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Ui 2.0


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#1 RiceyFighter

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Posted 10 November 2013 - 01:25 AM

Is there any offical dates yet?

Is already November and this game needs Community Warfare or this game probably going to die out.

Edited by RiceyFighter, 10 November 2013 - 01:27 AM.


#2 Troutmonkey

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Posted 10 November 2013 - 02:43 AM

SOON ™

#3 Mordin Ashe

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Posted 10 November 2013 - 03:57 AM

Soon, I hope. It looks great and many more features are tied to it, so I don't expect the devs to delay its implementation unless necessary. Have patience.

#4 BadOptics

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Posted 10 November 2013 - 04:24 AM

"Very" "soon".

#5 Levon K

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Posted 10 November 2013 - 04:32 AM

They need a UI 2.0 Founder's pack: Legendary includes special UI skins and permanent 5% discount off everything.

#6 Mudhutwarrior

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Posted 10 November 2013 - 04:35 AM

Too funny, been hearing soon for a year now. Don't know if its a prediction or a Chinese girl any more.

Edited by Mudhutwarrior, 10 November 2013 - 04:35 AM.


#7 A Man In A Can

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Posted 10 November 2013 - 05:23 AM

ETA of UI2.0 in live servers: January 2014
ETA of CW Phase 3 in live servers: January 2015
ETA of Clans in live servers: March 2015

No trolling here considering all the work they are just now starting.

#8 Chemie

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Posted 10 November 2013 - 05:33 AM

Ui2 is defintitely 2014 based on the alpha build and their comment that in 3 weeks there would be another "preview" (not sure if alpha or beta at that point). Release well off.

#9 Bront

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Posted 10 November 2013 - 09:07 AM

The last public test wasn't 100% functional, was missing some art as well as a few functions still, but it's on it's way. My uneducated guess would be December or January. Might be with DX11 given how satisfied with DX11 they were.

#10 Bhael Fire

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Posted 10 November 2013 - 09:44 AM

In the last NGNG podcast Bryan said they want to get UI 2.0 to the live servers before the holidays in December...but only if it's stable enough by then.

To me, that means Jan.

#11 Novakaine

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Posted 10 November 2013 - 11:33 AM

View PostCYBRN4CR, on 10 November 2013 - 05:23 AM, said:

ETA of UI2.0 in live servers: January 2015
ETA of CW Phase 3 in live servers: December 2015
ETA of Clans in live servers: March 2017

No trolling here considering all the work they are just now starting.


FIxed it for ya.

#12 A Man In A Can

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Posted 10 November 2013 - 03:15 PM

View PostNovakaine, on 10 November 2013 - 11:33 AM, said:


FIxed it for ya.

No. You broke it.

#13 Miken

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Posted 10 November 2013 - 10:52 PM

Pending...

#14 Tyrnea Smurf

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Posted 11 November 2013 - 12:54 AM

The only developmental group that seems to function on time is the mech builders.

They are currently working on the first batch of Clan OmniMechs.

PGI has been releasing new mechs at the rate of roughly 1 every month.

Unless there is a large hidden Star League stash of mechs PGI is hiding, They will run out of mechs to release in April (the phoenix/saber mechs should last till Feb - 14 and i'll account for then to *finally* release the Flea in March).

UI 2.0 is at a year since PGI started using the trope "that's a feature will await our new UI 2.0 for release." regularly. And remember those good ol days when we were assured that UI 2.0 would be in game in plenty of time before launch... before Phoenix is released... before Christmas...

Its been well over a year since the first breakdown of CW, and now its looking real certain there is no way even CW phase 1 see's the light of day till well after new years...

Put those little nuggets of info together and its becoming a distinct possibility that the Clans are in game well before CW is fully implemented.

#15 Bhael Fire

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Posted 11 November 2013 - 07:12 AM

View PostTyrnea Smurf, on 11 November 2013 - 12:54 AM, said:

Put those little nuggets of info together and its becoming a distinct possibility that the Clans are in game well before CW is fully implemented.


From technical development standpoint, yes, getting the Clan mechs in is easier than CW because it doesn't require a lot of backend support; the functionality is there already. CW on the other hand requires support from their software engineers as well as Crytek's...which takes more time because of all the unseen variables involved.

#16 mike29tw

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Posted 11 November 2013 - 11:23 AM

View PostBhael Fire, on 11 November 2013 - 07:12 AM, said:


From technical development standpoint, yes, getting the Clan mechs in is easier than CW because it doesn't require a lot of backend support; the functionality is there already. CW on the other hand requires support from their software engineers as well as Crytek's...which takes more time because of all the unseen variables involved.


And they'll probably start selling founder round 3 AKA Clan mech pack soon.

CW is not going to directly make them more $$, so it's no surprise that they're taking their sweet time (not) developing it, despite it being advertised a long time ago.

#17 Kunae

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Posted 11 November 2013 - 11:30 AM

The official Xbox One release date is November 22 2013.

So... expect both UI 2.0 and DX-11 in next week's patch.

#18 kesmai

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Posted 11 November 2013 - 12:32 PM

View PostKunae, on 11 November 2013 - 11:30 AM, said:

The official Xbox One release date is November 22 2013.

So... expect both UI 2.0 and DX-11 in next week's patch.

can´t help myself but this made me smile...

#19 Xie Belvoule

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Posted 11 November 2013 - 12:41 PM

View Postkesmai, on 11 November 2013 - 12:32 PM, said:

can´t help myself but this made me smile...



Its funny because tis true. Why do you think its taking so long to finish UI 2.0, because the new UI is Xbox compatible. The new UI even has the little item select clicking sound that console interfaces have.

#20 Heffay

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Posted 11 November 2013 - 12:42 PM

If we got UI 2.0 and DX11 in the next patch but it also meant that they were releasing MWO for the Xbox One, what would you think?

I know, I know, UI 2.0 won't be ready so it's a moot point. But what *if*...





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