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Mechs That Stand In The Air (Or Seem To)


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#1 Thorqemada

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Posted 15 November 2013 - 04:46 PM

Hi PGI, i have witnessed a few times that Mechs in the range seem to stand in the Air (for example Alpine, the Radio Tower Hill toward Epsilon).
That happens when the game (my Client ?) decides to draw Hills (for example) lower than they should be, it fixes usually if you move closer and the Mechs are now hidden behind the hilltops in cover.
It seems i can shot that Mechs as long they stand in the air (at least from the visual feedback).

This happens with my old ATI HD 6950 as well with the new ATI R9 280X.

PS: And fix the Mechlab that it runs in a GPU low power mode bcs its not necessary to burn energy for that pls.

Edited by Thorqemada, 15 November 2013 - 07:03 PM.


#2 ShinVector

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Posted 16 November 2013 - 08:10 AM

Hmmmm... I was thinking is was the issue where the visual scaling is screwing up.
There used to be more of it in the past.. Eg. Mech standing behind barrels which you don't see until you move in closer.

But yet.. Alpine top of tower is where the issue still exists.

Edited by ShinVector, 16 November 2013 - 08:10 AM.






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