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Constructive Topic For Geometry Changes.


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#1 SerratedBlaze

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Posted 18 November 2013 - 07:20 PM

Hi, I see that there are one or two flooded topics for some models around but mostly filled with flaming posts and reposted pics. So, here is a topic for peoples opinions on how to improve the future appearance changes or make the ones in effect more in line with a fun gameplay and balance.

Since i only have a few mechs (CPLT-C1/K2/A1, RVN-3L, and new VTR-9S) I'll start with these.

C1- if LRM 15 or less is used, normal size boxes should match. if LRM 20 is used, C4 sized boxes should match. I love that my 2 lrm20s now shoot all 40 in one salvo. this is exactly the buff it needed IMO.

A1(and C4)- 1st slot if LRM same as C1. LRM 5/5/5 or 5/10 smaller box. LRM 10/10 or 5/5/10 larger box. External LRMs in 2nd slot are one rack of 5 on the side with x salvos (5misslesx3 salvo's =LRM15) so that a stream of screen shake is an option for those who like it. External LRMS in 3rd slot: one salvo of 5 or 10 on the bottom, two salvo's of 10 for 20, one of 10 and one of 5 for 15's so that fewer salvo's are used, but less optimal than 20 in the box.

All catapults: although firing 40 at once with two lrm20's is great. for the A1 and C4 i think more is needed, a reason to have the door. Missiles in the box should be less likely to be destroyed form the arm being hit, while missiles outside of the box don't recieve this benefit. Also, SRMS on one of the two varients should be doorless for diversity. For example my SRM6 A1 could either keep the door and delay associated with it for protection sake, or lose the door and not be protected or delayed. Or i could switch to a c4 close combat (lol) with srms and lasers to change this property. Oh, and extending the sides towards the front a bit would be cool, for distribution sake though maybe too much at this point. Also kinda silly having more armor on legs than arms strategy wise imo since the arms stick out over cover and indirect fire mechs like cover.

K2- Very well done, Popular opinion seems to be that ppc on torso look great but ppc on arms are disappointing. I suggest a quirk where ppc on arms look bigger and have a small advantage, maybe slightly faster heat recovery? Overall each mech should have a reason for doing what it does. the CPLT series is certainly one of the most role defined because of it's appearance which gives it many survivability issues compared to mechs with similar or identical loadouts.

VTR-9S I've messed around with missiles on it and am impressed with the combinations effect on appearance. There are some instances where an odd number of missiles are shown, such as its 17 missile total. it looks good but im not sure how that works in game. My best suggestion there is a sticky for each varient listing its stats/quirks and other helpful things that aren't readily apparent.

RVN-3L when ya get to it, keep things slender. multiple salvo's will probably be necessary, the new slim lasers will look good. I don't expect to worry.

#2 verybad

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Posted 18 November 2013 - 10:18 PM

View PostSerratedBlaze, on 18 November 2013 - 07:20 PM, said:


All catapults: although firing 40 at once with two lrm20's is great. for the A1 and C4 i think more is needed, a reason to have the door. Missiles in the box should be less likely to be destroyed form the arm being hit, while missiles outside of the box don't recieve this benefit.


The door being closed reduced damage to that area by 10% IIRC.





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