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Mwo Vs Mw4 Vengeance


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#1 _Ares_

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Posted 12 November 2013 - 07:40 AM

So this Sunday i decided to play Mech Warrior 4 Vengeance out of pure boerdom. There were few things that reminded me why i loved that game so much. Being a more than 10 years old game it suprised me how well done it was. So here's few observations i think MWO lacks big time :
1.- Weapon convergence is not instant. If you turn fast your weapons take at least 2-3 seconds to completeley converge.
2.- Heat actualy affetcs your mech, not just shutdown but you start to exper ience movement penalties, aiming penalties, hud penalties above 50% heat Coolant flush is a great tactical asset and you can release it in increm ents.
3.- Big guns do big damage, but Gauss has a 8 second cooldown, PPC has a 6 s econd cooldown. On the other hand med and small weapons have low damage and fast cooldowns.
4.- The only pinpoint hard hitting weapons were PPCs and Gauss. AC guns all fired bursts of bullets.
5.- Environment was DESTRUCTABLE! Imagine that
6.- You can switch radar modes ACTIVE/PASSIVE!
7.- Maps were bigger
8.- You can order lancmates via simple keys F1-F10
9.- LRMs took a while to lock but even the LRM5 is viable, no need to boat
10.- Hardpoints!! , while MW4 hardpoint system isn't perfect it could be refined to allow more versatility in mech builds
11.- PPCs had EMP hud effects and mech movements penalties, not just disable ECM.
Thats only the major points that i instantly noticed compairing it to MWO. What some of this things could bring to MWO is more tactical fighting, diverse builds, longer life for mechs. Large alphas would be rare, mixed builds would actualy make sense. It would be way harder to hit the same location on a mech over and over again.

This isn't a rant, just my thoughts and observasions compairing MWO and MW4 vengeance. And hopefuly we will get some of those things in MWO too someday. I think it would improve the game a lot.

My 2 cents.

Edited by Jaka Ursic, 12 November 2013 - 07:53 AM.


#2 Rhaythe

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Posted 12 November 2013 - 07:47 AM

I'd love to see heat affect the HUD and other systems a la MW4. Makes sense and would be a nice deterrent.

#3 John MatriX82

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Posted 12 November 2013 - 07:50 AM

You forgot one thing. The singleplayer.. I loved the campaign, so I did with Mercenaries :)

#4 GT Hawk

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Posted 12 November 2013 - 07:56 AM

one big issue in MW4 was the meta. the game ended up becoming a jump sniper high alpha game. the 3 light gauss thanatose became a big one. I played that game a LOT including league play. It got to the point in leage play it was just not fun. But in pickup games you at-least could fine people still playing rounded out designs.

I would not say MW4 is perfect but it did some thins right. But it did a lot wrong as well. It was fun game overall but not near perfect. For example the arms where locked to the torso. 3rd person view was a BIG advantage there unlike here (its a advantage in some cases but not that big).

#5 General Taskeen

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Posted 12 November 2013 - 08:25 AM

For an older Mech game that scored pretty well universally with game reviewers and players alike, yeah, I'd say they did some things right.

Looking at MW2, MW3, MW4, and MW:LL objectively - one can disseminate good balancing decisions in those games or interesting mechanics for specific things. Just certain issues made MP games annoying. Those "specific" issues are usually why a lot of people casually dismiss discussing any good aspects of those games.

Unfortunately these topics are usually moved by Mods when trying to point out interesting ideas from those games had, which might also work in MWO for the better.

#6 Adridos

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Posted 12 November 2013 - 08:32 AM

View PostJaka Ursic, on 12 November 2013 - 07:40 AM, said:

4.- The only pinpoint hard hitting weapons were PPCs and Gauss. AC guns all fired bursts of bullets.


Actually, both lasers and AC guns were pinpoint and did exactly the maximum damage at the exact location you were aiming at when you pushed the button. The cool stream of bullets/ laser animation was just a cheap trick.

As far as MW:O vs any MW game goes, I'd say they're about even. MW games were always trash in multiplayer and it just so happens the F2P model lends itself to no SP, which was the reason you've played all but MW:LL for, actually.

#7 Ziogualty

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Posted 12 November 2013 - 09:02 AM

MW4 is a DX7 game, made ten years ago and .
Still has a lot of points in his favour.

