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Which Clan Mechs Do You Think Will Be In The First Clan Founders Pack?


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#21 DarkDevilDancer

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Posted 15 November 2013 - 11:56 AM

View PostYiazmat, on 15 November 2013 - 11:12 AM, said:

except that it can lay down 80 dmg in about 1.5 seconds in a fairly tight pattern. also, WHO RUNS STOCK ARMOR ANYWAYS? Dolt.


1 twice nothing is still nothing:
TT MWO
Head 8 16
CT 18 36
LT/RT 12 24
LA/RA 6 12
LL/RL 12 24

These are the TT armour values, as MWO doubles them you see you have 36 CT armour and 24 on the sides, your armour will evaporate long before you get in range.

2 TT has space for 2 tons of ammo, in MWO thats 14 shots, you could strip out 4 heatsinks but thats still only 42 shots which wont last long with an ultra autocannon.

3 Insulting someone never makes your case look stronger, AD HOMINEM'S are generally only used when the other person has no valid response other than an insult.

#22 The Mechromancer

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Posted 15 November 2013 - 11:56 AM

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#23 Bishop Steiner

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Posted 15 November 2013 - 12:11 PM

IMO, it better be all from the first 16, since those WERE the Inner SPhere's first encounters with.

And one can assume, it will be one of each weight, like the other Packs.

So, probably the most famous and popular in each class.

LIGHT
- Kit Fox
(in the mechanics of MWO, the Myst Lynx is actually the most logical, but has never been the most popular. Still, it's second fastest of the initial Lights, but has JJs and more tonnage for guns)

MEDIUM
- Nova
( StormCrow is also viable, but TBH, too ugly, IMO. Also, ever since MW3, the Nova has had huge support. Still the 'Crow does have a proper waist to start with.)

HEAVY
- TimberWolf
( Ummmm... duh? I prefer the Summoner, but no TWolf will start a riot)

ASSAULT
- DireWolf
(I'd be stoked with the WarHawk, but I don't know if PGI is ready to tackle the targeting computer needed, though admittedly, if they took my CoF suggestion, it would be a self explanatory implementation)

Not sure anythign else makes sense, IMO.

View PostThe Mechromancer, on 15 November 2013 - 11:56 AM, said:

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can I get mine with a slightly less insta kill cockpit?
Posted Image

#24 Butane9000

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Posted 15 November 2013 - 12:17 PM

Assault: Dire Wolf / Daishi
Heavy: Timber Wolf / Madcat
Medium: Stormcrow / Ryoken
Light: Kit Fox / Uller

Now that's what I think would be in a Clan "founders" pack. However the devs have stated they aim to have 4-6 clan mechs ready when they implement them. The other 4 I believe will be:

Assault: Warhawk / Masakari
Heavy: Mad Dog / Vulture
Medium: Ice Ferret / Fenris
Light: Adder / Puma

Then We'll see the introduction of the remaining 8 omnimechs followed by the rear support mechs like the Shadow Cat and IIC variants of IS chassis (Hunchback, Highlander, Jenner etc.).

#25 Kent Shou

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Posted 15 November 2013 - 03:22 PM

I'm not knowledgeable in lore but I really want a Cougar. Love that mech. When would it show?

#26 DarkDevilDancer

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Posted 16 November 2013 - 07:37 AM

Cougar isnt in the invasion, its developed later, what we might get is the Adder (puma) which the Cougar is based upon, 2 clan ERPPC's on a fast moving mech, yes please.

#27 Kell Morgan

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Posted 16 November 2013 - 07:48 AM

Daishi Is going to be a monster! one varient has 2 gauss, 2 heavy LL, Med laser and a flamer..... This can easily run 2 ac 20's and a few ppc....... OP AS HELL!

#28 3rdworld

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Posted 16 November 2013 - 07:52 AM

The Viper/Dragonfly is also a possibility for a medium mech.

