Escef, on 11 November 2013 - 08:42 PM, said:
Therma looks fine for me with my Gamma at 0.5. If you can't see anything I might suggest that the problem is your monitor or graphics card.
Your other complaints boil down to you wanting the map to be more bland.
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My monitor is fine so as my videocard, what i am saying is in my opinion this map looks map looks much better with increased brightness. Just try it and look at the volcanos, and all the smoke, you can see everything with increased gamma/brightness, even the lava looks much better. This is ofcourse is personal preference so its not that important (i can adjust the gamma anytime so i can fix this for me:P), but this is my opinion.
I dont want Terra Therma to be bland, that map is the most bland map in the game, i can think anythink you can make it more boring.
What i want is more choice, more routes to take, better, faster way to defend the base (basicly on Terra if your whole team is in the middle fighting and 1 or 2 enemy lights capping you cant go back to defend intime). Look at the other maps, sure ppl try to stay together but there are always more routes to take, more choices, more intresting and unpredectable games. Sure sometimes you can have good fights on Terra Therma, but most of the time its just the ring of death.
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AnotherOne, on 12 November 2013 - 12:25 AM, said:
It is still random, if there are possibilities in play...
Was going to say (from memory) my stats say it's not that often in play, but after looking at the stats I can't honestly do that. Bit strange there. (for the record Tourmaline and Canyon are higher too)
Anyways, I think the main problem (or at least one of them) people have with Terra Therma is, most of the time being a lemming just doesn't work out.
I have absolutely no problem with the map, actually I like it for it being different from most of the others. (at least I like it when I'm not in a mech designed for long range battles)
Sure its still random, but in "true random" you have equall chance for each possibiliies. What i was trying to say is that they can increase or decrease the chance of each maps:P
I think the main problem with Terra is most of the time you fight in the middle then chasing the remaining enemy. And this is boring. On Crimson for example you never now what will happen (they come through the valley, you fight on the bridge, under the bridge, on the island etc.), and this is interesting.
Edited by Egomane, 12 November 2013 - 12:27 PM.
rule violation