Artemis For Srm's?
#1
Posted 13 November 2013 - 03:27 AM
I know that it apparently makes the spread less wide, but looking through discussions on it, it seems theres been a lot of changes regarding SRM's and I'm not sure what effect, if any, Artemis has on them these days
#2
Posted 13 November 2013 - 03:45 AM
Maybe you want to learn to use them as regulars with the wider spread and when you're used to them, add artemis. 3xSRM6 with artemis in my atlas is the main weapon of that thing, not the AC/20 like most people think...
#3
Posted 13 November 2013 - 03:59 AM
I don't hit lights with them very often, but when I do, it does damage. It scares them off sure enough.
Unless you're trying to maximize front-loaded damage, it's a good idea to drop the size from SRM6 to A-SRM4. Better ammo efficiency and better accuracy.
#4
Posted 13 November 2013 - 04:30 AM
It is good for them and you will see more damage but SRM's just aren't that great at the moment and so for the cost of installing an Artemis the gain is currently probably not enough to justify it.
Edited by Rascula, 13 November 2013 - 04:30 AM.
#5
Posted 13 November 2013 - 04:36 AM
Levon K, on 13 November 2013 - 03:59 AM, said:
I don't hit lights with them very often, but when I do, it does damage. It scares them off sure enough.
Unless you're trying to maximize front-loaded damage, it's a good idea to drop the size from SRM6 to A-SRM4. Better ammo efficiency and better accuracy.
Well, I'm currently rocking 3 SRM6's in my zombie Cent, along with med lasers in the CT as well - I was wondering if its worth stripping some armour or reducing the engine size a bit in order to upgrade Artemis, and was wondering if the hit reg would be improved with Artemis due to the close knit firing of SRMs
#6
Posted 13 November 2013 - 04:39 AM
Tooooonpie, on 13 November 2013 - 04:36 AM, said:
It will. Like someone said you might wanna compare SRM6 vs. SRM4+artemis. Better ammowise etc.
#7
Posted 13 November 2013 - 05:01 AM
In all of my builds I only use Artemis if I have another Config that uses it.
I never use SRM2s and rarely use SRM6s. The faster cooldown and 25 shots per launcher per ton of ammo for SRM4s works out nicely.
Edited by scJazz, 13 November 2013 - 06:16 AM.
#8
Posted 13 November 2013 - 08:15 AM
Want the wide spread shotgun so you can hit lights? Avoid Artemis. You won't be as accurate with all the missiles, but you'll be more likely to hit with some.
Want a tight pattern to blow stuff off up close? Artemis is what you want.
Want both? Well, you can't have both, so pick one!
Due to the cost and weight, I tend to avoid it, but there most mechs I've thought about it with I'm only using 12 SRM tubes, and mounting Artemis means I drop down to 8 OR I drop something else I don't want to.
#9
Posted 13 November 2013 - 08:26 AM
#10
Posted 13 November 2013 - 09:19 AM
DONTOR, on 13 November 2013 - 08:26 AM, said:
Wouldn't a SRM6 fire a wider pattern, generate more heat, have a longer cooldown, using more ammo?
In what sense are you saying that SRM6 > ASRM4?
Not trying to be argumentative... just looking for some clarity.
#11
Posted 13 November 2013 - 09:30 AM
scJazz, on 13 November 2013 - 09:19 AM, said:
In what sense are you saying that SRM6 > ASRM4?
Not trying to be argumentative... just looking for some clarity.
Probably in damage.
It depends. Do you need the extra 8 shots? ASRM4 might be better. Do you want the spread or the focus? depends on which one is better.
Also, it's not created equal for all mechs, some mechs have better SRM spreads than others.
#12
Posted 13 November 2013 - 09:42 AM
scJazz, on 13 November 2013 - 09:19 AM, said:
In what sense are you saying that SRM6 > ASRM4?
Not trying to be argumentative... just looking for some clarity.
Well, the TT rules are as follows:
SRM6 = 6 missiles fired, 0-6 hitting, with potential of 12 points of damage.
SRM4 = 4 missiles fired, 0-4 missiles hitting, with potential of 8 points of damage.
In TT with Artemis this means there is a +2 to the missile hit table once you actually score the hit. So with an SRM 4 on average it becomes say 2-4 missiles will hit.
Personally, the tighter spread is nice, but an SRM6 still does damage greater than a PPC and less than a gauss, and I only shotgun it into someones back as they flee or in CQB in their face. So they'll hit anyhow. If I'm going for bang-for-the-cbill, SRM6 used judiciously works great. The greater spread encourages finding the crits you need since its not a hole punching weapon.
So technically Artemis in game doesn't increase chances of hitting, it just makes your hit more effective and concentrated.
The question remains though what is the spread? Would a non-Artemis launcher cover all 5 torso locations, where as an Artemis would cut it down to 3, or just the adjacent locations you're aiming at?
#14
Posted 13 November 2013 - 10:42 AM
#15
Posted 13 November 2013 - 10:45 AM
Mercer Skye, on 13 November 2013 - 10:42 AM, said:
I like Artemis more than you, but. ironically, it's the Streak-builds where I automatically fork over the Artemis cost. Bug or not, that 25% lock on speed up is just too good.
Edited by Terciel1976, 13 November 2013 - 10:45 AM.
#16
Posted 13 November 2013 - 10:46 AM
Sound like a good idea?
Edited by Tooooonpie, 13 November 2013 - 10:47 AM.
#17
Posted 13 November 2013 - 11:02 AM
#19
Posted 13 November 2013 - 11:10 AM
Edited by Mad Porthos, 13 November 2013 - 11:11 AM.
#20
Posted 13 November 2013 - 11:17 AM
Tooooonpie, on 13 November 2013 - 10:46 AM, said:
Sound like a good idea?
Sounds exactly like my build I posted in your other thread.
Obviously, I like it! (And never had heat problems)
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