Jump to content

This Game Lacks Of A Cap-Less Mode


36 replies to this topic

#21 Dleroq

    Rookie

  • Bridesmaid
  • 7 posts
  • LocationWinnipeg

Posted 16 November 2013 - 11:03 PM

View PostFarix, on 16 November 2013 - 03:39 AM, said:

The fun of MW is accomplishing your objective(s), not blowing up every mech on the field. Neither Assault or Conquest are suppose to be Team Deathmatch. Assault is set up like Capture-the-Flag where the main objective is to capture the other teams base while defending your own. Conquest is based on Domination where the objective is to control points to gain points. The 750 victory condition on Conquest is just about right as it gives the team that uses the better strategy with the victory. Now if only PGI fixes those payouts to reward non-combat roles as well.

If both modes where effectively Team Deathmatch, the game would get vary boring very fast and it would not encourage outmaneuvering or outsmarting your opponent instead of outfighting or outgunning them. Besides, PGI has announced that a Deathmatch is coming.



i like cap games. some of my most heart pounding games are where i'm sitting trying to stay ahead on the caps knowing 8 or more enemies are trying to find and kill me.

#22 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 16 November 2013 - 11:05 PM

you know what thats a good idea i just going to take screenshots at the end of the games with both team doing near 0 damage

than spam them @ support MWO
i need to buy a cap accelerator any way for CW

#23 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 16 November 2013 - 11:11 PM

Y'all do realize that they have released stats that say only about 19% of matches end via cap, right?

Yep ... 81% of matches end via destroying one team.

When four out of five matches end without a cap, I'd say we're pretty cap-less already.

Edited by Durant Carlyle, 16 November 2013 - 11:12 PM.


#24 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 16 November 2013 - 11:12 PM

@Darth bane001: Maybe your Locust can't do {Scrap}, mine has slain Battlemasters. and crippled Atlai.

Edited by Vanguard319, 16 November 2013 - 11:14 PM.


#25 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 16 November 2013 - 11:15 PM

View PostDleroq, on 16 November 2013 - 11:03 PM, said:



i like cap games. some of my most heart pounding games are where i'm sitting trying to stay ahead on the caps knowing 8 or more enemies are trying to find and kill me.


the problem isnt with that kind of cap thats ok and working as intended the problem is when ppl abusing it like more than 3 mech capping base or the whole enemy team finishing the mach without a gun fight. Or capping when your team going to win any way.
one or two light capping isnt a problem. they do they job. The problem is when one or two lance start to cap. Ending the game in seconds, and there is no counter against it once it started.

Edited by Flying Judgement, 16 November 2013 - 11:16 PM.


#26 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 16 November 2013 - 11:17 PM

There is a counter -- get one 'Mech on your base. That's a pretty good counter, considering one friendly 'Mech counters any number of enemy 'Mechs trying to cap.

#27 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 16 November 2013 - 11:39 PM

View PostDurant Carlyle, on 16 November 2013 - 11:11 PM, said:

Y'all do realize that they have released stats that say only about 19% of matches end via cap, right?

Yep ... 81% of matches end via destroying one team.

When four out of five matches end without a cap, I'd say we're pretty cap-less already.

i could live with that in the last few days i just had horrible cap warriors ruining games by capping or by attempting to cap dragging the team in they doom i havent seen this many capers in 6 mount. Probably there are a lot of new players.
from every 10 game 7 ended really badly because of medium heavy and assault capwarriors.

i may just have been extreemly unlucky im ok playing silly games 1 day long but ath the second day you see it spread like a infection holding back my and others progress or enjoyment creating onesided unbalanced games one just ends up here
cant wait for march hopefully some of these issues will be addressed by than. if not i just start playing darksouls till the clans come out if they ever do XD


sorry but you cant get a mech on ur base to live more than a few second when there is a lance or two sitting on it

Edited by Flying Judgement, 16 November 2013 - 11:42 PM.


#28 VikingN1nja

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 607 posts
  • LocationIreland

Posted 18 November 2013 - 05:56 AM

I had the same complaint i while ago but this is a part of the game you must be aware of the cap and choose to defend it somehow.

Edited by omegaorgun, 18 November 2013 - 05:56 AM.


#29 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 18 November 2013 - 07:48 AM

I actually Capped for the first time in months! I was asked to step off cause there was one enemy left...capping us. I declined. I wanted to get a cap, cause I normally fight it out.So I cap once in 300+ matches... Thats less than the 15% average!

#30 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 November 2013 - 09:13 AM

View PostFlying Judgement, on 16 November 2013 - 03:03 AM, said:

lights are highly effective in killing larger mechs especially Atlases... i killed countless highlander with the machine gun Locust......
Completely agree with you. we missing these game mode. there are a lot of really bad player unabel to play in a light mech so they try to cap instead of harassing or assassinating enemy mech = LOSING even in a winning mach with no XP or CB.
But you know what we need a completely Cap Free game mode and a game mode exclusively for capping like alpine cap.
so all the capwarriors can play Need For Speed with mechs.
so they not wasting other ppl time.
but you know what if u see your team capping tell them that you came to destroy mech not to walk from A to B and. And then just disconnect!!! Thats what im doing. (or shoot them down) why watching the view for 2-5 minute and do less than 100 damage


And you saying that lights are for capping my personal record is 6 kill in a locust and in another game made 600+ damage
yesterday i seen some one doing 700 + in a locust
if you cant fight in them change mech! Or get a better pc with more frame rate! Or just learn how to get behind of enemy lines at all times! Its not just about aiming its about positioning your self.

LEARN TO PLAY THE GAME !!! XD

I know its hard but you can do it !





Says pretty much the truth Thumbs up

Less skilled players cap in Assault mode

Edited by Aaron45, 18 November 2013 - 09:21 AM.


