Make Betty Inform Players Who Shoot Their Teammates
#1
Posted 05 November 2013 - 09:13 AM
Right now, the reticule flashes red whether you hit a friend or foe, so you often don't know if you've caused damage to friendlies in the middle of a brawl.
#2
Posted 05 November 2013 - 01:35 PM
#3
Posted 05 November 2013 - 03:29 PM
#4
Posted 05 November 2013 - 05:07 PM
JuiceCaboose, on 05 November 2013 - 03:29 PM, said:
wait, don't shoot until there's a bad guy in sight?! dang, never thought of that!, i ought to try it! jk man, anyhow, i think it's important to just master our controls. Anyhow, often times friendly fire is on accident. I've done it a couple of times, what happened is when i was moving my mouse, i lifted it up (like we all do when looking fast in one direction or another) and i accidently hit one of the buttons. My own unfortunate fault, but my mouse has extra buttons, and one is on the side right where I hold it to lift it up, and KAPOW!, hit it accidently, and there happens to be a friendly right in front of me. I don't make that mistake anymore, just learned control, but it still goes to show that we ought to master ourselves first and our controls, as any true mechwarrior should.
#5
Posted 06 November 2013 - 12:40 PM
JuiceCaboose, on 05 November 2013 - 03:29 PM, said:
Yeah, and instead of speed limits, everyone should just use common sense.
Unfortunately, the world doesn't work like that.
#7
Posted 07 November 2013 - 05:03 AM
Alistair Winter, on 05 November 2013 - 09:13 AM, said:
Why not. But what would she say? "Warning, friendly fire detected."? Because Betty needs to be a cool ***** here and not get carried away with it, because otherwise that will **** off some small souls and provoke them to FF more.
EDIT: Getting around censorship to get my message across, sigh...
Edited by Egomane, 08 November 2013 - 02:45 AM.
Getting around censorship will get you in trouble
#8
Posted 07 November 2013 - 06:03 AM
Stingray1234, on 05 November 2013 - 01:35 PM, said:
Yep. This.
#9
Posted 07 November 2013 - 06:31 AM
#10
Posted 07 November 2013 - 08:37 AM
#11
Posted 07 November 2013 - 09:15 AM
Alistair Winter, on 05 November 2013 - 09:13 AM, said:
Needs to have both a penalty and a notification.
#12
Posted 07 November 2013 - 02:21 PM
JuiceCaboose, on 05 November 2013 - 03:29 PM, said:
I don't mind shooting the dirt or some building at start but however the fire should be controled to not hit someone. I do it for fun but I usually just shoot where there is noone there.
#13
Posted 07 November 2013 - 03:24 PM
JuiceCaboose, on 05 November 2013 - 03:29 PM, said:
I'm pretty sure this happens because a lot of people alt tab out of the game during startup and then use their mouse to click on the game window to return to game only to find out that mouse 1 is usually bound to a firing group. Solution: alt tab back into game, don't use that darn mouse.
#14
Posted 07 November 2013 - 03:28 PM
I do wish our Betty spoke a little quicker. I realize the targeting tidbit (queued every time we aim at an enemy) wasn't popular, but listen to the speed of this Betty concept before we had a functioning Betty. Derived from Mechwarrior 3.
Note: Pay special attention to warnings and to target information. "Critical hit! Target; Gauss Rifle; Destroyed."
#15
Posted 07 November 2013 - 03:35 PM
If the offending TK'er continues I think his Betty should shut off his weapons since he can not handle them.
PGI will never enforce TK'er bans since all they seem to do is protect a specific player base.
#17
Posted 07 November 2013 - 08:51 PM
Is there a clip art site just for Trolls?
#18
Posted 08 November 2013 - 02:19 AM
wintersborn, on 07 November 2013 - 03:35 PM, said:
Actually... Roadbeer is right! This is a broken record!
This nonsense is sprouted again and again. But the same players, who keep repeating it, wouldn't dare to do any action that would endanger their account of a possible ban.
PGI and IGP do ban players regularly. It doesn't matter if they paid money for premium content or if they are on a totally free account. If you break the rules, you will face consequences. Just like here on the forums.
It isn't the first time I see you making that statement, but you can not, in any way, validate it. As you are, with your repeated false information about supposedly non-existent ingame punishments, indirectly ecouraging griefing, you are therefore possibly indirectly responsible for ingame rules violations, I'll warn you right here and now to stop spreading this false information. If you don't stop it, I'll have to moderate you for encouraging griefing the next time.
And now everyone get back on topic. This is a feature suggestion for more information from Betty and not a discussion about griefing.
Edited by Egomane, 08 November 2013 - 02:19 AM.
#19
Posted 08 November 2013 - 02:44 AM
"He`s on your team, you dumb trigger-happy ******"
"The red ones, not tha blue, you colorblind ********"
:
#20
Posted 11 November 2013 - 11:09 AM
Something like 'You are shooting your teammate.' would fit well with her eternally-calm voice, too.
I've committed friendly fire accidentally a number of times when in an especially large 'mech due to the difference in location of my cockpit and arms, and not due to lack of self-control/fire-control. It's not always obvious (particularly when your buddy you accidentally shot in the shoulder is firing the same kind of weapon from their shoulder) and some kind of alert is really warranted.
It would also help if friendly 'mechs under ECM would stop losing their little blue triangles.
I just know I'm going to step on those too, and it's going to be such a pain in the foot actuator...
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