After some consideration i took in alot of the ideas, and put it together in a way that leaves ecm mechs capable of protecting or saving a mech form missiles, but making it require alot more ecm to blanket a area, and alot more skill in negating narced targets/ good spotting.
Heres the idea:
Ecm functions as it currently does out to 80 meters, id prefer 50 myself but 80 is probably more reasonable.
From 80-180 meters ecm is a lock speed nerf/info gathering speed nerf/nerf on enemy detection range, that scales down as range increases.
Lets say at 81 meters we have -80% to the range enemy's can detect you at, 200% longer lock speed, and 200% longer for target info gathering, and it slowly scales down to nothing at 180.
Inside of 80 meters it cancels out narc, outside of 80 meters it just provides lock speed reduction.
Multiple ecm bubbles do not stack, a mech only takes the bonuses from the nearest one, so no +900% to lockspeed because there's a whole lot of ecm in one area.
This way light ecm packs can still be stealthy if there careful, a ecm mech can still negate a narcerers work, but have to actually run from mech to mech to guard them, which gives them something more active to do, and gives the narcer a chance to maybe force some targets to be exposed, personally id suggest a narc negating cbill bonus.
Bap suggestion.
Make bap show the edges of ecm bubbles on your map as a hazy area, when within 120 meters of the ecm mech make it show up on map as blip, like a seismic reading.
I say this only becuase bap is only brought now by streak-boats, and paranoid lrm-boats, alot of mechs might bring this piece of equipment it it helped them hunt down a spider, or see the edge of a nearby ecm bubble.
Last piece I also suggest the ecm downtime for a ppc blast is raised to say 10-15 seconds
Edited by zortesh, 17 October 2014 - 10:48 PM.