Jump to content

Make Flamers A Cone Weapon


6 replies to this topic

Poll: Flamers, yeah (14 member(s) have cast votes)

Make flamers do AOE damage in the cone area

  1. Yes (6 votes [42.86%])

    Percentage of vote: 42.86%

  2. No (3 votes [21.43%])

    Percentage of vote: 21.43%

  3. Wait what? Flamers arn't an AOE weapon? (5 votes [35.71%])

    Percentage of vote: 35.71%

Vote Guests cannot vote

#1 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 13 November 2013 - 05:44 AM

Contrary to popular belief, flamers do not indeed deal AOE damage.
They deal direct pinpoint damage, same as any laser. To test this theory simply grab a flamer, jump into the testing grounds and you'll see soon enough.

I suggest that flamers become an AOE weapon, just like they are displayed, and make them deal their full current damage to thier target and reduced splash damage to any other component within the flame.

Result? Flamers still not OP, but might be slightly more usefull, while being more unique.

Edit: Maybe this belongs in balance?

Edited by Troutmonkey, 13 November 2013 - 05:46 AM.


#2 HammerSwarm

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 754 posts

Posted 13 November 2013 - 09:24 AM

I voted no and this is why. Flame throwers are not in fact an AOE weapon they fire a jet of high pressure combustable that burns things after they are contacted. Because of the persistence of burning they do well when you sweep them.

What the flame thrower needs is a DOT mechanic that continues to smoke, burn and deal damage for a few moments after the flamer is aimed at a mech.

Not much damage and a constant supply of heat for a few seconds per area of a mech which is burned. If a locust is circling an atlas shooting flamers painting the whole mech with burning plasma why is it not more than a contact burn? Why doesn't the flamer continue to smoke and burn the mech for a moment after you hit it?

It doesn't need a cone to be effective it needs to be a flame thrower to be effective.

Further more spraying the ground should burn for more than a few seconds sending up a larger wall of black smoke This would make the flamer more effective for shielding movements, obscuring numbers, and providing mobile cover that would be useful in other ways than dealing damage.

Edited by HammerSwarm, 13 November 2013 - 09:29 AM.


#3 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 13 November 2013 - 10:03 AM

Flamers should have a damage mode like in TT.

I'd make it be a small ball of fire, kind of like a faster fiery version of the blue PPC ball from mechwarrior 2.

#4 TungstenWall

    Member

  • PipPipPipPipPipPip
  • 426 posts

Posted 13 November 2013 - 07:08 PM

View PostHammerSwarm, on 13 November 2013 - 09:24 AM, said:

I voted no and this is why. Flame throwers are not in fact an AOE weapon they fire a jet of high pressure combustable that burns things after they are contacted. Because of the persistence of burning they do well when you sweep them.

What the flame thrower needs is a DOT mechanic that continues to smoke, burn and deal damage for a few moments after the flamer is aimed at a mech.

Not much damage and a constant supply of heat for a few seconds per area of a mech which is burned. If a locust is circling an atlas shooting flamers painting the whole mech with burning plasma why is it not more than a contact burn? Why doesn't the flamer continue to smoke and burn the mech for a moment after you hit it?

It doesn't need a cone to be effective it needs to be a flame thrower to be effective.

Further more spraying the ground should burn for more than a few seconds sending up a larger wall of black smoke This would make the flamer more effective for shielding movements, obscuring numbers, and providing mobile cover that would be useful in other ways than dealing damage.

You are mostly correct here. Flamethrowers work by pumping a burnable fluid>gas onto the target. However, Flamers =/= Flamethrower.

Flamers work by releasing superheated-air. The air is heated by the small nuclear reactors in our vehicles, and directed via the flamer nozzle. The visual effect of the Flamer is misleading, as its effect on objects would more resemble a jet-engine and not a flamethrower.

Now imagine that with more heat, and no chemicals. I imagine a more realistic effect would be a cone of light distortion in front of the flamer. The object(s) being burned by the weapon would be the only flames you should see.

So basically Flamers should be an AOE weapon as it does not rely on a chemical to make contact with a target.

#5 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 13 November 2013 - 07:58 PM

Flamers should actually heat up the target.

#6 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 13 November 2013 - 11:23 PM

View PostTungstenWall, on 13 November 2013 - 07:08 PM, said:

You are mostly correct here. Flamethrowers work by pumping a burnable fluid>gas onto the target. However, Flamers =/= Flamethrower.

Flamers work by releasing superheated-air. The air is heated by the small nuclear reactors in our vehicles, and directed via the flamer nozzle. The visual effect of the Flamer is misleading, as its effect on objects would more resemble a jet-engine and not a flamethrower.

Now imagine that with more heat, and no chemicals. I imagine a more realistic effect would be a cone of light distortion in front of the flamer. The object(s) being burned by the weapon would be the only flames you should see.

So basically Flamers should be an AOE weapon as it does not rely on a chemical to make contact with a target.


So basically like a giant Oxy/Acetelene torch that carves opens mechs. In that case it should be more powerful than any other weapon, but carve through mechs at extremely short range.

#7 SockSlayer

    Member

  • PipPipPipPipPipPip
  • 268 posts

Posted 07 August 2022 - 12:29 PM

Another old flamers post...I love these... Makes since...flamers should be continuing to burn the target for at least a bit if it is plasma, and not a propane blow-torch.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users