1st: Is there any way to give Mechs a BV?
Would not make my teammates better but may even
a game out more?
So sick of loosing over and over again, teams suck
most often.
2nd: Why can 't I sell a Phoenix Mech?
Wanted to sell those Locust 's, but the
"Phoenix-variant" is unsellable?!?!
3rd: Is there any chance to someday move
Mechs in Mechbay around?
hate it if they are all unorganized in there.
4th: TT map, any chance to NOT play that over and
over again, even several times in a row?
Seems 2 be the most hated map so far anyways.
that is all, have fun.
0
A Few Things I Would Like
Started by Parder 411, Nov 16 2013 11:04 PM
6 replies to this topic
#1
Posted 16 November 2013 - 11:04 PM
#2
Posted 16 November 2013 - 11:21 PM
Most of these features should be availabe in the upcoming UI 2.0 which was tested recently.
Expect it to be coming SOON
Expect it to be coming SOON
#5
Posted 17 November 2013 - 05:35 AM
The plan to balance teams is a team total tonnage limit, as opposed to an individual BV per mech. Full teams (as well as premades of various sizes) will have strict minimum/maximum tonnage which will limit bringing nothnig but the heaviest mechs.
Moving mechs around is a feature of UI 2.0 (the new, overhauled user interface) due out soon-ish
The special loyalty bonus project pheonix mech is not sellable, but you can sell the two c-bill variants. Not perfect but it will have to suffice.
Map vote is also a planned feature for a future version of the game.
Moving mechs around is a feature of UI 2.0 (the new, overhauled user interface) due out soon-ish
The special loyalty bonus project pheonix mech is not sellable, but you can sell the two c-bill variants. Not perfect but it will have to suffice.
Map vote is also a planned feature for a future version of the game.
#6
Posted 25 November 2013 - 10:58 AM
Thx for the replys so far.
To the BV:
The tonnage only, will not do. I seen several mechs until today witch
are a bad joke by their loadout.
Without diskussing the why, a 70ton mech or more, slow, only 2 large laser and an lbx10.....
if it would be for highspeed, but no.
Just an example, the weight says nothing at all, if a 85 ton mech has 3 mg as weaponry...
So a BV should contain also the equipment, my opinion.
As basic feedback even if wrong topic, I like the new changes, TT I played way less then before,
thx guys, really saved my day ;-)
So, hoping the best for the future, GL all and HF :-D
To the BV:
The tonnage only, will not do. I seen several mechs until today witch
are a bad joke by their loadout.
Without diskussing the why, a 70ton mech or more, slow, only 2 large laser and an lbx10.....
if it would be for highspeed, but no.
Just an example, the weight says nothing at all, if a 85 ton mech has 3 mg as weaponry...
So a BV should contain also the equipment, my opinion.
As basic feedback even if wrong topic, I like the new changes, TT I played way less then before,
thx guys, really saved my day ;-)
So, hoping the best for the future, GL all and HF :-D
#7
Posted 25 November 2013 - 11:02 AM
In theory, ELO combined with weight limits should do what you seem to want a BV value for. The average skill levels of each team should be fairly close and the weights should be close. People consistently playing bad builds should theoretically have low elo scores. Some matches will always feel unbalanced. There is no perfect solution. In the long term though, it should balance out.
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