Will There Ever Be Servers For Other Countries?
#1
Posted 12 November 2013 - 12:20 AM
#2
Posted 12 November 2013 - 03:40 AM
#3
Posted 12 November 2013 - 04:04 AM
I have been playing this entire time at about 250-280 ping and yes while mwo hit detection has been up and down for everyone in the long run it has been perfectly stable and I have countless screenshots and stat screens where I have plenty of kills/damage in a wide variety of mechs.
Hell a couple of hours ago when crappy primetime AU internet/some local problem was pushing my ping up to 320ish ping I tailed a yellow open rear ct jenner and nailed it twice in my cicada lb10x for the kill.
Oh and a fun little fact for anyone who has ever played with or against me, thanks to "reasons" in my house I have always played over a "usually" 100mbs wifi connection.
And I have no problem landing hits on lights.
Edit- now if they would fix that entirely separate problem of the super spider..
Edited by MonkeyCheese, 12 November 2013 - 04:56 AM.
#4
Posted 12 November 2013 - 07:52 AM
#5
Posted 12 November 2013 - 08:17 AM
#6
Posted 12 November 2013 - 08:22 AM
but then they have announced a lot over the last 16months.
#7
Posted 12 November 2013 - 09:02 AM
The problem is that the ETA is unknown.
Whatever previous dates that have been mentioned have passed, so either it isn't profitable for PGI at this time (as in, they don't have enough money to do it) or PGI has better fish to fry (although they have burned their own pretty often).
Edited by Deathlike, 12 November 2013 - 09:02 AM.
#8
Posted 12 November 2013 - 09:51 AM
Things like UI 2.0, CW, clans, and the most important, X-Box One port.
#9
Posted 12 November 2013 - 12:53 PM
I know there are administrative issues for setting up servers in another geographic region, but I certainly hope they could get three for four servers up and running in Asia/east-Pacific area.
Edited by Helmstif, 12 November 2013 - 12:56 PM.
#10
Posted 12 November 2013 - 08:00 PM
My Ping is between 280 to 400, still find the game playable but would like to see a regional server too.
I don't think PGI have the spare cash and manpower to setup and manage one yet.
Probably waiting for a local publisher to approach them with regional publishing rights, but I don't think that will happen anytime soon. Not until player retention feature like full CW or at least some form of guild war is in the game.
#11
Posted 12 November 2013 - 08:07 PM
#12
Posted 12 November 2013 - 10:35 PM
Ping on MWO Server >125 ms on bad days 220 ms
2 Servers one for Europe and one for the Asian/Australien Region ( China/Japan/Austria have a Main NetworkCIX )
#13
Posted 13 November 2013 - 03:15 AM
Local publisher will want to secure their player base and revenue, often time they want to stop players in their region from accessing service in other region.
IE: Australian can only login to SEA server and not the NA server.
Good thing about IP Blocking though, is the local publisher get to adjust the price of MC and mech to suit local spending power.
#14
Posted 13 November 2013 - 05:36 AM
xengk, on 13 November 2013 - 03:15 AM, said:
You call this a good thing? that 30$ MC-pack will cost 30 Euro instead of 22,14 Euro like today. no thanks...
#15
Posted 13 November 2013 - 06:21 AM
MonkeyCheese, on 12 November 2013 - 04:04 AM, said:
Australia - half decent internet... right....
I take it you havn't heard that our new amazing government has started scrapping the Fibre to the Premise project, the NBN, in favor of a slower (by 100x), more expensive network with "Fibre to the Node". But I digress.
Ping for me is usually 250ms, which is ok except for the fact that HSR has been detiorating over the past few months. Just after the ballistics HSR update (in open Beta) things were looking pretty friggin sweet. Now they've changed something, and first SRM, then ballistic, and now lasers all fail to register some shots, even on large, static targets
#16
Posted 14 November 2013 - 12:40 PM
627, on 13 November 2013 - 05:36 AM, said:
That is up to the local publisher to decide.
Currently the US$30 MC pack cost about RM100 here.
A full tank(42 liters) of petrol for my car(Suzuki Swift 1.4L) only cost RM80. The remaining RM20 can get me 2~3 days worth of groceries or 2 Cheeseburger Happy Meal at McD.
There is no way players here going to pay RM100 to buy MC for an online shooter, the ARPU is about RM40 for online shooter here. The local publisher knows this and will most likely not price 6,500MC at US$30/RM100, the spending barrier will simply be too high for a large segment of the market (anyone with no personal income or is on allowance).
#17
Posted 14 November 2013 - 05:02 PM
xengk, on 14 November 2013 - 12:40 PM, said:
Currently the US$30 MC pack cost about RM100 here.
A full tank(42 liters) of petrol for my car(Suzuki Swift 1.4L) only cost RM80. The remaining RM20 can get me 2~3 days worth of groceries or 2 Cheeseburger Happy Meal at McD.
There is no way players here going to pay RM100 to buy MC for an online shooter, the ARPU is about RM40 for online shooter here. The local publisher knows this and will most likely not price 6,500MC at US$30/RM100, the spending barrier will simply be too high for a large segment of the market (anyone with no personal income or is on allowance).
In contrast, 3000 mc is the same price as about 2 beers over here (in a bar in the touristy part of town.)
#18
Posted 14 November 2013 - 07:42 PM
zagibu, on 12 November 2013 - 03:40 AM, said:
If 2 players are on 250ms they have a half second delay to each other.
If 2 players on 250ms collide it takes 1 second of each client to display the correct position of both mechs.
This assumes no lag spikes and instantaneous physics calculations.
Edited by Kazairl, 14 November 2013 - 07:47 PM.
#19
Posted 15 November 2013 - 12:38 AM
Lindonius, on 14 November 2013 - 05:02 PM, said:
Assuming your location is true. What happen over there?!
I was in Tokyo and Kyoto April 2012 for holiday and beer only cost upward of 500yen or RM12 for a tall can.
Did drinking water become so precious after the tsunami that brewery have to raise price?
I just noticed its Bar price.
It cost about RM100 to get a tower of beer here, equivalent to 3 jugs of beer.
Edited by xengk, 15 November 2013 - 12:38 AM.
#20
Posted 15 November 2013 - 12:51 AM
There are two big problems with regional servers and they both come down to population.
1) How many players will be needed to make community warfare work? The way they have described it, it seems to have at least the 6 houses, the clans, lone wolves, and player run merc corps. Even if there was only 1 Merc Corp this still splits the playerbase into 9 factions.
2) Compare the maps between the PGI proposed community warfare and the MultiplayerBattletech 3025 maps of the inner sphere>
Literally hundreds of worlds with an unknown number of connections to neighbors - if they implement the jumpdrive the way it worked in battletech lore I think you can have connections to 1-10 other worlds. Compare this to the much more modest MPBT3025 map>
I haven't counted them but there are maybe 75 territories (plus solaris....cough!) and they have a very simple to understand 2D border structure so you can have a proper 'front'.
My long winded point is that I don't know if the game will survive having the population split between 3 regional servers, and then into 9+ factions, and then spread across hundreds of worlds.
This might be fantasy thinking but maybe they'll be able to introduce a system where the core game remains unified, but the matches can be hosted on servers local to the majority of players. That would probably be best.
Edited by Tolkien, 15 November 2013 - 12:52 AM.
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