#31 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 18 November 2013 - 10:58 AM

So I guess this thread was started without realizing DM is coming?

#32 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 18 November 2013 - 11:21 AM

View Postloupgaroupoilu, on 16 November 2013 - 02:54 PM, said:

I'm here to pew pew, not playing in a walking simulator .


Let me dust this off again:

If you properly defend your base you get pew pew every single match. If you don't find out where the enemy is, run to a location to get your pew pew on, and ignore your base, then you are taking the chance that someone else will run around and ruin your pew pew. So claiming you want pew pew and ignoring your base means you don't want pew pew about 1/5th of the time.

Before you try the, "It's boring." or "It doesn't work". defending your base does not mean sitting your fat atlas butt on it. It means figuring out where the enemy is, and preventing them from moving towards your base. That is active, that is pew pew.

View Postloupgaroupoilu, on 16 November 2013 - 10:23 PM, said:


You are totally right.

Right now, i'm removing dust from my spider, putting cap accelerator and then ruining the fun of other players. If players complain about cap-warrior online, i will tell them to start a topic here ;)

It's true, anyone thinking capstuff is boring should begin to ruin the game with lights playing objectives. AT the end, devs will be forced to do something or let the game die.


Beat you to it. Had a team whine and complain about a cap win this weekend. Thing is 2 Atlases, a Shadowhawk, and a Hunchback circled around in Canyons and capped them. That is right, 2 Atlas on their base. Their scouting failed AND we were up a kill when we hit the base. Then they whined when they sent a LIGHT back to stop it then a medium and we basically nuked them. If you let an Atlas on your base... you were dumb. Just hang your head and go cry yourself to sleep.

#33 Training Instructor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,218 posts
  • LocationMoscow

Posted 19 November 2013 - 05:30 AM

True story. Sunday night I was in a match. We went looking for the enemy team, engaged about three of them, didn't realize the rest of them were playing cap warrior.

Not sure if they were trolling, but one of the guys on their team responded by saying, "Defend your base."

What kind of stupid advice is that to give out when it's pretty obvious by the outcome that he had no intention of defending his base?

#34 fandre

    Member

  • PipPipPipPipPipPip
  • 218 posts

Posted 19 November 2013 - 06:12 AM

View PostTraining Instructor, on 19 November 2013 - 05:30 AM, said:

What kind of stupid advice is that to give out when it's pretty obvious by the outcome that he had no intention of defending his base?


Caping to win a match is ok but it should not be a cap race which ends the match in a few minutes. IMO possible solutions can be: Resetting the base health when caping is interrupted or rework the bases as destroyable objects with health or a defined period of time at the beginning of a mech, where it is not possible to cap.

#35 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 19 November 2013 - 08:06 AM

View PostTraining Instructor, on 19 November 2013 - 05:30 AM, said:

True story. Sunday night I was in a match. We went looking for the enemy team, engaged about three of them, didn't realize the rest of them were playing cap warrior.

Not sure if they were trolling, but one of the guys on their team responded by saying, "Defend your base."

What kind of stupid advice is that to give out when it's pretty obvious by the outcome that he had no intention of defending his base?


Was that me and my friend? Because that is usually all I have time to type in during the end game screens. It's valuable advice. You see, he probably did "defend" his base. part of the team went one way, he and the rest went the other way and contacts would be noted and dealt with... like lights sneaking around the outside in an attempt to cap. When it was a clear run to your base... well.... then his point was validated.

View Postfandre, on 19 November 2013 - 06:12 AM, said:


Caping to win a match is ok but it should not be a cap race which ends the match in a few minutes. IMO possible solutions can be: Resetting the base health when caping is interrupted or rework the bases as destroyable objects with health or a defined period of time at the beginning of a mech, where it is not possible to cap.


Possible solutions are realizing it can happen and taking measures to prevent it.

#36 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 19 November 2013 - 08:31 AM

View PostTraining Instructor, on 19 November 2013 - 05:30 AM, said:

True story. Sunday night I was in a match. We went looking for the enemy team, engaged about three of them, didn't realize the rest of them were playing cap warrior.

Not sure if they were trolling, but one of the guys on their team responded by saying, "Defend your base."

What kind of stupid advice is that to give out when it's pretty obvious by the outcome that he had no intention of defending his base?

In other words, if you don't want to lose to a base cap, defend it. Don't just stomp stomp stomp out into the map without any kind of strategy for defending a vulnerable win mechanic.

#37 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 19 November 2013 - 09:12 AM

View Postloupgaroupoilu, on 16 November 2013 - 12:57 AM, said:

In assault or conquest, winning or loosing on cap is so f*cking boring... The fun of mechwarrior is not about sitting in a square, it is about screwing arms and legs with giant weapons.

This game lacks of a mode where you can't win without pew-pew...

Conquest... well keep it but change the win limit to 1500 points. This will give more time to a team that have killed every thing, but not the locust.

Assault ? Change it to a defend / attack mode where only the attackers must cap the ennemy base.

And of course 4VS4 death match on a small arena ^ ^.

CERES METALS R&D [St.Ives]

Monday Nov 19, 3050
Ceres Metals Industries
Research and Development B5, AAlcadis Revised Underground Complex
St.Ives
08:24



Ceres Metals has been given a public contract for the development on an Autonomous Turret System for base protection purposes. The turrets will activate and shoot at hostiles within range. We will start with a Dual Machine-gun and Twin small laser prototypes. In certain cases the turrets will also house and advanced AMS. Once development is complete, we will release the system in Training Grounds for pilots to practice with before rolling them out on the front lines.


Estimated release : Late Dec 3050 - Early Jan 3051

Ask and ye shall receive.
hopefully this decade

Edited by NamesAreStupid, 19 November 2013 - 09:12 AM.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users