I don't see is MP side bad at all considering that 10 years ago internet connection, online game and such things were not even born compared to our days.
None to mention destructable environment: made this possible 10 years ago sounds amazing considering we still cope with ghost trees in MWO.

If both game was made in the same year (bring MWO back 10 years or put MW4 today) and there will be no match at all between the two.

MW4 would beat MWO 100 to 0.

Edited by Attank, 12 November 2013 - 09:03 AM.


#8 Ridersofdoom

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Posted 12 November 2013 - 09:21 AM

in multiplayer mode you could choose your maps, you could choose people to have duels or do a tournament or any other type of battle, you could also make your own server, you could have your own logos, etc, etc, was really fun. ( 48 $ the package that time)

#9 GoManGo

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Posted 12 November 2013 - 09:24 AM

Mechwarrior4 vengeance-BlackKnight-and Mercenaries were by far a better overall original game type than MWO. If PGI had stayed true to the MechWarrior IP and just remade one of those games with a multiplayer lobby it would have been a game of the year. Mechwarrior4 just seams right when you play the game like a finished product MWO does not. Posted Image

#10 dal10

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Posted 12 November 2013 - 12:51 PM

there was no balance in mw2 and 3... you could put nearly anything on anything...

#11 Drunk Canuck

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Posted 12 November 2013 - 04:40 PM

I'd still take playing MW4 even just for single player over having cap races and boat festivals.

#12 Anjian

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Posted 12 November 2013 - 08:44 PM

I seriously missed this game. I got Vengeance, Black Knight, Mercenaries, the Inner Sphere and Clan Mech packs. That's a lot of mechs in the game. Pretty much what I have to say, covered in previous posts.

#13 Ridersofdoom

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Posted 13 November 2013 - 04:52 AM

I found a picture of my clan was really risky to be the photographer that time.

Posted Image

#14 Magna Canus

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Posted 13 November 2013 - 05:39 AM

Really funny that this topic turned up again. Since a couple of weeks I have dropped play in MWO for a bit (bored with its current state) and started playing the MW4 titles.

#15 PappySmurf

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Posted 13 November 2013 - 11:01 AM

Man after seeing this topic it brings back so many wonderful memory's from Mechwarrior2-Mechwarrior Mercenaries. I probably have played 100000+ matches since MW2 in all the leagues and in game missions.Its just to bad MWO is such a bland boring grind type game.I don't think it will ever be as good or fun as the past MechWarrior titles were. Posted Image

#16 yardbird

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Posted 14 November 2013 - 07:44 PM

View PostRidersofdoom, on 13 November 2013 - 04:52 AM, said:

I found a picture of my clan was really risky to be the photographer that time.

Posted Image


I see a lot of old names I recognize in that chat box!

ahhh...I miss the good ol' days

There are still a few folks still playing reguarly on Game Ranger (Poor sub for MeKMatch)

Edited by yardbird, 14 November 2013 - 07:46 PM.


#17 Malavai Fletcher

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Posted 26 November 2013 - 04:28 PM

The options when setting up your own server,turn off 3rd person,puretech,set tonnage limits to random and not having to have a full team of 8 to launch were great,if 5 people wanted to use up all of the tonnage on fatties then the other team could take lighter mechs but have a 3 man advantage.

CERlarge pulse lasers and large X Pulse were fun and effective.

Medium mechs were everywhere!

And of course,if you were out of weapons you could allways try a suicide run and blow yourself up on the nearest enemy mechs.

I miss my shadowcat and bushwhacker.......

#18 Haakon Valravn

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Posted 26 November 2013 - 06:43 PM

If I could play the campaigns from MechWarrior 2, MW2: GBL, and MW2: Mercs, I wouldn't bother with anything else.

#19 DrunkenZergling

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Posted 22 February 2014 - 07:13 PM

people like campaigns

#20 Gremlich Johns

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Posted 23 February 2014 - 04:07 PM

View PostGT Hawk, on 12 November 2013 - 07:56 AM, said:

one big issue in MW4 was the meta. the game ended up becoming a jump sniper high alpha game.

We did not have that issue in the Planetary Leagues. You only know part of the actual Meta game that MW4 was capable of.





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