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Terra Therma And Map Rotation %s


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#1 Hillslam

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Posted 11 November 2013 - 12:16 PM

Has anyone else noticed a sharp uptick in Terra Therma recently?

As in for the past week or so - just prior to the patch.

I know they adjusted Caustic's drop rate, and that's definitely noticable. But for some reason for me and my friends Terra Therma has been cropping up a ridiculously high amount of times.
Upwards of >60% at its worst. It is without exaggeration nearly every other map we drop to.

Seems worse after 5pm EST.

This is across a range of mechs: brawlers, energy boats, snipers, cool running ballistic builds, etc. From SHDs to Jagers to Victors to BMs to Atlases

Anyone else notice?

Edited by Hillslam, 11 November 2013 - 12:17 PM.


#2 Asyres

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Posted 11 November 2013 - 12:44 PM

I've dropped on Terra Therma maybe twice since the patch, out of around 60 games.

#3 Escef

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Posted 11 November 2013 - 01:01 PM

Supposedly the map selection is random. And randomness is not in any way, shape, or form under any obligation to conform to your expectations for it.

Right now, I've dropped in Crimson Straight 115 times, and Terra Therma 202. That's pretty odd, consider that Therma's been around a lot longer, you'd think Crimson would be much less. However, I think the newer maps get weighted in the random map generator.

What really boggles my mind is that I have 474 drops in Tourmaline Desert. The next closest are Alpine at 316 and Canyon at 318. I used to be ok with Tourmaline, but now I really dislike it. Not that its a bad map, just that I get it so. damn. often.

#4 Ferrohu

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Posted 11 November 2013 - 01:41 PM

No its not random, they can increase the possibility of the maps, see patch notes.

[redacted]

Edited by Egomane, 12 November 2013 - 12:24 PM.
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#5 NRP

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Posted 11 November 2013 - 04:15 PM

I freaking HATE Terra Therma. I never actually do, but I consider strongly just quitting when it pops up. Once a year is too often for this piece of {Scrap} imo.

#6 Hillslam

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Posted 11 November 2013 - 05:20 PM

Tourmaline is double on my map totals too: All the others in the high 100s. Tourmaline - mid 300s.

(Crimson is just barely at 100. Terra Therma, 2nd youngest map? Right up with the rest.)

Escef is right - random isnt anywhere near random.

#7 Ferrohu

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Posted 11 November 2013 - 07:53 PM

[redacted]

They shoud rework this map, but to be constructive here is my suggestions:

-Make it brighter. Just load the map in the training ground and see it on default brightness setting, you cant see anything, i didnt even notice all the smoke and volcanos there. If íyou increase your gamma to 0.9ish it looks much better.

-Remove some of the "hiils" so we can get back faster to defend the base.

-The whole Mordor ring of death is stupid. But i guess PGI wont change that, so maybe they can add an alternative "middle" ground to fight, Maybe a plateau, or an other volcanos crater. Just give us an alternative "main" fighting ground/route.

Edited by Egomane, 12 November 2013 - 12:25 PM.
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#8 Escef

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Posted 11 November 2013 - 08:42 PM

Therma looks fine for me with my Gamma at 0.5. If you can't see anything I might suggest that the problem is your monitor or graphics card.

Your other complaints boil down to you wanting the map to be more bland.

[redacted]

Edited by Egomane, 12 November 2013 - 12:26 PM.
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#9 AnotherOne

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Posted 12 November 2013 - 12:25 AM

View PostFerrohu, on 11 November 2013 - 01:41 PM, said:

No its not random, they can increase the possibility of the maps, see patch notes.[..]

It is still random, if there are possibilities in play...

Was going to say (from memory) my stats say it's not that often in play, but after looking at the stats I can't honestly do that. Bit strange there. (for the record Tourmaline and Canyon are higher too)

Anyways, I think the main problem (or at least one of them) people have with Terra Therma is, most of the time being a lemming just doesn't work out.

I have absolutely no problem with the map, actually I like it for it being different from most of the others. (at least I like it when I'm not in a mech designed for long range battles)

#10 Jman5

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Posted 12 November 2013 - 10:10 AM

Terra Therma has a 2/17 chance to drop. If you combine the maps with 2 variants, It's the same as all the other maps except Alpine, which has a 1/17 chance.

#11 Ferrohu

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Posted 12 November 2013 - 10:40 AM

View PostEscef, on 11 November 2013 - 08:42 PM, said:

Therma looks fine for me with my Gamma at 0.5. If you can't see anything I might suggest that the problem is your monitor or graphics card.

Your other complaints boil down to you wanting the map to be more bland.

[redacted]


My monitor is fine so as my videocard, what i am saying is in my opinion this map looks map looks much better with increased brightness. Just try it and look at the volcanos, and all the smoke, you can see everything with increased gamma/brightness, even the lava looks much better. This is ofcourse is personal preference so its not that important (i can adjust the gamma anytime so i can fix this for me:P), but this is my opinion.

I dont want Terra Therma to be bland, that map is the most bland map in the game, i can think anythink you can make it more boring.
What i want is more choice, more routes to take, better, faster way to defend the base (basicly on Terra if your whole team is in the middle fighting and 1 or 2 enemy lights capping you cant go back to defend intime). Look at the other maps, sure ppl try to stay together but there are always more routes to take, more choices, more intresting and unpredectable games. Sure sometimes you can have good fights on Terra Therma, but most of the time its just the ring of death.


