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Gauss Nerf Hurts Newbies


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#1 Rashkae

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Posted 10 November 2013 - 06:34 AM

Since MWO has ZERO useful training scenarios for newbies, what I regularly see is a newbie who jumped into the Trial atlas and does not fire a SINGLE gauss round. Why? Because they have no idea how to use the charge up, and all weapons are in group 1.

Please PGI, there are many better ways of "balancing" things than creating ridiculous things like charge times, ghost heat, etc. You guys just keep applying band-**** instead of fixing the issue properly.

#2 Tooooonpie

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Posted 10 November 2013 - 06:40 AM

I couldn't disagree more - When I first started, my first mech was a Jager with dual Gauss - No previous history playing any MW or BT games.

Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.

#3 Rashkae

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Posted 10 November 2013 - 06:42 AM

View PostTooooonpie, on 10 November 2013 - 06:40 AM, said:

I couldn't disagree more - When I first started, my first mech was a Jager with dual Gauss - No previous history playing any MW or BT games.

Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.


So, what part of a Gauss Jager is a trial mech that newbies would use?

#4 rolly

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Posted 10 November 2013 - 06:52 AM

MW:O is after all advertised as a "Thinking Man's shooter"

There is a reason why its a Trial mech and gauss rifles are put in assault mechs. They're not easy to pilot or use to their full potential. Would a rookie pilot be given an assault mech? Trial mechs are there for you to TRY and decide if you can use it effectively (and something to save up for).

Sure, I found the Gauss tough to use after the patch. But I stuck to it and frankly I enjoy using it more and have most of my kills attributed to it. Nothing is more satisfying than shattering a light mechs leg with a super sonic metal slug.

Edited by rolly, 10 November 2013 - 06:55 AM.


#5 Rashkae

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Posted 10 November 2013 - 06:56 AM

Don't forget, we *know* about the nerf. You can't expect newbies to go read the whole forum just to know how each weapon works.

#6 Samziel

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Posted 10 November 2013 - 07:22 AM

Don't blame the balance, blame the lack of tutorial. Gauss is great, tutorials are missing (we have one for movement, but we need more).

#7 Rashkae

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Posted 10 November 2013 - 08:22 AM

View PostSamziel, on 10 November 2013 - 07:22 AM, said:

Don't blame the balance, blame the lack of tutorial. Gauss is great, tutorials are missing (we have one for movement, but we need more).


Exactly my point.

#8 Modo44

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Posted 10 November 2013 - 08:28 AM

The lack of info in-game hurts new players. The Gauss charge is only one of many systems and details that are not explained anywhere. UI2.0 is supposed to include all details about the special systems, so it will all be good Soon™.

Sorry to say, but your point reads as "bring the easy Gauss+PPC synchronization back", which has little to do with helping the noobies.

Edited by Modo44, 10 November 2013 - 08:29 AM.


#9 SirDubba

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Posted 10 November 2013 - 09:32 AM

I see too many whines about something being "newbie-unfriendly". Isn't that a little worn out by now. And why are you ranting about charge time or cursing the developers of the game you love, if all you want is to give new players the essential information they need.

It would be great to have a proper tutorial like we had in previous MW-games. Then you would be less butt-hurt when your teammates can't even fire their 8 lasers separately.

#10 Tooooonpie

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Posted 10 November 2013 - 09:53 AM

View PostRashkae, on 10 November 2013 - 06:42 AM, said:


So, what part of a Gauss Jager is a trial mech that newbies would use?
Hence why i said "My first mech", as in one i purchase. When you choose trial mechs, you fire every weapon you have seeing what does what, and learn that way (unless yoy use your head and look into guides prior to playing), id argue that ssrms are more confusing to new players than gauss are.

As others are said, the problem isnt gauss but the lack of general tutorials, why go on about a specfic weapon for? Gauss is fine, i say this as a person who used gauss on my first PURCHASED mech about two montha ago.

#11 ShinVector

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Posted 10 November 2013 - 05:01 PM

View PostSamziel, on 10 November 2013 - 07:22 AM, said:

Don't blame the balance, blame the lack of tutorial. Gauss is great, tutorials are missing (we have one for movement, but we need more).


