IMO strikes are way too common, way too fast and way too powerful.
PUGS & 12 MANS
Many a match I've seen back to back strikes. Not actual fights, lazers, ACs, etc. Forget torso twisting. Just strikes. Back to back. It really takes away from the fun of a round where you expect at least a little skill to be involved. Whats the point of targeting armor part if its all wiped out by one strike.. much less multiple strikes?
Just now I began a round, walked half the map in an assault, only to have a strike pound me (never did see it coming even tho I was panning left and right as I approached one enemy. I was totally fresh yet my leg was blown off without even a fight. Yeah. Lots of fun. I just logged because its so fun.
Make a 30 second (or even 1 minute) timer between strikes at least. That's from the start. Seen matches within the first few seconds off they go...
Please reduce their damage. All the theories and battle tech lore aside. If the game mechanic robs / reduces the need for skill in a battle and results in instant or near instant death... whats the point?
And its not really cost prohibitive. 40k cbills per? So what. If you win you'll make 100k still even after the choke hold on cbills came into effect.
Used to be a lot more face to face battles IMO. Right now people have gone back to sniping and now spamming AOEs. Bring back the fun of the battle please.
Edited by Seddrik, 18 January 2014 - 09:19 PM.