off lites) .
Also, I really think JJs are crucial for efficient LRM-boat , passive spamming of LRMs (dependance on friendly targeting ) never worked for me..
Go get your own LOS targets (Artemis!!), you do MUCH more damage per ton of ammo that way...

..imho, HGN-733 is better for a balanced, mixed build..but not pure LRM boating..

XL pure-boat build:
http://mwo.smurfy-ne...158d96f8ea67ba0
(you can go STD with minor tweaks)

STD ballanced build:
http://mwo.smurfy-ne...d01d01cb9101cff

...tweak launchers, lasers, ammo, engine to suit your playstyle, these are examples of 2 builds i was running the most, but anything in between works too...

..733P has less tubes than 733 but ghost heat for 4 launchers (20+10+10+10) is huge unless using LRM5s

..733C with 2xAC5/UAC5 , TAG + as many LRM as you can fit could be a nice LR direct/indirect support mech, i think it is a pity to turn 733c to a pure boat with no ballistics


..i follow the similar logic in other classes:

HEAVY: Catapult C4 -pure boat (1 ML, TAG, 2xALRM20, 2xALRM5, 2JJ), Catapult C1-ballanced (2xLL, TAG, 2xALRM15, 1JJ), MEDIUM: Trebutchet - M boat (2xML, TAG, 2xALRM15, 2JJ), Kintaro 18 ballanced (2xERLL, 5xLRM5)

..they all work fine for me





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