

Spiders
#41
Posted 17 November 2013 - 06:39 PM
#42
Posted 17 November 2013 - 06:56 PM
Edit: turn your damage glow off it just causes rage
Edited by Burke IV, 17 November 2013 - 06:57 PM.
#44
Posted 17 November 2013 - 08:06 PM
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Why should I bother to to answer any of your anecdotal shlock when you still ignore the questions posed to you? I'm willing to bet if you go through those threads/posts you'll find the people making the complaints do NOT number in the 'hundreds'. While we're at it though, why don't you explain why you ignore the intermittent 'hole' that showing on the Jenner?
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So again....explain
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How have you determined from mech vs HSR/network vs Ballistic bug?
Precisely how do they 'fix' a 'broken' mech when two major systems play into/affect/impact/describe the complaints about the mech particularly when, you yourself state the it is not consistent.
#45
Posted 17 November 2013 - 09:13 PM

Aim has nothing to do with it. But you do need the right weapons (AC20, PPC, etc.) Basically, to not get annoyed by lights you need to equip your mech to kill lights specifically.
#46
Posted 17 November 2013 - 09:17 PM
Wolfways, on 17 November 2013 - 09:13 PM, said:

Aim has nothing to do with it. But you do need the right weapons (AC20, PPC, etc.) Basically, to not get annoyed by lights you need to equip your mech to kill lights specifically.
you mean ssrm boats? does that mean we'll be making streak cats are op threads and then ecm will solve it only to...
yeah been there done that.
#47
Posted 17 November 2013 - 09:30 PM
GalaxyBluestar, on 17 November 2013 - 09:17 PM, said:
you mean ssrm boats? does that mean we'll be making streak cats are op threads and then ecm will solve it only to...
yeah been there done that.
I don't think SSRM's are that effective tbh. Nearly every time i'm killed in a light it's by an AC20.
#48
Posted 17 November 2013 - 09:36 PM
Wolfways, on 17 November 2013 - 09:30 PM, said:
they used to wreck anything in range if you boated enough because even someone unconscious could aim and they cored the CT, now though they work perfectly for when the 4 and 6 come which is about right. ac20 only good if your rig runs well and the HSR is in your favour... i'm waiting for those two planets to aline for me and my oceanic comrades.
#49
Posted 17 November 2013 - 09:46 PM
GalaxyBluestar, on 17 November 2013 - 09:36 PM, said:
they used to wreck anything in range if you boated enough because even someone unconscious could aim and they cored the CT, now though they work perfectly for when the 4 and 6 come which is about right. ac20 only good if your rig runs well and the HSR is in your favour... i'm waiting for those two planets to aline for me and my oceanic comrades.
Yeah i remember the StreakCats. I hated them

#50
Posted 17 November 2013 - 11:39 PM
Wolfways, on 17 November 2013 - 09:46 PM, said:

actually even 1 or 2 is great for throwing the enemy pilots aim off. add a flamer in for extra annoyingness.
#51
Posted 18 November 2013 - 03:02 AM
GalaxyBluestar, on 17 November 2013 - 09:36 PM, said:
they used to wreck anything in range if you boated enough because even someone unconscious could aim and they cored the CT, now though they work perfectly for when the 4 and 6 come which is about right.
As somebody who tends to run a single streak2 on many mechs, i get the impression that light mechs are going to be royally boned when the streak4 arrives... i cant even imagine the 6.
#52
Posted 18 November 2013 - 01:07 PM
Snuck up behind him in caustic, he had no damage. He was standing still and i was behind him. Closed to 90 M and opened up with a volly of 3 LBX10s.... He turned yellow all over. I kept closing distance and hit him again with 3 LBX10s ... he stayed yellow all over. He started to move and turned sideways and I hit him again with 3 lbx10s His arm armor turned red (armor not structure) and the rest of him didn't change colour at all -- or maybe a darker shade of yellow.
He then ran off. (i was a little pissed -- thought I had a free dinner)
Now, from 90M, the spread on those LBXs isn't all that big, so why his legs would change colour when i was dead-eye on his back is beyone me. Even stranger is why his front armor would turn yellow from a back shot. (his face was stuck against a rock face) What is an even bigger question is why I didn't strip his armor given that I piled 90 pts of damage into his little back. Now I'm not sayin spiders are unkillable, I'm sayin that they are badly messed up and look forward to them being fixed and seeing how all those *uber* spider pilots fare.
Now i was just playing around in the training grouns shootin the spider in crimson straight and I was able to damage his left arm by shooting his right arm (torso too cause arm blew off) from 20M with 3 LBX10s.
View the shot progression (these were 3xLBX10s and the crosshairs are where the shot goes)



Check out the front of that arm.