#29 CyclonerM

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Posted 16 November 2013 - 08:05 AM

View PostYiazmat, on 15 November 2013 - 11:34 AM, said:

Eh? omni-mech? says nothing about omni-mech http://www.sarna.net...i/Hunchback_IIC Besides, maybe i like playing mechs that are "underpowered" and "worthless" because i like beating people in them in their alpha-mech poptart kings

Because the IIC variants are not Omnimechs, just BattleMechs fitted with Clan technology (still better than IS Battlemechs,especially those equipped with 3025 tech - no DHS, Gauss, etc)

#30 990Dreams

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Posted 16 November 2013 - 09:13 AM

To balance out the tech they'd need to add Star League tech first. That is the only reason the IS even came close to beating back the Clans.

#31 3rdworld

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Posted 16 November 2013 - 09:19 AM

View PostShadey99, on 15 November 2013 - 11:50 AM, said:


If there was a IIC booster it needs to include the Locust IIC & Shadow Hawk IIC, if not the Highlander IIC, Griffin IIC, & Commando IIC. In fact the first ever IICs introduced were the Locust IIC, Phoenix Hawk IIC, Griffin IIC, Shadow Hawk IIC, Rifleman IIC, Jenner IIC, Warhammer IIC, and Maruader IIC. So the Locust, Griffin, Shadow Hawk, and Jenner would make most sense.

The full list would include (excluding models that don't exist yet in the timeline): Clint IIC, Commando IIC, Conjurer (Hellhound, the Wolverine IIC though not named as such), Griffin IIC, Guillotine IIC, Highlander IIC, Hunchback IIC, Jenner IIC, Locust IIC, Marauder IIC, Orion IIC, Phoenix Hawk IIC, Rifleman IIC, Shadow Hawk IIC, Urbanmech IIC, Warhammer IIC, & Wyvern IIC.


The Hunchback IIC is probably the most known and iconic of the IIC mechs. I imagine it would be included if there were any IIC variants.

View PostThe Mechromancer, on 15 November 2013 - 11:43 AM, said:

What I hate about the war hawk...

We already have 2 85-tonners, 2 80-tonners, it'd be nice to fill the 95 slot or give alternates to the HGN or AS7



I agree. The Gladiator/Executioner makes the most sense for a second Clan assault. If only it were 3052 and we could have the Turkina.

Edited by 3rdworld, 16 November 2013 - 09:21 AM.


#32 Voidsinger

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Posted 17 November 2013 - 10:27 PM

IMNSHO:

Primary Choice/ Secondary Choice per weight class.

Myst Lynx / Adder
Storm Crow / Nova
Timberwolf / Mad Dog
Gargoyle / Dire Wolf

There are reasons:
- One should have jump jets
- One should be popular to draw sales (only one and available in the top tier packages only)
- One should be at top of weight class
- One should be near bottom of weight class
- One should be humanoid.

They need to present all aspects of the Clans, not just the best known in order to assist future releases.

Apart from the initial pack, there will likely to be 8 chassis available on release, + 1 per month.

#33 DarkDevilDancer

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Posted 18 November 2013 - 04:52 AM

If they don't release the timberwolf first they are slitting their own throat, it's the one mech most of us have been waiting for.

#34 Alcom Isst

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Posted 18 November 2013 - 05:27 AM

It would be interesting if they included the Nova. Nothing balances 12 medium lasers like a torso twist radius of <5 degrees, though I guess ghost heat also does a good job of that.

Okay, I'm having difficulty seeing how the Nova could fit and be fun in MechWarrior Online.

#35 FupDup

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Posted 18 November 2013 - 05:36 AM

View PostAlcom Isst, on 18 November 2013 - 05:27 AM, said:

It would be interesting if they included the Nova. Nothing balances 12 medium lasers like a torso twist radius of <5 degrees, though I guess ghost heat also does a good job of that.

Okay, I'm having difficulty seeing how the Nova could fit and be fun in MechWarrior Online.

