


Stop
#1
Posted 12 November 2013 - 08:29 PM

#2
Posted 12 November 2013 - 08:30 PM
#3
Posted 12 November 2013 - 08:31 PM
RESUME
#4
Posted 12 November 2013 - 08:36 PM
Valensoul, on 12 November 2013 - 08:29 PM, said:
Fixed it for ya.

dal10, on 12 November 2013 - 08:30 PM, said:
Edited by CYBRN4CR, 12 November 2013 - 08:41 PM.
#5
Posted 12 November 2013 - 09:20 PM
I hope the game is better next year
and cybrn4cr I assume is a white knight defending the developer?
#6
Posted 12 November 2013 - 09:52 PM
Valensoul, on 12 November 2013 - 08:29 PM, said:
Unless PGI signed an exclusivity agreement when dealing with Microsoft, someone else can already license Mechwarrior for their own game. Microsoft still owns Mechwarrior.
And, really, it's not like people where lining up to use the MW IP. It was viewed industry wide as being G toxic. If MWO failed, you wouldn't see another MW game for another decade, as it would be proof that it's just not a viable property.
#7
Posted 12 November 2013 - 10:14 PM
Wintersdark, on 12 November 2013 - 09:52 PM, said:
Unless PGI signed an exclusivity agreement when dealing with Microsoft, someone else can already license Mechwarrior for their own game. Microsoft still owns Mechwarrior.
That's what they did.
#8
Posted 12 November 2013 - 10:40 PM
Wintersdark, on 12 November 2013 - 09:52 PM, said:
Unless PGI signed an exclusivity agreement when dealing with Microsoft, someone else can already license Mechwarrior for their own game. Microsoft still owns Mechwarrior.
And, really, it's not like people where lining up to use the MW IP. It was viewed industry wide as being G toxic. If MWO failed, you wouldn't see another MW game for another decade, as it would be proof that it's just not a viable property.
You really don't know what your talking about on any given topic do you?
#9
Posted 12 November 2013 - 11:44 PM
Edited by Valensoul, 13 November 2013 - 12:05 AM.
#10
Posted 13 November 2013 - 12:14 AM
Roadbeer, on 12 November 2013 - 10:40 PM, said:
You really don't know what your talking about on any given topic do you?
PGI closing up shop would be -bad- for the IP. You'd not see another MW game again for a long, long time.
#11
Posted 13 November 2013 - 12:18 AM
#12
Posted 13 November 2013 - 12:18 AM
Valensoul, on 12 November 2013 - 11:44 PM, said:
I apologize for the first sentence in my first postabove - it comes across much more insulting than I'd intended.
With that said, do you disagree with the rest? Do you really think PGI folding would result in someone making a single player MW game any time soon? I think that's extremely unlikely. Hell, single player games have a hard time getting funded at all now.
#13
Posted 13 November 2013 - 12:32 AM
Valensoul, on 12 November 2013 - 09:20 PM, said:
Naw. I'm just trolling you for fun because it's cute for you to think that any game company will just stop development and cancel the license agreement because certain players see no value in it.
There are plenty of other players who do see value in the game, and would like to continue playing while things continue to develop. It is for these players alone that PGI will continue their development of core features at the pace they are able until the features are in place and then some.
#14
Posted 13 November 2013 - 01:46 AM
Roadbeer, on 13 November 2013 - 12:18 AM, said:
The whole point to the post though - and I realise it was perhaps lost largely due to my rather inflammatory opening remark - was that it didn't matter, because PGI failing would be a very bad thing for the IP.
It's a pet peeve of mine, and why I was needlessly aggressive at the start there, that people seem to take this ridiculous angle that PGI is what's holding Mechwarrior back. Whether you agree with what they do or not, their success or failure (financially speaking) will determine what else happens with the IP moving forward.
#15
Posted 13 November 2013 - 01:51 AM
Valensoul, on 12 November 2013 - 08:29 PM, said:

My understanding is that PGI is turning a profit at the moment and that's all that matters to a licensee. Also I'd like to point out that I'm having fun still and I'll have even more fun once community warfare eventually gets here and that's all that matters to mee.
#16
Posted 13 November 2013 - 02:01 AM
Balancing has improved a lot. Hit detection has improved a lot.
More features would be fine, but that will take a lot more time. Loot at WoT or EvE - these games needed years to evolve. MWO will need many years aswell. Unless it dies early.
#17
Posted 13 November 2013 - 09:02 AM
Wintersdark, on 13 November 2013 - 01:46 AM, said:
On this we agree. I've been waiting over a decade for this title, that's why I openly mock those who "burn the forest" to "save the forest"
I call those people "PGI Truthers" and the "Occupy Third Person" movement, as well as the "tin-foil hat brigade", they became needlessly apoplectic over little things that they go full Chicken Little. All the while claiming that they're doing it to "Save the Game".
Napoleon once said "Those countries who long for peace, should ignore the pinpricks that return cannon balls", it comes to mind every time I see the nerdrage over meaningless things.
EDIT: The second half of pinpricks was redacted.
Edited by Roadbeer, 13 November 2013 - 09:04 AM.
#18
Posted 13 November 2013 - 09:36 AM
PGI however, doesn't seem to understand (or care about) balance very much; that what disappointing me.
as for PGI "not delivering" WTF?! Seriously? The game may not be perfect, but it is not exactly easy developing something like this. It takes time and resource. The fewer resource, the more time and PGI is a very small company. So expect it to take a lot of time. Basically I'm saying: unless you can do it faster (and have a resume to prove it) shut up about delivery velocity.
If you have constructive feedback about specific things (pop-tarts, ballistics, ecm, etc) please go ahead post that feedback because it could contribute to the game if not just the discussion. But simply saying "waah! I want it now" is childish, unreasonable, and unhelpful.
FYI dropping the IP on another company means a 2-3 stall where we have nothing because it takes 2-3 years to get to beta these days.
#19
Posted 13 November 2013 - 09:45 AM
You're just a PGI apologist.
#20
Posted 13 November 2013 - 09:51 AM
Valensoul, on 12 November 2013 - 08:29 PM, said:

I'm not sure what you're complaining about, but they do have a lot coming out in the next few months.
Which makes me wonder if you really dislike the game, why did you get the Overlord package after already being a Founder?
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