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Battle Master Wip - My Take


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#1 Zypher

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Posted 17 November 2013 - 07:51 PM

I can remember the feeling piloting the Battle Master in the original Mech Warrior. To me it felt like something to be feared, not quite an Atlas but a beast nonetheless.

I am working from the bottom up, everything is subject to change as this render I have already found some defects and details that need adjusting.

Eventually I will texture and animate it if I ever get done modeling the damned thing.

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Edited by Zypher, 17 November 2013 - 07:54 PM.


#2 NautilusCommand

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Posted 17 November 2013 - 09:32 PM

View PostZypher, on 17 November 2013 - 07:51 PM, said:

I can remember the feeling piloting the Battle Master in the original Mech Warrior. To me it felt like something to be feared, not quite an Atlas but a beast nonetheless.

I am working from the bottom up, everything is subject to change as this render I have already found some defects and details that need adjusting.

Eventually I will texture and animate it if I ever get done modeling the damned thing.

Posted Image

I have to say that your take on the arms are like ten times better than the one in MechWarrior: Online.
So the concept artist would be Alex, huh. I think he made bricks for arms and that would be silly.

#3 Bishop Steiner

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Posted 18 November 2013 - 03:49 AM

View PostNautilusCommand, on 17 November 2013 - 09:32 PM, said:

I have to say that your take on the arms are like ten times better than the one in MechWarrior: Online.
So the concept artist would be Alex, huh. I think he made bricks for arms and that would be silly.

the one's Alex designed are huge and bulky. Hence they soak a ton of damage instead of the torso. I kinda like that. Plus, being kinda ugly, I don't mind one getting blown off that much. ;)





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