

Gauss Nerf Hurts Newbies
#1
Posted 10 November 2013 - 06:34 AM
Please PGI, there are many better ways of "balancing" things than creating ridiculous things like charge times, ghost heat, etc. You guys just keep applying band-**** instead of fixing the issue properly.
#2
Posted 10 November 2013 - 06:40 AM
Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.
#3
Posted 10 November 2013 - 06:42 AM
Tooooonpie, on 10 November 2013 - 06:40 AM, said:
Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.
So, what part of a Gauss Jager is a trial mech that newbies would use?
#4
Posted 10 November 2013 - 06:52 AM
There is a reason why its a Trial mech and gauss rifles are put in assault mechs. They're not easy to pilot or use to their full potential. Would a rookie pilot be given an assault mech? Trial mechs are there for you to TRY and decide if you can use it effectively (and something to save up for).
Sure, I found the Gauss tough to use after the patch. But I stuck to it and frankly I enjoy using it more and have most of my kills attributed to it. Nothing is more satisfying than shattering a light mechs leg with a super sonic metal slug.
Edited by rolly, 10 November 2013 - 06:55 AM.
#5
Posted 10 November 2013 - 06:56 AM
#6
Posted 10 November 2013 - 07:22 AM
#8
Posted 10 November 2013 - 08:28 AM
Sorry to say, but your point reads as "bring the easy Gauss+PPC synchronization back", which has little to do with helping the noobies.
Edited by Modo44, 10 November 2013 - 08:29 AM.
#9
Posted 10 November 2013 - 09:32 AM
It would be great to have a proper tutorial like we had in previous MW-games. Then you would be less butt-hurt when your teammates can't even fire their 8 lasers separately.
#10
Posted 10 November 2013 - 09:53 AM
Rashkae, on 10 November 2013 - 06:42 AM, said:
So, what part of a Gauss Jager is a trial mech that newbies would use?
As others are said, the problem isnt gauss but the lack of general tutorials, why go on about a specfic weapon for? Gauss is fine, i say this as a person who used gauss on my first PURCHASED mech about two montha ago.
#11
Posted 10 November 2013 - 05:01 PM
Samziel, on 10 November 2013 - 07:22 AM, said:
Yeah... PGI or should I say a certain someone received tons of flak from us during the 3PV debacle. This is where I came to the realisation there was something really wrong with the way PGI is managing the priorities in this game.
I would think that having an in-game tutorial teaching newbies how to play would have been top priority.
In end the, they did a rush job just barely pre-launch and never bothered to improve it months later post launch.
Not really surprising here.... Probably this has to depend of UI2.0 or what not reason...

Edited by ShinVector, 10 November 2013 - 05:02 PM.
#12
Posted 11 November 2013 - 04:58 AM
Also, MWO still has 'some' fixing to do and the community wants to get these issues addressed immediately of course

#13
Posted 11 November 2013 - 05:26 AM
Recently I've been running a dual gauss Jaeger and don't really have much issue with the charging mechanincs. Just saying.
#14
Posted 11 November 2013 - 08:42 AM
NuclearPanda, on 11 November 2013 - 05:26 AM, said:
Recently I've been running a dual gauss Jaeger and don't really have much issue with the charging mechanincs. Just saying.
And this makes you a newbie how...?

#15
Posted 11 November 2013 - 09:17 AM
#16
Posted 11 November 2013 - 09:18 AM
Tooooonpie, on 10 November 2013 - 06:40 AM, said:
Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.
I could't disagree more with your disagreement! It sure does seem like to many band-**** instead of fixing the issue.
#17
Posted 11 November 2013 - 09:34 AM
#18
Posted 11 November 2013 - 09:49 AM
#20
Posted 12 November 2013 - 07:15 AM
But does not stop them from playing just may make them think.
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