Two Seismic Buff Ideas
#1
Posted 12 November 2013 - 11:33 AM
However, the stand-still nerf makes it nearly unusable. The only situation that makes it mildly useful now is when you're capping. Otherwise there aren't too many situations where it is advantageous to stand completely still. If the stand-still rule is here for good, this thing desperately needs a buff.
My two ideas to make it worth the 15,000 GXP again while adhering to the new stand-still rule...
1. Increase the seismic range back to the original distance.
or
2. Keep everything thing the same with one exception, that seismic info is "shared" with teammates so everyone can see the seismic blip.
Keep in mind I'm not suggesting both, but one of these absolutely needs to be implemented.
#2
Posted 12 November 2013 - 11:38 AM
#3
Posted 12 November 2013 - 11:49 AM
#4
Posted 12 November 2013 - 11:50 AM
#5
Posted 12 November 2013 - 11:52 AM
Edited by Warblood, 12 November 2013 - 11:58 AM.
#6
Posted 12 November 2013 - 11:54 AM
#7
Posted 12 November 2013 - 12:06 PM
#8
Posted 12 November 2013 - 12:10 PM
It lets you scout caves without even entering and risking damage, what more could you ask of it?
#9
Posted 12 November 2013 - 12:11 PM
I still find it quite useful, but no longer required equipment. It helps protect bigger mechs from being flanked, helps scout mechs if they stop for a moment, and it's pretty instantanious when you're still (or near still, moving at less than 10% appears to still work fine).
That said, the balistics additional nerf isn't needed. Leave it alone.
#11
Posted 12 November 2013 - 12:12 PM
#12
Posted 12 November 2013 - 12:17 PM
We wont see a buff for the seismic after a nerf....sooo, it is now only a waste of C-Bills and GXP
Edited by Degalus, 12 November 2013 - 12:18 PM.
#13
Posted 12 November 2013 - 12:20 PM
No.
Aaand no.
#15
Posted 12 November 2013 - 12:24 PM
Adiuvo, on 12 November 2013 - 12:06 PM, said:
How is this a wallhack? It gave a small red blip on the minimap. It didn't give loadouts, weight class, armament, it just said "something is circling that rock there. You are gonna crest into something right over the ridge" Emphasis on right there. I never saw it work out to 400 meters though, maybe I just didn't realize it. Now the range is somewhat reasonable BUT to stand still as Medium or Light is a death sentence. A module is suppose to enhance and improve not hinder and disable.
I recently grabbed this for my lights about 2 weeks before the "nerf". It was not overpowered. It was strategic and USEFUL as a more endgame high cost master level module. Now it is useless in my lights, and only useful while capping in my Mediums.
#17
Posted 12 November 2013 - 12:33 PM
#18
Posted 12 November 2013 - 12:35 PM
#20
Posted 12 November 2013 - 12:42 PM
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