Edited by nehebkau, 18 November 2013 - 01:28 PM.
#53
Posted 18 November 2013 - 03:29 PM
try firing between mechs limbs from various ranges 10m-200m using both arm lock and not. you'll see that convergence will cause arm mounted ac/20 to say hit a cats leg when you aim inbetween his hip and arm in what would appear to be a miss.
but since the bullet angles out and your at a close range your hitting instead.
weapons ejecting from torsos also act differently than those fired from arms, most significantly ballistics or the PPC class.
This is one reason the highlander 733c is so popular, hitting with torso mounted ppc's is significantly easier than using arm mounted ballistics, most especially against light mechs.
What happes is this.
with torso fired guns the gun leaves in a straight line regardless of the range or if indeed any object is "under" your reticule. your shot will always fire the same.
However, with any arm mounted gun, whether or not the mech is "under" your arm reticule when you fire or not has a massive impact on the trajectory of the bullet.
This is a primary reason why people find light mechs "hard to hit" and why the spider's "unique" design and thin spindly body parts makes it especially difficult to hit and often damage.
To hit a spider with an arm mounted ac/20 requires you to lead & adjust your aim according to the terrain in the distance that you are actually forced to target to lead the spider.
This is working as intended and has always been part of the game.
Many pilots now use "locked to torso" reticules. this helps fire arm mounted guns on the same plane as torso mounted weapons. However, arm mounted guns at various ranges esp in clase vs faster lights require a unique ability to gauge the targets and the bullets flight times to make the proper hit connection.
firing against slow targets (sub 100) you simply dont see this or learn how arm fired ballistics and understanding and using their unique firing properties correctly matters. you do see this vs lights, and when you get a mech like the spider or raven with smaller legs or many "Gaps" between the limbs you then begin to need to scale up your aiming skills to get the desired results.
Using an ERPPC spider against other spiders is not easy with the arm mounted PPC and requires a lot of good "Feel" or judgement exactly because of this feature of the game.
I'm not excusing HSR issues. with my 10-20 ping I don't have problems hitting spiders, but I know enough people with high pings that do. given the high speed of these mechs this is unsurprising, and again I'll note to wait for the hitbox changes and to consider the convergence & trajectory behaviour of the various guns based on their mounting as significant in evaluating the accuracy of your ability or inability to hit small targets esp the spider with it's excellent design.
Edited by Colonel Pada Vinson, 18 November 2013 - 03:42 PM.
#55
Posted 18 November 2013 - 07:38 PM
Burke IV, on 18 November 2013 - 03:02 AM, said:
As somebody who tends to run a single streak2 on many mechs, i get the impression that light mechs are going to be royally boned when the streak4 arrives... i cant even imagine the 6.
which why they're toned down appropriately. it was silly how as long as you pressed the r button you could fire and they'd turn on a peny to get that CT. not now though and that's fair
Wolfways, on 17 November 2013 - 09:46 PM, said:

as for boating... what do you expect of ssrm 2! they're like the MG's of the missile class, some stacking will always occour for these launchers. if we had ssrm 6's stacked in 3's or more regularly you may have had a point about the "only good stacking" line.
lurms are a different subject for a different thread though i have observed 1-2 std launchers doing fine for support suppression fire recently. lurms are in a really good spot balance wise.
Edited by GalaxyBluestar, 18 November 2013 - 07:40 PM.
#56
Posted 19 November 2013 - 12:18 AM
nehebkau, on 18 November 2013 - 01:07 PM, said:
The front centre torso of all mechs extends down through the crotch and up to the bum area like a nappy (diaper in colonial English). So shooting any mech right in the arse results in a CT hit, which is one of those useful tricks to know.
nehebkau, on 18 November 2013 - 01:07 PM, said:
Check out the front of that arm.

It's more likely that there were pellet 'misses' in those shots. It's just that the misses kept on travelling and hit the elbow or fist of the left arm (it's a bit hard to see in your pics).
#57
Posted 19 November 2013 - 03:24 AM
#59
Posted 19 November 2013 - 01:31 PM
There small / fast and have JJ...........so a good pilot is highly maneuverable and hard to hit.
The good ones will still shine, and you will still QQ and clog the forums with endless posts that we enjoy OH so much.
#60
Posted 19 November 2013 - 01:50 PM
Devilsfury, on 17 November 2013 - 05:23 PM, said:
Base Statistics
Name Value MechWarrior Credits 6 Kills / Death 6,817 / 3,225 C-Bills 3,426,370 Experience Points 6,027,221 Wins / Losses 5,142 / 2,519 Kill / Death Ratio 2.11 Accumulative C-Bills Per Match 123,551.13 Avg. XP Per Match 786.74
I think he meant the stats from when your expert hand guided the mighty spider to a dramatic victory. It's easy to talk about them, but snap a screenshot and post that, unaltered, if the spider is truly easymode. If it's as you describe, your KDR should be great.
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