Every now and then someone has mentioned how MWO does not have heat scale penalties at certain levels like TT. So far TMK I have never seen a more developed list of one though there may be ideas out there I do not know about. I have believed there should be one.
For fun and to exercise my brain, I have worked on such a conversion and made some discoveries along the way. This shows what I did and why I changed things since, as you will see, not everything in TT converts well to MWO.
PHASE 4 (CURRENT) HEAT SCALE
First number column is MWO heat scale percentages.
100 Shutdown
96.7
93.3 Energy Penalty 3
90.0
86.7 Shutdown, avoid on 81.81%+
83.3 -83.33% of Max Speed
80.0 Ballistic/Missile Jam chance +20%
76.7 Energy Penalty 2
73.3 Shutdown, avoid on 63.63%+
70.0
66.7 -66.67% of Max Speed
63.3 Energy Penalty 1
60.0 Shutdown, avoid on 45.45%+
56.7 Ballistic/Missile Jam chance +15%
53.3
50.0 -50% of Max Speed
46.7 Shutdown, avoid on 27.27%+
43.3 Ballistic/Missile Jam chance +10%
40.0
36.7
33.3 -33.33% of Max Speed
30.0
26.7 Ballistic/Missile Jam chance +5%
23.3
20.0
16.7 -16.67% of Max Speed
13.3
10.0
06.7
03.3
00.0
This is where I currently stand, only 3 things remain.
Decision #1 - Figure out the penalty towards Energy Weapons.
For the Energy penalty I am trying to figure out a way to do damage reduction based on the notion Energy draws the weapon's strength from the engine, as the heat increases some engine power is diverted to deal with that causing a power (thus damage) loss to the Energy weapon. I am thinking of a system that penalizes Energy based percentage of damage or range lost before firing.
93.3 Energy Penalty 3 - -75% weapon damage/range
76.7 Energy Penalty 2 - -50% weapon damage/range
63.3 Energy Penalty 1 - -25% weapon damage/range
Decision #2 - Tweak where the penalties occur on the scale, they do not have to remain at the original TT levels. 16.7% heat may be low to start kicking in the first penalty, also the Ballistic/Missile Jam penalty kicks in a little earlier than half the amount to hit the first Energy Penalty.
Decision #3 - Tweak the percentages of Shutdown/Explosion/Jamming chances.
Note, I would exclude MGs and Flamers from weapon penalties, those weapons suffer enough.
I am also thinking for weapon penalties, to show in the HUD a weapon reached a penalty, the color of the weapon(s) name in the bottom right could change so the pilot would know where his weapons stand on the heat scale instead of having to remember the scale.
Currently weapon name color is some kind of dull yellow, I think they turn black if you lose the weapon from damage.
First Weapon Penalty - Orange name
Second Weapon Penalty - Light Red name
Third Weapon Penalty - Dark Red name
Fourth Weapon Penalty - Grey name
Speed penalties would be noted by the speed indicator, shutdown is obvious.
Guess any second post explaining how I got to Phase 4 has to wait, tried putting it up but it changed the OP.
Edited by Merchant, 12 November 2013 - 07:28 PM.