[redacted]


View PostAnotherOne, on 12 November 2013 - 12:25 AM, said:

It is still random, if there are possibilities in play...

Was going to say (from memory) my stats say it's not that often in play, but after looking at the stats I can't honestly do that. Bit strange there. (for the record Tourmaline and Canyon are higher too)

Anyways, I think the main problem (or at least one of them) people have with Terra Therma is, most of the time being a lemming just doesn't work out.

I have absolutely no problem with the map, actually I like it for it being different from most of the others. (at least I like it when I'm not in a mech designed for long range battles)


Sure its still random, but in "true random" you have equall chance for each possibiliies. What i was trying to say is that they can increase or decrease the chance of each maps:P

I think the main problem with Terra is most of the time you fight in the middle then chasing the remaining enemy. And this is boring. On Crimson for example you never now what will happen (they come through the valley, you fight on the bridge, under the bridge, on the island etc.), and this is interesting.

Edited by Egomane, 12 November 2013 - 12:27 PM.
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#12 Hillslam

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Posted 12 November 2013 - 11:17 AM

I think they can change map percentages WITHOUT doing a patch push. Its all server side. Reading the game file XML files tells you nothing.

And for me at least, Terra Therma the past 2 weeks was coming up a ridiculous high percentage of times. Approaching EVERY OTHER round load.

*NOTE* its backed off in the last day or so, but I don't think it was a fluke of chance. Something changed. A day or two of a map dominating, ok yeah. But 2 weeks with hundreds of rounds played? Nope, something got tweaked. And has since been retweaked or untweaked, whatever.

--------------

[redacted]

Edited by Egomane, 12 November 2013 - 12:27 PM.
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#13 New Day

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Posted 12 November 2013 - 11:19 AM

View PostHillslam, on 11 November 2013 - 12:16 PM, said:

Has anyone else noticed a sharp uptick in Terra Therma recently?

As in for the past week or so - just prior to the patch.

I know they adjusted Caustic's drop rate, and that's definitely noticable. But for some reason for me and my friends Terra Therma has been cropping up a ridiculously high amount of times.
Upwards of >60% at its worst. It is without exaggeration nearly every other map we drop to.

Seems worse after 5pm EST.

This is across a range of mechs: brawlers, energy boats, snipers, cool running ballistic builds, etc. From SHDs to Jagers to Victors to BMs to Atlases

Anyone else notice?

Same as ever, it's weight is still 2 as is Canyon, Caustic, Crimson, Alpine and maybe Tourmaline. Everything else is 1.

#14 Hillslam

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Posted 12 November 2013 - 11:27 AM

I am pretty sure those embed xml files mean nothing. As I mentioned above I beleive the map serving can be controlled server side without sending out anything to the client files.

#15 Escef

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Posted 12 November 2013 - 11:48 AM

View PostFerrohu, on 12 November 2013 - 10:40 AM, said:

My monitor is fine so as my videocard, what i am saying is in my opinion this map looks map looks much better with increased brightness. Just try it and look at the volcanos, and all the smoke, you can see everything with increased gamma/brightness, even the lava looks much better. This is ofcourse is personal preference so its not that important (i can adjust the gamma anytime so i can fix this for me:P), but this is my opinion.


I have looked at it. The clouds and lighting above the volcano are very nicely done. If the problem is not your monitor or video card, than I would suggest getting your eyes examined.

View PostFerrohu, on 12 November 2013 - 10:40 AM, said:

I dont want Terra Therma to be bland, that map is the most bland map in the game, i can think anythink you can make it more boring.


You said you want terrain features removed. Not only did you think of something to make the map bland, you recommended it.

[redacted]

Edited by Egomane, 12 November 2013 - 12:28 PM.
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#16 Egomane

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Posted 12 November 2013 - 12:19 PM

The Terms of Use, the Code of Conduct and the Uniform Code of Mechwarrior Justice together with the rules on Griefing and Exploits are valid in game and forum. There is no distinction between the two, in regards to those rules.

As such I have just cleaned up this thread as it was discussing intentional rule violations!

#17 Hillslam

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Posted 12 November 2013 - 12:48 PM

thanks for the clarification!

#18 HyperMegaShock

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Posted 12 November 2013 - 04:50 PM

It's terrible for me. I really hate turning on this game now because I am always dropping on Terra Therma. It has double the number of matches of everything except for Canyon Network. Shouldn't this balance out?

It's dropped 110 out of 673 matches for me. That's a ratio way higher than 2/17.

Posted Image

Edited by HyperMegaShock, 12 November 2013 - 04:59 PM.


#19 Zakie Chan

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Posted 12 November 2013 - 05:03 PM

I dont have issue with maps, they all bring their respective challenges. However, playing any map 3-6 times CONSECUTIVELY is a huge problem. Not sure on the cause but it would be nice to have cleared up...

#20 NRP

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Posted 13 November 2013 - 09:28 AM

I'd like to see PGI implement a vote system where players could vote for a map out of say 3 choices. At least then I wouldn't feel like I'm forced to play an absolutely terrible map. It also would give us something to do during the Ready screen countdown.

I think this is a better use of PGI's resources than trying to polish the terd that is Terra Therma.

Edited by NRP, 13 November 2013 - 09:29 AM.






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