Shredhead, on 14 November 2013 - 02:49 PM, said:
Well that's just not true. There are several stock builds that can Alpha all day long in TT, and people made heat neutral builds as well, which isn't even possible in MWO.
"Alpha" in TT translates to "fire all your weapons in 10 seconds" in MWO, that's what I'm saying, whereas there is no evidence that the MWO alpha ("fire all your weapons in the same instant") was ever applicable in TT.
Can you make a build that's heat neutral over 10 seconds in MWO? Yes, you can.
Shredhead, on 14 November 2013 - 02:49 PM, said:
Well, that's just like... your opinion, man. I like the ACs being single shots, makes them harder to use, especially up close. Same goes for PPCs.
No, it doesn't make them "harder to use", quite the opposite. Pointing at a pixel on the screen and clicking a button isn't hard, clicking a button and then following a small group of pixels as they move around the screen for half a second or so is much harder.
Neither one is especially hard, of course, but the notion that ACs are harder to use because they're instant-damage is ludicrous.
akpavker, on 14 November 2013 - 03:56 PM, said:
if this mechanic was implemented to the game no matter how good of a shot you are the damage would spread every where. e.g. you aim and shoot your laser at the right torso and hit that right torso for the entier duration of the beam but the damage doesnt hit right torso. instead it transfers to 1 leg and 2 of the arms and maybe the CT there for sir your laser becomes very random. this is his suggestion.
That's not really what he's saying, is it? He's saying that SSRMs were OP when they were pin-point, but now that they have spread they're no longer OP (even though their damage has been increased!). He's not saying lasers should have the same spread mechanic as SSRMs; they can have their beam-duration as a spread mechanic. But the ACs and PPCs need some kind of spread as well.
ACs and PPCs are currently the most used weapons simply due to the fact that their pin-point nature makes them highly efficient killers. They're much easier to kill the enemy with than any laser or missile weapon. And that's not how it should be.
The easiest way of making these weapons non-pinpoint would be to make ACs burst-fire over a short duration, and make PPCs a beam weapon. This would also have the pleasant bonus of making them work like the lore fluff says they should work.
cdrolly, on 14 November 2013 - 08:36 PM, said:
The game has never been so well balanced sure there some areas that may need polishing but removing pinpoint weapons come on...
Yes, that's exactly what needs to be done, and I wouldn't call a game balanced when the majority of weapons you see on the field is from three out of the available twenty-six weapon systems - all three of course using the pin-point accurate, all-damage-to-one-pixel ballistic mechanic.
Make ACs burst-fire and the PPC beam duration. It would make for a much more balanced game, with more skill required to put all your damage into one location. It would make for more survivability across the board, which would make matches longer and more tactical.
Edited by stjobe, 14 November 2013 - 11:27 PM.