Yeah... PGI or should I say a certain someone received tons of flak from us during the 3PV debacle. This is where I came to the realisation there was something really wrong with the way PGI is managing the priorities in this game.
I would think that having an in-game tutorial teaching newbies how to play would have been top priority.

In end the, they did a rush job just barely pre-launch and never bothered to improve it months later post launch.
Not really surprising here.... Probably this has to depend of UI2.0 or what not reason... -_-

Edited by ShinVector, 10 November 2013 - 05:02 PM.


#12 SirDubba

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Posted 11 November 2013 - 04:58 AM

Well, since we as a community have been waiting and crying for CW and UI2.0, I'd think these are quite on top of the list. Tutorials should be right behind. They already wanted to attract more new players in to this game with external view.
Also, MWO still has 'some' fixing to do and the community wants to get these issues addressed immediately of course :D

#13 NuclearPanda

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Posted 11 November 2013 - 05:26 AM

I have to chime in and say I've played for a heck of a long time, even through closed Beta, and never really used Gauss rifles much.

Recently I've been running a dual gauss Jaeger and don't really have much issue with the charging mechanincs. Just saying.

#14 Rashkae

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Posted 11 November 2013 - 08:42 AM

View PostNuclearPanda, on 11 November 2013 - 05:26 AM, said:

I have to chime in and say I've played for a heck of a long time, even through closed Beta, and never really used Gauss rifles much.

Recently I've been running a dual gauss Jaeger and don't really have much issue with the charging mechanincs. Just saying.


And this makes you a newbie how...? :D

#15 Werewolf486 ScorpS

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Posted 11 November 2013 - 09:17 AM

Just saying the responses from people on this thread are dumb as this thread was created to help the NEWB not the noob, and that saying you have no problem with it is like a saying you have no problem driving a stick shift when you've been doing it for years to a kid who just got his temps. With help some people will be able to master it in a matter of minutes, others may take a long time, but if you don't know how to drive one and you jump right in, then you are screwed. So instead of being selfish, self righteous, self serving, I don't care about others kinda person, stop and think how it keeps some people from really getting into MWO and keeps the player base from growing just the little tiny bit more. Personally I would love some more newbs to shoot at and would welcome anything that would expand the player base more, such as making it easy on new players to get adjusted to the game, or removing a band-aid fix firing mechanic that was created to help PGI with a poorly designed weapons management system they created and are now trying to keep viable. So to those of you who find nothing wrong with it in the case of Newbs, your opinion is rather lost on the subject at hand since you are not a Newb or thinking in their best interests. I completely agree with Rashkae.

#16 Celtic Warrior

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Posted 11 November 2013 - 09:18 AM

View PostTooooonpie, on 10 November 2013 - 06:40 AM, said:

I couldn't disagree more - When I first started, my first mech was a Jager with dual Gauss - No previous history playing any MW or BT games.

Having a charge up time is something that you discover while playing the game, its not that hard to put two and two together. More importantly though, having that charge time means you start to take care and pick your shots, not just running in all guns blazing, and it makes you realise that this game is more about precision shooting and position rather than just charging in blindly shooting.

I could't disagree more with your disagreement! It sure does seem like to many band-**** instead of fixing the issue.

#17 Rashkae

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Posted 11 November 2013 - 09:34 AM

I'm glad at least a few people on here understand where I'm coming from - my post is to help new players. If they download the game and (of course) jump into an Altas and die a quick death because they don't know about LRM range, Gauss charge, etc, they will just quit and play Hawken instead.

#18 Werewolf486 ScorpS

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Posted 11 November 2013 - 09:49 AM

The few of us who think about these things are what brings the "Think man" to the Thinking mans shooter.

#19 NuclearPanda

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Posted 12 November 2013 - 06:19 AM

View PostRashkae, on 11 November 2013 - 08:42 AM, said:


And this makes you a newbie how...? :)


It makes me a newbie to USING Gauss rifles, not to the game in general. ;)

#20 Lupin

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Posted 12 November 2013 - 07:15 AM

If newbies jumps into a game without using training ground or tutorial then they will learn the hard way.
But does not stop them from playing just may make them think.





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