In case you missed the memo, the Jenner, Cicada, and Locust all had no torso twisting in TT, yet they all have normal torsos here in MWO. Why would the Nova be any different?

And we don't need GH to "balance" the Black Hawk. Even in TT's lax heat system that thing can never use most its weapons at the same time without potentially shutting down for the rest of the match. MWO's extremely slow cooling rates would make running more than 6 ER Medium Lasers would suffer from the same issues that made the 6 PPC Stalker less effective than the 4 PPC version.

Edited by FupDup, 18 November 2013 - 07:40 AM.


#36 Mighty Spike

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Posted 18 November 2013 - 05:54 AM

View PostKell Morgan, on 16 November 2013 - 07:48 AM, said:

Daishi Is going to be a monster! one varient has 2 gauss, 2 heavy LL, Med laser and a flamer..... This can easily run 2 ac 20's and a few ppc....... OP AS HELL!

For heavy lasers you have to wait till 3059...
Think we will see first the Kit Fox,Storm Crow,Timber Wolf and Daishi

#37 HammerSwarm

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Posted 18 November 2013 - 07:54 AM

My feelings are that the initial offering will be a deal on the hard to sell mechs with otherwise less optimal loadouts

Lets face it the Daishi, MadCat, Vulcher, and Puma sell themselves. that 4 pack would be a must own now.

So we'll get a pack of Mist Lynx(Koshi), Ice Ferret (Fenris), Hellbringer (Loki), and Gargoyle (Man 'o War)

Why? because they are the harder to sell ones. Who would buy a Gargoyle when you can buy a MadCat at a similar price?

You have to include a good mech that sells the package at all and in this case it's the Hellbringer. This is how you move units. Premium mechs at a premium price. Less than premium mechs bundled with premium mechs at reduced price.

Unless you are a diehard fan of the weight classes or chassis who would buy all 4 of the phoenix mechs? If you could have swapped in other better mechs who ends up with a locust or a thunderbolt?

Edited by HammerSwarm, 18 November 2013 - 07:57 AM.


#38 MeiSooHaityu

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Posted 18 November 2013 - 09:08 AM

View PostFupDup, on 18 November 2013 - 05:36 AM, said:

In case you missed the memo, the Jenner, Cicada, and Locust all had no torso twisting in TT, yet they all have normal torsos here in MWO. Why would the Nova be any different?


The Nova just has one of those designs that would be really tricky to implement torso twist. The other mechs had a waist that they could split and work in a torso twist. The Nova's legs attach at the same point as the arms.
Posted Image

I would imagine that would be one heck of a trick to engineer in a descent torso twist and still maintain the unique look of the mech.

#39 FupDup

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Posted 18 November 2013 - 09:14 AM

View PostMeiSooHaityu, on 18 November 2013 - 09:08 AM, said:

...The other mechs had a waist that they could split and work in a torso twist. The Nova's legs attach at the same point as the arms.


I would imagine that would be one heck of a trick to engineer in a descent torso twist and still maintain the unique look of the mech.

Jenner:
Posted Image

Locust:
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Cicada:
Posted Image



They each had their legs attached at the same point as their arms as well, but the art department didn't seem to care.
Posted Image

Posted Image

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And actually, Bishop Steiner did a pretty good looking Nova drawing for what it might look like with torso twisting (currently missing the arms, to better display the hip design):
Posted Image

Edited by FupDup, 18 November 2013 - 09:27 AM.


#40 Shade4x

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Posted 18 November 2013 - 10:43 AM

Vulture and timber wolf.... vulture is by far my favorite mech in battle tech. When i was a kid i use to play it exclusively in the simulators every time i got to go. I'm wondering if they will ever put elementals in the game. Maybie do something like allow an elemental multiple lives and random drops, and count it as a 10 ton mech but have it unable to capture.

Really i would love it if they made some way to get the clan mech's that wasn't just c bills and cash, like you had to defeat one or win a mission against a clan planet with a chance to be able to recover it.





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