1.- Weapon convergence is not instant. If you turn fast your weapons take at least 2-3 seconds to completeley converge.
2.- Heat actualy affetcs your mech, not just shutdown but you start to exper ience movement penalties, aiming penalties, hud penalties above 50% heat Coolant flush is a great tactical asset and you can release it in increm ents.
3.- Big guns do big damage, but Gauss has a 8 second cooldown, PPC has a 6 s econd cooldown. On the other hand med and small weapons have low damage and fast cooldowns.
4.- The only pinpoint hard hitting weapons were PPCs and Gauss. AC guns all fired bursts of bullets.
5.- Environment was DESTRUCTABLE! Imagine that
6.- You can switch radar modes ACTIVE/PASSIVE!
7.- Maps were bigger
8.- You can order lancmates via simple keys F1-F10
9.- LRMs took a while to lock but even the LRM5 is viable, no need to boat
10.- Hardpoints!! , while MW4 hardpoint system isn't perfect it could be refined to allow more versatility in mech builds
11.- PPCs had EMP hud effects and mech movements penalties, not just disable ECM.
Thats only the major points that i instantly noticed compairing it to MWO. What some of this things could bring to MWO is more tactical fighting, diverse builds, longer life for mechs. Large alphas would be rare, mixed builds would actualy make sense. It would be way harder to hit the same location on a mech over and over again.
This isn't a rant, just my thoughts and observasions compairing MWO and MW4 vengeance. And hopefuly we will get some of those things in MWO too someday. I think it would improve the game a lot.
My 2 cents.
Edited by Jaka Ursic, 12 November 2013 - 07:53 AM.

























